Game Development

43 Entries

  • Language(s)
  • An Interview with Unity Technologies CEO, David Helgason
  • Mix some C#, GLEED2D and Farseer Physics and the desire for a simple game sample...
  • Adding a little loot randomness with the Random Distribution System (RDS) Library
  • Torquing it up with TORCS, The Open Racing Car Simulator
  • XNA and Unity3D developers unite! UnityXNA
  • What we need is an updated GLEE, No... not that Glee, instead a GLEED2D for XNA 4
  • Getting your Metro game on with the MetroGameKit
  • The Source of Doom... A six part series all about the Doom 3 source code
  • Welcome to the IGF, Indiefreaks Game Framework
  • Shape'12: High Performance in Broad Reach Windows 8 Games (short)
    10 minutes, 58 seconds