Game Development
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Mix some C#, GLEED2D and Farseer Physics and the desire for a simple game sample...
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Monday we talked up a Physics Helper that is based on Farseer Physics, Getting physical Windows 8 Modern UI XAML with the Physics Helper XAML. In another recent post we highlighted GLEED2D, What we need is an updated GLEE, No... not that Glee, instead a GLEED2D for XNA 4. (That's besides all the… -
Adding a little loot randomness with the Random Distribution System (RDS) Library
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Today's project from Mike Barthold is one that will be of interest to those thinking about writing a game. His two articles go into some good depth on providing random loot, monsters and maps... I mean who doesn't like loot! Loot-Tables, Random Maps and Monsters - Part IThis is something that ran… -
Torquing it up with TORCS, The Open Racing Car Simulator
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Todays wild Wednesday project comes to us via David Bolton's The Next Best thing to Racing post. Racing, who doesn't like racing (or at least the thought of racing)? Yet, that's just not something the average guy and girl gets to do very often. So what's the next best thing? Racing Sim's of course!… -
XNA and Unity3D developers unite! UnityXNA
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You all know I have a soft spot in my heart for XNA. Since it first came out and let me create games for my XBox 360, I've been a fanboy of it. You also know that I'm a fanboy of gaming engines, like Unity3D. So when I saw the two mixed in this proof of concept, a example of running XNA inside of… -
What we need is an updated GLEE, No... not that Glee, instead a GLEED2D for XNA 4
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Today's Fun Wednesday is a project I've seen mentioned on a number of game dev blogs and is one that I'd been watching for a while, GLEED2D. The problem is that that version is based on XNA 3.1. So I've watching and hoping to see a XNA 4 version drop. Looks like I wasn't the only one. Via the magic… -
Getting your Metro game on with the MetroGameKit
Avg Rating: 3.5
(2)Today's Metro Monday project is a little help getting you going in writing a HTML5/JavaScript Metro game. This kit provides a number of game writing examples without being overwhelming or over the top in complexity. MetroGameKitSpace Cadet is a Windows 8 Metro Style App developed using HTML5 and… -
The Source of Doom... A six part series all about the Doom 3 source code
Avg Rating: 5
(4)For our Wild Wednesday project it's time to get into the wayback machine and not only play a little Doom 3 but play with its source too. I thought this a great series that walks you through getting the source, compiling it, walking you through its structure and more. Doom3 Source Code Review:… -
Welcome to the IGF, Indiefreaks Game Framework
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Today's project is a kind that I don't usually highlight, one that relies on a commercial third party SDK, but I really appreciated the author's intent and goals with it. I just can't get enough of people taking their hard learned lessons, packaging them up and then sharing them freely… -
Shape'12: High Performance in Broad Reach Windows 8 Games (short)
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(This is a short version of the session High Performance in Broad Reach Windows 8 Games (full length) packed into an overview video with the key information.) The more polished the game, the larger the revenue opportunity. This talk covers techniques to give your app a professsional appeal using… -
Shape'12: How to create your first Windows 8 Metro-Style game (short)
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(This is a short version of the session How to create your first Windows 8 Metro-Style game (full length) packed into an overview video with the key information.) Windows 8 metro-style apps are a huge new opportunity for all developers. Learn about the core components of the Windows 8 platform…