Game Development
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An Interview with Unity Technologies CEO, David Helgason
Avg Rating: 5
(2)I recently had a call with Unity Technologies (http://unity3d.com/) CEO David Helgason where he graciously gave me 45 minutes to geek out with him on Unity, on Unity v4 (http://unity3d.com/#unity4beta), which is in beta, and how Unity fits in the Windows 8, Windows Phone 8 world. Before we dived… -
Shape'12: How to create your first Windows 8 Metro-Style game
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(A short version with all the highlights is here available.) Windows 8 metro-style apps are a huge new opportunity for all developers. Learn about the core components of the Windows 8 platform specifically provided for metro-style games and how you can assemble them into your ideal game experience.… -
TWC9: Next XBOX Announcement, AzureConf, Code Digger, Princess Leia and more
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This week on Channel 9, Dan and Clint discuss the week's top developer news, including; [00:33] XBox Event May 21, 10AM PDT [01:10] Windows AzureConf 2013 [02:07] Introducing: Code Digger, an extension for VS2012 (Nikolai Tillmann ) [03:06] TypeScript Announcing 0.9 early previews (Jonathan Turner)… -
Jump into HTML game dev with the free Construct 2
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Today's Fun Wednesday project is one that's going to help you great cool games, free! These HTML5 games can be exported to Windows 8, Windows Phone 8 and other platforms as well. Construct 2 PhysicsAdd realistic physics effects to your games in a few easy clicks. Special EffectsOver 70 visual… -
OpenTTD (Yes, that TTD, you know the game I talking about...)
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Today's [I can't think of anything W related to it] project is one that I've followed and played for years. Do you remember the old MicroProse Transport Tycoon Deluxe game by Chris Sawyer? I don't know about you, but I spent many hours (as in many many hours) playing that game. There was just… -
The Source of Doom... A six part series all about the Doom 3 source code
Avg Rating: 5
(4)For our Wild Wednesday project it's time to get into the wayback machine and not only play a little Doom 3 but play with its source too. I thought this a great series that walks you through getting the source, compiling it, walking you through its structure and more. Doom3 Source Code Review:… -
Getting started with C++/3D/WinStore Game Dev with the "Visual Studio 3D Starter Kit"
Avg Rating: 5
(1)Today's project by JP Duplessis, Scott Marison, Mohsen Agsen, Jacob Meyer, Justin Goshi and Roberto Sonnino was something Brian Peek suggested you all might find interesting, cool and fun. I mean what's more fun than a VS2012, C++ with XAML, DirectX, Direct3D, Windows Store... Update: This… -
XNA and Unity3D developers unite! UnityXNA
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You all know I have a soft spot in my heart for XNA. Since it first came out and let me create games for my XBox 360, I've been a fanboy of it. You also know that I'm a fanboy of gaming engines, like Unity3D. So when I saw the two mixed in this proof of concept, a example of running XNA inside of… -
Welcome to the IGF, Indiefreaks Game Framework
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Today's project is a kind that I don't usually highlight, one that relies on a commercial third party SDK, but I really appreciated the author's intent and goals with it. I just can't get enough of people taking their hard learned lessons, packaging them up and then sharing them freely… -
Mix some C#, GLEED2D and Farseer Physics and the desire for a simple game sample...
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Monday we talked up a Physics Helper that is based on Farseer Physics, Getting physical Windows 8 Modern UI XAML with the Physics Helper XAML. In another recent post we highlighted GLEED2D, What we need is an updated GLEE, No... not that Glee, instead a GLEED2D for XNA 4. (That's besides all the…