Game Development
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Block out some time to play with the C#, open source, block game engine, Voxeliq
Avg Rating: 4
(2)For the last day of the year, last post of the year, we're NOT doing a top 10. We're NOT doing a Best Of. We're NOT doing a prediction post, a roll-up, year in review, or even a thank you post! Na... Boring... We're about coding right? So how about we wrap up the year highlighting a open source, c#,… -
Getting started with C++/3D/WinStore Game Dev with the "Visual Studio 3D Starter Kit"
Avg Rating: 5
(1)Today's project by JP Duplessis, Scott Marison, Mohsen Agsen, Jacob Meyer, Justin Goshi and Roberto Sonnino was something Brian Peek suggested you all might find interesting, cool and fun. I mean what's more fun than a VS2012, C++ with XAML, DirectX, Direct3D, Windows Store... Update: This… -
Visual Studio 3D StarterKit
Avg Rating: 5
(1)Want to write a 3D game for Windows 8, but not sure where to start? In this video, we'll show you the Visual Studio 3D Starter Kit, which is now available on the Visual Studio Developer Code Samples site for all editions of Visual Studio 2012 that support writing Windows Store apps,… -
Torque once, twice, three... with the MIT Licensed Torque2D and Torque3D engines
Avg Rating: 3.5
(2)It's been a little bit since I've highlighted a game engine... so sounds like a good time to highlight a game engine! How about we look at an engine that's MIT licensed? How about one that's 2D and an other that's 3D? Torque 3D Open Source 2.0 LaunchBack on September 20, 2012, we launched the MIT… -
Getting your Metro game on with the MetroGameKit
Avg Rating: 3.5
(2)Today's Metro Monday project is a little help getting you going in writing a HTML5/JavaScript Metro game. This kit provides a number of game writing examples without being overwhelming or over the top in complexity. MetroGameKitSpace Cadet is a Windows 8 Metro Style App developed using HTML5 and… -
What we need is an updated GLEE, No... not that Glee, instead a GLEED2D for XNA 4
Avg Rating: 0
Today's Fun Wednesday is a project I've seen mentioned on a number of game dev blogs and is one that I'd been watching for a while, GLEED2D. The problem is that that version is based on XNA 3.1. So I've watching and hoping to see a XNA 4 version drop. Looks like I wasn't the only one. Via the magic… -
XNA and Unity3D developers unite! UnityXNA
Avg Rating: 0
You all know I have a soft spot in my heart for XNA. Since it first came out and let me create games for my XBox 360, I've been a fanboy of it. You also know that I'm a fanboy of gaming engines, like Unity3D. So when I saw the two mixed in this proof of concept, a example of running XNA inside of… -
Torquing it up with TORCS, The Open Racing Car Simulator
Avg Rating: 0
Todays wild Wednesday project comes to us via David Bolton's The Next Best thing to Racing post. Racing, who doesn't like racing (or at least the thought of racing)? Yet, that's just not something the average guy and girl gets to do very often. So what's the next best thing? Racing Sim's of course!… -
Adding a little loot randomness with the Random Distribution System (RDS) Library
Avg Rating: 0
Today's project from Mike Barthold is one that will be of interest to those thinking about writing a game. His two articles go into some good depth on providing random loot, monsters and maps... I mean who doesn't like loot! Loot-Tables, Random Maps and Monsters - Part IThis is something that ran… -
Mix some C#, GLEED2D and Farseer Physics and the desire for a simple game sample...
Avg Rating: 0
Monday we talked up a Physics Helper that is based on Farseer Physics, Getting physical Windows 8 Modern UI XAML with the Physics Helper XAML. In another recent post we highlighted GLEED2D, What we need is an updated GLEE, No... not that Glee, instead a GLEED2D for XNA 4. (That's besides all the…