Game Development
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Welcome to the IGF, Indiefreaks Game Framework
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Today's project is a kind that I don't usually highlight, one that relies on a commercial third party SDK, but I really appreciated the author's intent and goals with it. I just can't get enough of people taking their hard learned lessons, packaging them up and then sharing them freely… -
Shape'12: High Performance in Broad Reach Windows 8 Games (short)
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(This is a short version of the session High Performance in Broad Reach Windows 8 Games (full length) packed into an overview video with the key information.)The more polished the game, the larger the revenue opportunity. This talk covers techniques to give your app a professsional appeal using… -
Shape'12: How to create your first Windows 8 Metro-Style game (short)
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(This is a short version of the session How to create your first Windows 8 Metro-Style game (full length) packed into an overview video with the key information.)Windows 8 metro-style apps are a huge new opportunity for all developers. Learn about the core components of the Windows 8 platform… -
Shape'12: New to game development? Learn how you can take advantage of Windows 8 (short)
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(This is a short version of the session New to game development? Learn how you can take advantage of Windows 8 (full length) packed into an overview video with the key information.)This is a unique moment in the history of game development. Never before has it been so easy to create a new… -
Shape'12: High Performance in Broad Reach Windows 8 Games
Avg Rating: 0
(A short version with all the highlights is here available.)The more polished the game, the larger the revenue opportunity. This talk covers techniques to give your app a professsional appeal using modern features for a fluid experience. Learn how to grow your audience by leveraging capabilities… -
Shape'12: How to create your first Windows 8 Metro-Style game
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(A short version with all the highlights is here available.)Windows 8 metro-style apps are a huge new opportunity for all developers. Learn about the core components of the Windows 8 platform specifically provided for metro-style games and how you can assemble them into your ideal game experience.… -
Shape'12: New to game development? Learn how you can take advantage of Windows 8
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(A short version with all the highlights is here available.)This is a unique moment in the history of game development. Never before has it been so easy to create a new game, distribute it to 100s of millions of potential users, and get paid. Here is what you need to know to create an entertaining… -
OpenTTD (Yes, that TTD, you know the game I talking about...)
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Today's [I can't think of anything W related to it] project is one that I've followed and played for years. Do you remember the old MicroProse Transport Tycoon Deluxe game by Chris Sawyer? I don't know about you, but I spent many hours (as in many many hours) playing that game. There was just… -
Talkin' C++ with Boris Jabes: C++ Intellisense, Game Development, and Boris Faces His Demons
Avg Rating: 4.75
(5)Boris Jabes is fun guy to talk to about C++. He has the distinction of being the first guy to share the news about the removal of C++/CLI intellisense support in VC10. He also has a great perspective on why the decision was made and understands the complexity of intellisense… -
Push Notifications on Windows Phone 7 Series
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At the Game Developers Conference, Microsoft has been giving attendees a deeper look at the Windows Phone 7 Series platform, specifically as it relates to gaming. Already we’ve seen how games can be developed using Visual Studio to run on Windows PCs, the Xbox 360, and Windows Phones. Now,…