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    <description>Channel 9 keeps you up to date with the latest news and behind the scenes info from Microsoft that developers love to keep up with. From LINQ to SilverLight – Watch videos and hear about all the cool technologies coming and the people behind them.</description>
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    <pubDate>Wed, 19 Jun 2013 03:15:56 GMT</pubDate>
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      <title>Game On Virtual Event: (Part 1)  Welcome &amp; GameMaker 101</title>
      <description><![CDATA[<p><a href="http://aka.ms/YoYoGameMakerStudio"><img title="Gamemaker" src="http://files.channel9.msdn.com/thumbnail/513434f9-f715-4891-b169-ba88bc125a5e.png" alt="Gamemaker" width="181" height="149" align="right" border="0"></a>Get familiar with the GameMaker: Studio IDE from YoYo Games and the basic functions you can use to build your <a href="http://aka.ms/MyGreatIdea" target="_blank">Windows 8</a> game easily and quickly. <br><strong><br>Game On Virtual Event On-Demand Videos: </strong></p><ul><li><a href="http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-1-Welcome--GameMaker-101" target="_blank">(Part 1) Welcome &amp; GameMaker 101</a> </li><li><a href="http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-2-Building-your-First-Basic-GameMaker-Game" target="_blank">(Part 2) Building your First Basic GameMaker Game</a> </li><li><a href="http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-3-Windows-8-Features" target="_blank">(Part 3) Windows 8 Features</a> </li><li><a href="http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-4-Create-New-Assets-and-Find-Free-Ones" target="_blank">(Part 4) Create New Assets and Find Free Ones</a> </li><li><a href="http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-5-Putting-it-Together" target="_blank">(Part 5) Putting it Together</a> </li><li><a href="http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-6-Add-Advertising-to-your-Game" target="_blank">(Part 6) Add Advertising to your Game</a> </li><li><a href="http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-7-Get-Help" target="_blank">(Part 7) Get Help</a> </li></ul><p>&nbsp;</p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/games/RSS&WT.dl=0&WT.entryid=Entry:RSSView:e4d738152f81402badf6a1dd00e71c57">]]></description>
      <comments>http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-1-Welcome--GameMaker-101</comments>
      <itunes:summary>Get familiar with the GameMaker: Studio IDE from YoYo Games and the basic functions you can use to build your Windows 8 game easily and quickly. Game On Virtual Event On-Demand Videos:  (Part 1) Welcome &amp;amp; GameMaker 101 (Part 2) Building your First Basic GameMaker Game (Part 3) Windows 8 Features (Part 4) Create New Assets and Find Free Ones (Part 5) Putting it Together (Part 6) Add Advertising to your Game (Part 7) Get Help &amp;nbsp; </itunes:summary>
      <itunes:duration>1922</itunes:duration>
      <link>http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-1-Welcome--GameMaker-101</link>
      <pubDate>Sat, 15 Jun 2013 17:00:10 GMT</pubDate>
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      <dc:creator>Daniel Egan, ChrisCaldwell</dc:creator>
      <itunes:author>Daniel Egan, ChrisCaldwell</itunes:author>
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      <category>Game Design</category>
      <category>Games</category>
      <category>game studio</category>
      <category>Windows Phone</category>
      <category>Apps</category>
      <category>Windows 8</category>
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  <item>
      <title>Game On Virtual Event: (Part 2) Building your First Basic GameMaker Game</title>
      <description><![CDATA[<p><a href="http://aka.ms/YoYoGameMakerStudio" target="_blank"><img title="Gamemaker" src="http://files.channel9.msdn.com/thumbnail/513434f9-f715-4891-b169-ba88bc125a5e.png" alt="Gamemaker" width="181" height="149" align="right" border="0"></a>In this session, Daniel Egan will take the learnings from the previous session(<a href="http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-1-Welcome--GameMaker-101" target="_blank">GameMaker 101</a>) and build the beginnings of a platformer game using GameMaker: Studio for Windows 8.</p><p><br><strong>Game On Virtual Event On-Demand Videos: </strong></p><ul><li><a href="http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-1-Welcome--GameMaker-101" target="_blank">(Part 1) Welcome &amp; GameMaker 101</a> </li><li><a href="http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-2-Building-your-First-Basic-GameMaker-Game" target="_blank">(Part 2) Building your First Basic GameMaker Game</a> </li><li><a href="http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-3-Windows-8-Features" target="_blank">(Part 3) Windows 8 Features</a> </li><li><a href="http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-4-Create-New-Assets-and-Find-Free-Ones" target="_blank">(Part 4) Create New Assets and Find Free Ones</a> </li><li><a href="http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-5-Putting-it-Together" target="_blank">(Part 5) Putting it Together</a> </li><li><a href="http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-6-Add-Advertising-to-your-Game" target="_blank">(Part 6) Add Advertising to your Game</a> </li><li><a href="http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-7-Get-Help" target="_blank">(Part 7) Get Help</a> </li></ul><p>&nbsp;</p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/games/RSS&WT.dl=0&WT.entryid=Entry:RSSView:c6b4302c520f4c1ba386a1dd00e7b360">]]></description>
      <comments>http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-2-Building-your-First-Basic-GameMaker-Game</comments>
      <itunes:summary>In this session, Daniel Egan will take the learnings from the previous session(GameMaker 101) and build the beginnings of a platformer game using GameMaker: Studio for Windows 8. Game On Virtual Event On-Demand Videos:  (Part 1) Welcome &amp;amp; GameMaker 101 (Part 2) Building your First Basic GameMaker Game (Part 3) Windows 8 Features (Part 4) Create New Assets and Find Free Ones (Part 5) Putting it Together (Part 6) Add Advertising to your Game (Part 7) Get Help &amp;nbsp; </itunes:summary>
      <itunes:duration>2328</itunes:duration>
      <link>http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-2-Building-your-First-Basic-GameMaker-Game</link>
      <pubDate>Sat, 15 Jun 2013 17:00:08 GMT</pubDate>
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      <dc:creator>Daniel Egan, ChrisCaldwell</dc:creator>
      <itunes:author>Daniel Egan, ChrisCaldwell</itunes:author>
      <slash:comments>3</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-2-Building-your-First-Basic-GameMaker-Game/RSS</wfw:commentRss>
      <category>Game Design</category>
      <category>Games</category>
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      <category>Game Development</category>
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      <title>Game On Virtual Event: (Part 3) Windows 8 Features</title>
      <description><![CDATA[<p><a href="http://aka.ms/YoYoGameMakerStudio" target="_blank"><img title="Gamemaker" src="http://files.channel9.msdn.com/thumbnail/513434f9-f715-4891-b169-ba88bc125a5e.png" alt="Gamemaker" width="181" height="149" align="right" border="0"></a>Enhance the user-experience for your game and create and immersive gaming environment.&nbsp; Daniel Egan will show you how to integrate <a href="http://aka.ms/MyGreatIdea" target="_blank">Windows 8</a> features into your game to provide a rich experience for users.</p><p><br><strong>Game On Virtual Event On-Demand Videos: </strong></p><ul><li><a href="http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-1-Welcome--GameMaker-101" target="_blank">(Part 1) Welcome &amp; GameMaker 101</a> </li><li><a href="http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-2-Building-your-First-Basic-GameMaker-Game" target="_blank">(Part 2) Building your First Basic GameMaker Game</a> </li><li><a href="http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-3-Windows-8-Features" target="_blank">(Part 3) Windows 8 Features</a> </li><li><a href="http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-4-Create-New-Assets-and-Find-Free-Ones" target="_blank">(Part 4) Create New Assets and Find Free Ones</a> </li><li><a href="http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-5-Putting-it-Together" target="_blank">(Part 5) Putting it Together</a> </li><li><a href="http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-6-Add-Advertising-to-your-Game" target="_blank">(Part 6) Add Advertising to your Game</a> </li><li><a href="http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-7-Get-Help" target="_blank">(Part 7) Get Help</a> </li></ul> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/games/RSS&WT.dl=0&WT.entryid=Entry:RSSView:edd4dda390ca4c1cb845a1dd00e821f0">]]></description>
      <comments>http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-3-Windows-8-Features</comments>
      <itunes:summary>Enhance the user-experience for your game and create and immersive gaming environment.&amp;nbsp; Daniel Egan will show you how to integrate Windows 8 features into your game to provide a rich experience for users. Game On Virtual Event On-Demand Videos:  (Part 1) Welcome &amp;amp; GameMaker 101 (Part 2) Building your First Basic GameMaker Game (Part 3) Windows 8 Features (Part 4) Create New Assets and Find Free Ones (Part 5) Putting it Together (Part 6) Add Advertising to your Game (Part 7) Get Help </itunes:summary>
      <itunes:duration>1446</itunes:duration>
      <link>http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-3-Windows-8-Features</link>
      <pubDate>Sat, 15 Jun 2013 17:00:07 GMT</pubDate>
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      <dc:creator>Daniel Egan, ChrisCaldwell</dc:creator>
      <itunes:author>Daniel Egan, ChrisCaldwell</itunes:author>
      <slash:comments>0</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-3-Windows-8-Features/RSS</wfw:commentRss>
      <category>Games</category>
      <category>Windows Phone</category>
      <category>Game Development</category>
      <category>Apps</category>
      <category>Windows 8</category>
      <category>WindowsContent</category>
    </item>
  <item>
      <title>Game On Virtual Event: (Part 4) Create New Assets and Find Free Ones</title>
      <description><![CDATA[<p><a href="http://aka.ms/YoYoGameMakerStudio" target="_blank"><img title="Gamemaker" src="http://files.channel9.msdn.com/thumbnail/513434f9-f715-4891-b169-ba88bc125a5e.png" alt="Gamemaker" width="181" height="149" align="right" border="0"></a>Your game can be better with your own custom assets and believe it or not, you can create these yourself! Bret will show you how to take on this challenge. To augment the assets you create, we'll show you some other great (and free!) assets you can use in your game.<br><br><strong>Game On Virtual Event On-Demand Videos: </strong></p><ul><li><a href="http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-1-Welcome--GameMaker-101" target="_blank">(Part 1) Welcome &amp; GameMaker 101</a> </li><li><a href="http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-2-Building-your-First-Basic-GameMaker-Game" target="_blank">(Part 2) Building your First Basic GameMaker Game</a> </li><li><a href="http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-3-Windows-8-Features" target="_blank">(Part 3) Windows 8 Features</a> </li><li><a href="http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-4-Create-New-Assets-and-Find-Free-Ones" target="_blank">(Part 4) Create New Assets and Find Free Ones</a> </li><li><a href="http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-5-Putting-it-Together" target="_blank">(Part 5) Putting it Together</a> </li><li><a href="http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-6-Add-Advertising-to-your-Game" target="_blank">(Part 6) Add Advertising to your Game</a> </li><li><a href="http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-7-Get-Help" target="_blank">(Part 7) Get Help</a> </li></ul> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/games/RSS&WT.dl=0&WT.entryid=Entry:RSSView:e68697fdb3014b6ea37aa1dd00e88d17">]]></description>
      <comments>http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-4-Create-New-Assets-and-Find-Free-Ones</comments>
      <itunes:summary>Your game can be better with your own custom assets and believe it or not, you can create these yourself! Bret will show you how to take on this challenge. To augment the assets you create, we&#39;ll show you some other great (and free!) assets you can use in your game.Game On Virtual Event On-Demand Videos:  (Part 1) Welcome &amp;amp; GameMaker 101 (Part 2) Building your First Basic GameMaker Game (Part 3) Windows 8 Features (Part 4) Create New Assets and Find Free Ones (Part 5) Putting it Together (Part 6) Add Advertising to your Game (Part 7) Get Help </itunes:summary>
      <itunes:duration>4965</itunes:duration>
      <link>http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-4-Create-New-Assets-and-Find-Free-Ones</link>
      <pubDate>Sat, 15 Jun 2013 17:00:06 GMT</pubDate>
      <guid isPermaLink="false">http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-4-Create-New-Assets-and-Find-Free-Ones</guid>
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      <dc:creator>ChrisCaldwell, Bret Stateham</dc:creator>
      <itunes:author>ChrisCaldwell, Bret Stateham</itunes:author>
      <slash:comments>4</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-4-Create-New-Assets-and-Find-Free-Ones/RSS</wfw:commentRss>
      <category>Games</category>
      <category>Windows Phone</category>
      <category>Game Development</category>
      <category>Apps</category>
      <category>Windows 8</category>
      <category>WindowsContent</category>
    </item>
  <item>
      <title>Game On Virtual Event: (Part 5) Putting it Together</title>
      <description><![CDATA[<p><a href="http://aka.ms/YoYoGameMakerStudio" target="_blank"><img title="Gamemaker" src="http://files.channel9.msdn.com/thumbnail/513434f9-f715-4891-b169-ba88bc125a5e.png" alt="Gamemaker" width="181" height="149" align="right" border="0"></a>Time to pull it together!&nbsp; Bret will walk you through how to piece components together in a methodical and simple way with GameMaker: Studio for <a href="http://aka.ms/MyGreatIdea" target="_blank">Windows 8</a>.&nbsp; You've almost completed your game...<br><br><strong>Game On Virtual Event On-Demand Videos: </strong></p><ul><li><a href="http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-1-Welcome--GameMaker-101" target="_blank">(Part 1) Welcome &amp; GameMaker 101</a> </li><li><a href="http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-2-Building-your-First-Basic-GameMaker-Game" target="_blank">(Part 2) Building your First Basic GameMaker Game</a> </li><li><a href="http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-3-Windows-8-Features" target="_blank">(Part 3) Windows 8 Features</a> </li><li><a href="http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-4-Create-New-Assets-and-Find-Free-Ones" target="_blank">(Part 4) Create New Assets and Find Free Ones</a> </li><li><a href="http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-5-Putting-it-Together" target="_blank">(Part 5) Putting it Together</a> </li><li><a href="http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-6-Add-Advertising-to-your-Game" target="_blank">(Part 6) Add Advertising to your Game</a> </li><li><a href="http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-7-Get-Help" target="_blank">(Part 7) Get Help</a> </li></ul> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/games/RSS&WT.dl=0&WT.entryid=Entry:RSSView:6e901242464d406db2dca1dd00e8fffe">]]></description>
      <comments>http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-5-Putting-it-Together</comments>
      <itunes:summary>Time to pull it together!&amp;nbsp; Bret will walk you through how to piece components together in a methodical and simple way with GameMaker: Studio for Windows 8.&amp;nbsp; You&#39;ve almost completed your game...Game On Virtual Event On-Demand Videos:  (Part 1) Welcome &amp;amp; GameMaker 101 (Part 2) Building your First Basic GameMaker Game (Part 3) Windows 8 Features (Part 4) Create New Assets and Find Free Ones (Part 5) Putting it Together (Part 6) Add Advertising to your Game (Part 7) Get Help </itunes:summary>
      <itunes:duration>1614</itunes:duration>
      <link>http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-5-Putting-it-Together</link>
      <pubDate>Sat, 15 Jun 2013 17:00:04 GMT</pubDate>
      <guid isPermaLink="false">http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-5-Putting-it-Together</guid>
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      <dc:creator>ChrisCaldwell, Bret Stateham</dc:creator>
      <itunes:author>ChrisCaldwell, Bret Stateham</itunes:author>
      <slash:comments>0</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-5-Putting-it-Together/RSS</wfw:commentRss>
      <category>Games</category>
      <category>Windows Phone</category>
      <category>Game Development</category>
      <category>Apps</category>
      <category>Windows 8</category>
      <category>WindowsContent</category>
    </item>
  <item>
      <title>Game On Virtual Event: (Part 6) Add Advertising to your Game</title>
      <description><![CDATA[<p><a href="http://aka.ms/YoYoGameMakerStudio" target="_blank"><img title="Gamemaker" src="http://files.channel9.msdn.com/thumbnail/513434f9-f715-4891-b169-ba88bc125a5e.png" alt="Gamemaker" width="181" height="149" align="right" border="0"></a>How about monetizing that game of yours?&nbsp; Dave Bost gives you the 411 on how to add advertising to your <a href="http://aka.ms/MyGreatIdea" target="_blank">Windows 8</a> game through GameMaker: Studio from YoYo Games.<br><br><strong>Game On Virtual Event On-Demand Videos: </strong></p><ul><li><a href="http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-1-Welcome--GameMaker-101" target="_blank">(Part 1) Welcome &amp; GameMaker 101</a> </li><li><a href="http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-2-Building-your-First-Basic-GameMaker-Game" target="_blank">(Part 2) Building your First Basic GameMaker Game</a> </li><li><a href="http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-3-Windows-8-Features" target="_blank">(Part 3) Windows 8 Features</a> </li><li><a href="http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-4-Create-New-Assets-and-Find-Free-Ones" target="_blank">(Part 4) Create New Assets and Find Free Ones</a> </li><li><a href="http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-5-Putting-it-Together" target="_blank">(Part 5) Putting it Together</a> </li><li><a href="http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-6-Add-Advertising-to-your-Game" target="_blank">(Part 6) Add Advertising to your Game</a> </li><li><a href="http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-7-Get-Help" target="_blank">(Part 7) Get Help</a> </li></ul> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/games/RSS&WT.dl=0&WT.entryid=Entry:RSSView:6256ebc515704c5f8226a1dd00e95634">]]></description>
      <comments>http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-6-Add-Advertising-to-your-Game</comments>
      <itunes:summary>How about monetizing that game of yours?&amp;nbsp; Dave Bost gives you the 411 on how to add advertising to your Windows 8 game through GameMaker: Studio from YoYo Games.Game On Virtual Event On-Demand Videos:  (Part 1) Welcome &amp;amp; GameMaker 101 (Part 2) Building your First Basic GameMaker Game (Part 3) Windows 8 Features (Part 4) Create New Assets and Find Free Ones (Part 5) Putting it Together (Part 6) Add Advertising to your Game (Part 7) Get Help </itunes:summary>
      <itunes:duration>1371</itunes:duration>
      <link>http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-6-Add-Advertising-to-your-Game</link>
      <pubDate>Sat, 15 Jun 2013 17:00:03 GMT</pubDate>
      <guid isPermaLink="false">http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-6-Add-Advertising-to-your-Game</guid>
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      <dc:creator>DaveBost, ChrisCaldwell</dc:creator>
      <itunes:author>DaveBost, ChrisCaldwell</itunes:author>
      <slash:comments>0</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-6-Add-Advertising-to-your-Game/RSS</wfw:commentRss>
      <category>Games</category>
      <category>Windows Phone</category>
      <category>Game Development</category>
      <category>Apps</category>
      <category>Windows 8</category>
      <category>WindowsContent</category>
    </item>
  <item>
      <title>Game On Virtual Event: (Part 7) Get Help</title>
      <description><![CDATA[<p><a href="http://aka.ms/YoYoGameMakerStudio" target="_blank"><img title="Gamemaker" src="http://files.channel9.msdn.com/thumbnail/513434f9-f715-4891-b169-ba88bc125a5e.png" alt="Gamemaker" width="181" height="149" align="right" border="0"></a>You're not alone, we're here to support you!&nbsp; Daniel Egan goes through how and where to find help while building your GameMaker: Studio game for <a href="http://aka.ms/MyGreatIdea" target="_blank">Windows 8</a> and additional resources you shouldn't miss out on.<br><br><strong>Game On Virtual Event On-Demand Videos: </strong></p><ul><li><a href="http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-1-Welcome--GameMaker-101" target="_blank">(Part 1) Welcome &amp; GameMaker 101</a> </li><li><a href="http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-2-Building-your-First-Basic-GameMaker-Game" target="_blank">(Part 2) Building your First Basic GameMaker Game</a> </li><li><a href="http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-3-Windows-8-Features" target="_blank">(Part 3) Windows 8 Features</a> </li><li><a href="http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-4-Create-New-Assets-and-Find-Free-Ones" target="_blank">(Part 4) Create New Assets and Find Free Ones</a> </li><li><a href="http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-5-Putting-it-Together" target="_blank">(Part 5) Putting it Together</a> </li><li><a href="http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-6-Add-Advertising-to-your-Game" target="_blank">(Part 6) Add Advertising to your Game</a> </li><li><a href="http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-7-Get-Help" target="_blank">(Part 7) Get Help</a> </li></ul> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/games/RSS&WT.dl=0&WT.entryid=Entry:RSSView:22e542ccf04842d5b3e8a1dd00e9cc47">]]></description>
      <comments>http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-7-Get-Help</comments>
      <itunes:summary>You&#39;re not alone, we&#39;re here to support you!&amp;nbsp; Daniel Egan goes through how and where to find help while building your GameMaker: Studio game for Windows 8 and additional resources you shouldn&#39;t miss out on.Game On Virtual Event On-Demand Videos:  (Part 1) Welcome &amp;amp; GameMaker 101 (Part 2) Building your First Basic GameMaker Game (Part 3) Windows 8 Features (Part 4) Create New Assets and Find Free Ones (Part 5) Putting it Together (Part 6) Add Advertising to your Game (Part 7) Get Help </itunes:summary>
      <itunes:duration>353</itunes:duration>
      <link>http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-7-Get-Help</link>
      <pubDate>Sat, 15 Jun 2013 17:00:00 GMT</pubDate>
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      <dc:creator>Daniel Egan, ChrisCaldwell</dc:creator>
      <itunes:author>Daniel Egan, ChrisCaldwell</itunes:author>
      <slash:comments>1</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Game-On-Virtual-Event-Part-7-Get-Help/RSS</wfw:commentRss>
      <category>Games</category>
      <category>Windows Phone</category>
      <category>Game Development</category>
      <category>Apps</category>
      <category>Windows 8</category>
      <category>WindowsContent</category>
    </item>
  <item>
      <title>Developing in HTML5 and Javascript for Windows Phone</title>
      <description><![CDATA[<p>&nbsp;One of the really exciting things about Windows Phone development is how enormously flexible it is. With Windows Phone 8, in addition to supporting native (C&#43;&#43;) and managed (C#) development, the platform is the perfect place to develop apps using HTML5.</p><p><a href="http://channel9.msdn.com/Niners/BoyOfGreen">Jeff Burtoft</a>,&nbsp; an HTML5 technical evangelist with Microsoft, joins us this week to talk about the flexibility and cross-platform power of HTML5 in the context of Windows Phone. The in-depth example that we cover in the video is a project called YetiBowl, and standards compliant HTML5 game that runs flawlessly on the web, as a Windows 8 app and as a Windows Phone 8 app.</p><p>Make sure you check out&nbsp;Jeff's 4 part series on creating the HTML5 Yeti game you see in this episode.</p><p><a href="http://channel9.msdn.com/posts/HTML5-Games-Yeti-Style-Part-1-of-4">Yeti Bowl Part 1</a>, <a href="http://channel9.msdn.com/posts/HTML5-Games-Yeti-Style-Part-2-of-4">Part 2</a>, <a href="http://channel9.msdn.com/posts/HTML5-Games-Yeti-Style-Part-3-of-4">Part 3</a>, <a href="http://channel9.msdn.com/posts/HTML5-Games-Yeti-Style-Part-4-of-4">Part 4</a></p><p>What makes all this possible is Internet Explorer 10 on Windows Phone 8. IE10 for the phone and the PC are built on the same engine and use the same renderer which means that what you see on your desktop (or tablet) is what you'll see on your phone. Additionally, the web browser control in Windows Phone apps is a full instance of IE10, with the same speed and power as the native phone browser.</p><p>There are lots of great libraries and products that make developing for Windows Phone 8 in HTML5 a blast.</p><ul><li><a href="http://phonegap.com/">PhoneGap</a> - PhoneGap is for building cross-platform apps using HTML5. They support Windows Phone 8 with a great&nbsp;Visual Studio template to get started in no time. And don't miss our <a href="http://www.phonegapwpchallenge.com/">PhoneGap porting challenge </a>with&nbsp;great opportunities prizes available for PhoneGap developers. &nbsp; </li><li><a href="http://atari.com/arcade">Atari Arcade</a> - Great HTML5 games that re-imagine the some of the classic Atari games. <a href="https://github.com/atariadmin/AtariArcadeSDK/">Get the source code</a> and get coding! </li><li><a href="http://ie.microsoft.com/testdrive/">Internet Explorer Test Drive</a> - great examples of what is possible using IE 10. </li><li><a href="http://createjs.com/#!/CreateJS">CreateJS</a> - A great library for building rich experiences in HTML5 that work beautifully on Windows Phone. </li><li><a href="http://channel9.msdn.com/Series/Sketchbooktutorial/Introducing-Creative-Coding-and-ProcessingJS-With-Windows">ProcessingJS for Windows and Windows Phone</a> - The ProcessingJS library uses HTML5 canvas to create digital art, simple games and visualizations. We have a full curriculum on creative coding including sample projects and full-featured apps. </li><li><a href="https://www.scirra.com/construct2">Construct 2</a> - HTML5 based game creator focused on building beautiful 2D HTML5 games. Support for both <a href="https://www.scirra.com/tutorials/429/how-to-make-a-windows-phone-8-app">Windows Phone 8</a> and <a href="http://www.scirra.com/tutorials/272/how-to-make-a-windows-8-app">Windows Store apps</a>. </li><li><a href="http://www.yoyogames.com/gamemaker/studio">YoYo GameMaker</a> - Cross-platform HTML5 game development with support for Windows Phone 8 and Windows 8. </li></ul><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/games/RSS&WT.dl=0&WT.entryid=Entry:RSSView:b7c19c037e6a4044b081a1b60151419b">]]></description>
      <comments>http://channel9.msdn.com/Shows/Inside+Windows+Phone/Developing-in-HTML5-and-Javascript-for-Windows-Phone</comments>
      <itunes:summary>&amp;nbsp;One of the really exciting things about Windows Phone development is how enormously flexible it is. With Windows Phone 8, in addition to supporting native (C&amp;#43;&amp;#43;) and managed (C#) development, the platform is the perfect place to develop apps using HTML5. Jeff Burtoft,&amp;nbsp; an HTML5 technical evangelist with Microsoft, joins us this week to talk about the flexibility and cross-platform power of HTML5 in the context of Windows Phone. The in-depth example that we cover in the video is a project called YetiBowl, and standards compliant HTML5 game that runs flawlessly on the web, as a Windows 8 app and as a Windows Phone 8 app. Make sure you check out&amp;nbsp;Jeff&#39;s 4 part series on creating the HTML5 Yeti game you see in this episode. Yeti Bowl Part 1, Part 2, Part 3, Part 4 What makes all this possible is Internet Explorer 10 on Windows Phone 8. IE10 for the phone and the PC are built on the same engine and use the same renderer which means that what you see on your desktop (or tablet) is what you&#39;ll see on your phone. Additionally, the web browser control in Windows Phone apps is a full instance of IE10, with the same speed and power as the native phone browser. There are lots of great libraries and products that make developing for Windows Phone 8 in HTML5 a blast. PhoneGap - PhoneGap is for building cross-platform apps using HTML5. They support Windows Phone 8 with a great&amp;nbsp;Visual Studio template to get started in no time. And don&#39;t miss our PhoneGap porting challenge with&amp;nbsp;great opportunities prizes available for PhoneGap developers. &amp;nbsp; Atari Arcade - Great HTML5 games that re-imagine the some of the classic Atari games. Get the source code and get coding! Internet Explorer Test Drive - great examples of what is possible using IE 10. CreateJS - A great library for building rich experiences in HTML5 that work beautifully on Windows Phone. ProcessingJS for Windows and Windows Phone - The ProcessingJS library uses HTML5 canvas to create digital </itunes:summary>
      <itunes:duration>744</itunes:duration>
      <link>http://channel9.msdn.com/Shows/Inside+Windows+Phone/Developing-in-HTML5-and-Javascript-for-Windows-Phone</link>
      <pubDate>Thu, 09 May 2013 18:23:03 GMT</pubDate>
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      <dc:creator>Matthias Shapiro, Jeff Burtoft</dc:creator>
      <itunes:author>Matthias Shapiro, Jeff Burtoft</itunes:author>
      <slash:comments>6</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Shows/Inside+Windows+Phone/Developing-in-HTML5-and-Javascript-for-Windows-Phone/RSS</wfw:commentRss>
      <category>Games</category>
      <category>HTML5</category>
      <category>JavaScript</category>
      <category>Windows Phone</category>
      <category>IE 10</category>
    </item>
  <item>
      <title>Sad Cat</title>
      <description><![CDATA[<p>See and hear how Sad Cat Software designed and developed Train Titan, Violet Storm, and others games in the Windows Store.</p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/games/RSS&WT.dl=0&WT.entryid=Entry:RSSView:9bab80a28cbc49dc8889a1b801644560">]]></description>
      <comments>http://channel9.msdn.com/Blogs/CdnWindows8/SadCat</comments>
      <itunes:summary>See and hear how Sad Cat Software designed and developed Train Titan, Violet Storm, and others games in the Windows Store. </itunes:summary>
      <itunes:duration>154</itunes:duration>
      <link>http://channel9.msdn.com/Blogs/CdnWindows8/SadCat</link>
      <pubDate>Wed, 08 May 2013 22:04:48 GMT</pubDate>
      <guid isPermaLink="false">http://channel9.msdn.com/Blogs/CdnWindows8/SadCat</guid>
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      <dc:creator>Jonathan Rozenblit</dc:creator>
      <itunes:author>Jonathan Rozenblit</itunes:author>
      <slash:comments>0</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Blogs/CdnWindows8/SadCat/RSS</wfw:commentRss>
      <category>Games</category>
      <category>Gaming</category>
      <category>Interview</category>
      <category>Windows Store App</category>
    </item>
  <item>
      <title>HTML5 Games, Yeti Style, Part 4 of 4</title>
      <description><![CDATA[<p>Developers across the industry have been using HTML5 to produce all types of games.&nbsp; This four part workshop walks you through the basics of HTML5 game creation.&nbsp; We cover everything from writing to the canvas tag to delivering the app in the Windows 8 Store.</p><p>&nbsp; HTML5 Evangelist Jeff Burtoft (@boyofgreen) walks you through the creation of a fun and inventive game called Yeti Bowl, teaching you to build HTML5 games as you have fun playing one.</p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/games/RSS&WT.dl=0&WT.entryid=Entry:RSSView:b763717f036040229beba1b3015b4120">]]></description>
      <comments>http://channel9.msdn.com/posts/HTML5-Games-Yeti-Style-Part-4-of-4</comments>
      <itunes:summary>Developers across the industry have been using HTML5 to produce all types of games.&amp;nbsp; This four part workshop walks you through the basics of HTML5 game creation.&amp;nbsp; We cover everything from writing to the canvas tag to delivering the app in the Windows 8 Store. &amp;nbsp; HTML5 Evangelist Jeff Burtoft (@boyofgreen) walks you through the creation of a fun and inventive game called Yeti Bowl, teaching you to build HTML5 games as you have fun playing one. </itunes:summary>
      <itunes:duration>1668</itunes:duration>
      <link>http://channel9.msdn.com/posts/HTML5-Games-Yeti-Style-Part-4-of-4</link>
      <pubDate>Mon, 06 May 2013 16:32:58 GMT</pubDate>
      <guid isPermaLink="false">http://channel9.msdn.com/posts/HTML5-Games-Yeti-Style-Part-4-of-4</guid>
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      <dc:creator>Jeff Burtoft</dc:creator>
      <itunes:author>Jeff Burtoft</itunes:author>
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      <category>Casual-Games</category>
      <category>Games</category>
      <category>HTML5</category>
      <category>JavaScript</category>
      <category>Windows 8</category>
    </item>
  <item>
      <title>HTML5 Games, Yeti Style, Part 3 of 4</title>
      <description><![CDATA[<p>Developers across the industry have been using HTML5 to produce all types of games.&nbsp; This four part workshop walks you through the basics of HTML5 game creation.&nbsp; We cover everything from writing to the canvas tag to delivering the app in the Windows 8 Store.</p><p>&nbsp; HTML5 Evangelist Jeff Burtoft (@boyofgreen) walks you through the creation of a fun and inventive game called Yeti Bowl, teaching you to build HTML5 games as you have fun playing one.</p><p>&nbsp;</p><p>Download the Code Samples:</p><p><a href="http://yetibowl.codeplex.com/">http://yetibowl.codeplex.com/</a></p><p>Next in series:</p><p><a href="http://channel9.msdn.com/posts/HTML5-Games-Yeti-Style-Part-4-of-4">http://channel9.msdn.com/posts/HTML5-Games-Yeti-Style-Part-4-of-4</a></p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/games/RSS&WT.dl=0&WT.entryid=Entry:RSSView:e781b5af62274a0391e3a1b3015b0adf">]]></description>
      <comments>http://channel9.msdn.com/posts/HTML5-Games-Yeti-Style-Part-3-of-4</comments>
      <itunes:summary>Developers across the industry have been using HTML5 to produce all types of games.&amp;nbsp; This four part workshop walks you through the basics of HTML5 game creation.&amp;nbsp; We cover everything from writing to the canvas tag to delivering the app in the Windows 8 Store. &amp;nbsp; HTML5 Evangelist Jeff Burtoft (@boyofgreen) walks you through the creation of a fun and inventive game called Yeti Bowl, teaching you to build HTML5 games as you have fun playing one. &amp;nbsp; Download the Code Samples: http://yetibowl.codeplex.com/ Next in series: http://channel9.msdn.com/posts/HTML5-Games-Yeti-Style-Part-4-of-4 </itunes:summary>
      <itunes:duration>2723</itunes:duration>
      <link>http://channel9.msdn.com/posts/HTML5-Games-Yeti-Style-Part-3-of-4</link>
      <pubDate>Mon, 06 May 2013 16:32:32 GMT</pubDate>
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      <dc:creator>Jeff Burtoft</dc:creator>
      <itunes:author>Jeff Burtoft</itunes:author>
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      <category>Casual-Games</category>
      <category>Games</category>
      <category>HTML5</category>
      <category>JavaScript</category>
      <category>Windows 8</category>
    </item>
  <item>
      <title>HTML5 Games, Yeti Style, Part 2 of 4</title>
      <description><![CDATA[<p>Developers across the industry have been using HTML5 to produce all types of games.&nbsp; This four part workshop walks you through the basics of HTML5 game creation.&nbsp; We cover everything from writing to the canvas tag to delivering the app in the Windows 8 Store.</p><p>&nbsp; HTML5 Evangelist Jeff Burtoft (@boyofgreen) walks you through the creation of a fun and inventive game called Yeti Bowl, teaching you to build HTML5 games as you have fun playing one.</p><p>Download the Code Samples:</p><p><a href="http://yetibowl.codeplex.com/">http://yetibowl.codeplex.com/</a></p><p>Next in series:</p><p><a href="http://channel9.msdn.com/posts/HTML5-Games-Yeti-Style-Part-3-of-4">http://channel9.msdn.com/posts/HTML5-Games-Yeti-Style-Part-3-of-4</a></p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/games/RSS&WT.dl=0&WT.entryid=Entry:RSSView:1256fdb8bf1b4dddaeeba1b3015abbe3">]]></description>
      <comments>http://channel9.msdn.com/posts/HTML5-Games-Yeti-Style-Part-2-of-4</comments>
      <itunes:summary>Developers across the industry have been using HTML5 to produce all types of games.&amp;nbsp; This four part workshop walks you through the basics of HTML5 game creation.&amp;nbsp; We cover everything from writing to the canvas tag to delivering the app in the Windows 8 Store. &amp;nbsp; HTML5 Evangelist Jeff Burtoft (@boyofgreen) walks you through the creation of a fun and inventive game called Yeti Bowl, teaching you to build HTML5 games as you have fun playing one. Download the Code Samples: http://yetibowl.codeplex.com/ Next in series: http://channel9.msdn.com/posts/HTML5-Games-Yeti-Style-Part-3-of-4 </itunes:summary>
      <itunes:duration>3231</itunes:duration>
      <link>http://channel9.msdn.com/posts/HTML5-Games-Yeti-Style-Part-2-of-4</link>
      <pubDate>Mon, 06 May 2013 16:32:09 GMT</pubDate>
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      <dc:creator>Jeff Burtoft</dc:creator>
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      <category>Casual-Games</category>
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      <category>HTML5</category>
      <category>JavaScript</category>
      <category>Windows 8</category>
    </item>
  <item>
      <title>HTML5 Games, Yeti Style, Part 1 of 4</title>
      <description><![CDATA[<p>Developers across the industry have been using HTML5 to produce all types of games.&nbsp; This four part workshop walks you through the basics of HTML5 game creation.&nbsp; We cover everything from writing to the canvas tag to delivering the app in the Windows 8 Store.</p><p>&nbsp; HTML5 Evangelist Jeff Burtoft (@boyofgreen) walks you through the creation of a fun and inventive game called Yeti Bowl, teaching you to build HTML5 games as you have fun playing one.</p><p>&nbsp;</p><p>Download the Code Samples:</p><p><a href="http://yetibowl.codeplex.com/">http://yetibowl.codeplex.com/</a></p><p>Next in series:</p><p><a href="http://channel9.msdn.com/posts/HTML5-Games-Yeti-Style-Part-2-of-4">http://channel9.msdn.com/posts/HTML5-Games-Yeti-Style-Part-2-of-4</a></p><p>&nbsp;</p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/games/RSS&WT.dl=0&WT.entryid=Entry:RSSView:ee484d2a5ac4466fa080a1b3015a893a">]]></description>
      <comments>http://channel9.msdn.com/posts/HTML5-Games-Yeti-Style-Part-1-of-4</comments>
      <itunes:summary>Developers across the industry have been using HTML5 to produce all types of games.&amp;nbsp; This four part workshop walks you through the basics of HTML5 game creation.&amp;nbsp; We cover everything from writing to the canvas tag to delivering the app in the Windows 8 Store. &amp;nbsp; HTML5 Evangelist Jeff Burtoft (@boyofgreen) walks you through the creation of a fun and inventive game called Yeti Bowl, teaching you to build HTML5 games as you have fun playing one. &amp;nbsp; Download the Code Samples: http://yetibowl.codeplex.com/ Next in series: http://channel9.msdn.com/posts/HTML5-Games-Yeti-Style-Part-2-of-4 &amp;nbsp; </itunes:summary>
      <itunes:duration>2284</itunes:duration>
      <link>http://channel9.msdn.com/posts/HTML5-Games-Yeti-Style-Part-1-of-4</link>
      <pubDate>Mon, 06 May 2013 16:31:20 GMT</pubDate>
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      <dc:creator>Jeff Burtoft</dc:creator>
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      <category>Casual-Games</category>
      <category>Games</category>
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    </item>
  <item>
      <title>Scott Davis talks about developing QONQR for Windows 8 and Windows Phone</title>
      <description><![CDATA[<p><a href="http://scottkdavis.com/?cat=-8">Scott Davis</a> came by to open up about his experiences developing applications and tell us how he got started. Scott is well versed in developing games for both <a href="http://apps.microsoft.com/windows/en-US/app/qonqr/602c01b2-aeec-421c-aeb9-9c066376e4fc">Windows 8</a> and <a href="http://www.windowsphone.com/en-us/store/app/qonqr/dfe7fcef-4904-4c9a-8423-927a8d5ded18">Windows Phone</a>. Check him and hear all about what it's like to develop&nbsp;his massively multi-player game, <a href="http://qonqr.com/">QONQR</a>, &nbsp;for both platforms.</p><p>&nbsp;</p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/games/RSS&WT.dl=0&WT.entryid=Entry:RSSView:fb44abb8cc9742478856a1a4014fcccf">]]></description>
      <comments>http://channel9.msdn.com/Series/Developer-Diaries/Scott-Davis-talks-about-developing-QONQR-for-Windows-8-and-Windows-Phone</comments>
      <itunes:summary>Scott Davis came by to open up about his experiences developing applications and tell us how he got started. Scott is well versed in developing games for both Windows 8 and Windows Phone. Check him and hear all about what it&#39;s like to develop&amp;nbsp;his massively multi-player game, QONQR, &amp;nbsp;for both platforms. &amp;nbsp; </itunes:summary>
      <itunes:duration>887</itunes:duration>
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      <pubDate>Fri, 19 Apr 2013 18:11:51 GMT</pubDate>
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        <media:content url="http://smooth.ch9.ms/ch9/6307/c0b63620-0bed-4cc7-98d9-621ba92f6307/DevDiaryDavis.ism/manifest" expression="full" duration="887" fileSize="6046" type="video/x-ms-wmv" medium="video"></media:content>
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      <dc:creator>Laura Foy</dc:creator>
      <itunes:author>Laura Foy</itunes:author>
      <slash:comments>5</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Series/Developer-Diaries/Scott-Davis-talks-about-developing-QONQR-for-Windows-8-and-Windows-Phone/RSS</wfw:commentRss>
      <category>Games</category>
      <category>Windows Phone</category>
      <category>biographical</category>
      <category>MMO</category>
      <category>Apps</category>
      <category>Windows 8</category>
    </item>
  <item>
      <title>Andrew Garrison from Jundroo- Developing mobile games</title>
      <description><![CDATA[<p>We sat down with <a href="http://andrewgarrison.com/">Andrew Garrison</a> from <a href="http://jundroo.com/">Jundroo</a> to talk about developing engineering games for Windows Phones. We talked about the pros, the cons and the challenges you face when developing for different platforms. Get to know Andrew and then get to know some of his <a href="http://www.jundroo.com/games/">awesome games</a>.</p><p>&nbsp;</p><p>&nbsp;</p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/games/RSS&WT.dl=0&WT.entryid=Entry:RSSView:54f94ac41f4248bf9e27a19d013b6e8d">]]></description>
      <comments>http://channel9.msdn.com/Series/Developer-Diaries/Dev-talk-with-Andrew-Garrison-from-Jundroo</comments>
      <itunes:summary>We sat down with Andrew Garrison from Jundroo to talk about developing engineering games for Windows Phones. We talked about the pros, the cons and the challenges you face when developing for different platforms. Get to know Andrew and then get to know some of his awesome games. &amp;nbsp; &amp;nbsp; </itunes:summary>
      <itunes:duration>964</itunes:duration>
      <link>http://channel9.msdn.com/Series/Developer-Diaries/Dev-talk-with-Andrew-Garrison-from-Jundroo</link>
      <pubDate>Fri, 12 Apr 2013 03:53:16 GMT</pubDate>
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      <dc:creator>Laura Foy</dc:creator>
      <itunes:author>Laura Foy</itunes:author>
      <slash:comments>3</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Series/Developer-Diaries/Dev-talk-with-Andrew-Garrison-from-Jundroo/RSS</wfw:commentRss>
      <category>Developer</category>
      <category>Games</category>
      <category>Windows Phone</category>
    </item>
  <item>
      <title>Developing an app with the Visual Studio 3D Starter Kit</title>
      <description><![CDATA[<p>Writing your first app using DirectX can seem mysterious if you're new to graphics or game development. The <a href="http://aka.ms/vs3dkit">Visual Studio 3D Starter Kit</a> was created to help developers understand the basics of DirectX development with a complete Windows 8 application.</p><p>In this episode, Roberto Sonnino, a software developer on the&nbsp;Visual Studio team, walks through creating a <a href="http://diceroller3d.codeplex.com">dice rolling app</a> with the Starter Kit, and shows that the same code can be recompiled for Windows RT and Windows Phone 8 devices.</p><p>The accompanying walkthrough is published on the Visual C&#43;&#43; team blog as a three part series:</p><ul><li><a href="http://blogs.msdn.com/b/vcblog/archive/2013/03/26/developing-an-app-with-the-visual-studio-3d-starter-kit-part-1-of-3.aspx">Part 1</a> </li><li><a href="http://blogs.msdn.com/b/vcblog/archive/2013/04/02/developing-an-app-with-the-visual-studio-3d-starter-kit-part-2-of-3.aspx">Part 2</a> </li><li><a href="http://blogs.msdn.com/b/vcblog/archive/2013/04/11/developing-an-app-with-the-visual-studio-3d-starter-kit-part-3-of-3.aspx">Part 3</a> </li></ul> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/games/RSS&WT.dl=0&WT.entryid=Entry:RSSView:96ac21da34db4dcd90dda1960174bf48">]]></description>
      <comments>http://channel9.msdn.com/posts/VS-3D-Starter-Kit-Dice-Roller</comments>
      <itunes:summary>Writing your first app using DirectX can seem mysterious if you&#39;re new to graphics or game development. The Visual Studio 3D Starter Kit was created to help developers understand the basics of DirectX development with a complete Windows 8 application. In this episode, Roberto Sonnino, a software developer on the&amp;nbsp;Visual Studio team, walks through creating a dice rolling app with the Starter Kit, and shows that the same code can be recompiled for Windows RT and Windows Phone 8 devices. The accompanying walkthrough is published on the Visual C&amp;#43;&amp;#43; team blog as a three part series: Part 1 Part 2 Part 3 </itunes:summary>
      <itunes:duration>1659</itunes:duration>
      <link>http://channel9.msdn.com/posts/VS-3D-Starter-Kit-Dice-Roller</link>
      <pubDate>Thu, 11 Apr 2013 23:30:44 GMT</pubDate>
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      <dc:creator>Roberto Sonnino - MSFT</dc:creator>
      <itunes:author>Roberto Sonnino - MSFT</itunes:author>
      <slash:comments>7</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/posts/VS-3D-Starter-Kit-Dice-Roller/rss</wfw:commentRss>
      <category>C++</category>
      <category>DirectX</category>
      <category>Games</category>
      <category>Graphics</category>
      <category>XAML</category>
      <category>Windows 8</category>
      <category>Windows Phone 8</category>
    </item>
  <item>
      <title>PlayTTD - OpenTTD, Browser-ified!</title>
      <description><![CDATA[<p>Today's Web Wednesday project is pretty awesome and while there appears to be source available for it, it was outside of my skillset to really grok it. But I though this awesome enough to share anyway.</p><p>Are you a MicroProse <a href="http://en.wikipedia.org/wiki/Transport_Tycoon">Transport Tycoon Deluxe</a> fan? You remember last year's post about an &quot;open&quot; version of it, <a href="http://channel9.msdn.com/coding4fun/blog/OpenTTD-Yes-that-TTD-you-know-the-game-I-talking-about" target="_blank">OpenTTD (Yes, that TTD, you know the game I talking about...)</a>?</p><p>What if I was to tell you that today I found a JavaScript &quot;port&quot; of it, that appears to run the entire game in your browser!</p><h2><a href="http://play-ttd.com/" target="_blank">PlayTTD</a></h2><blockquote><h3>PlayTTD: The browser game based upon Transport Tycoon Deluxe</h3><p>It's 1950. You're presented with a vast game world made up of numerous small towns and raw material resources. You've got $200,000 and you've got to prove yourself; to set the wheels in motion to become The Transport Tycoon.</p><p>Matched against a batch of ruthless rivals, you'll have to act quickly; to build the key routes that will rake in the cash. Build stations, airports, docks and a linking a road, rail, air and ship network. Then, move passengers, mail or goods to the most lucrative destination. As the years roll by you'll be able to buy more advanced and faster vehicles and vessels; if you can afford them!</p><h5>MAKE TRACKS. MAKE CONNECTIONS. MAKE IT BIG.</h5><ul><li>Build stations, docks, airports and make money by connecting areas requiring transport services </li><li>Construct complex road - rail - air - sea networks using a simple to use interface </li><li>... </li></ul></blockquote><p>I mentioned source?</p><h2><a href="https://github.com/caiiiycuk">caiiiycuk </a>/ <strong><a href="https://github.com/caiiiycuk/play-ttd">play-ttd</a></strong></h2><blockquote><h3><a name="play-ttd" href="https://github.com/caiiiycuk/play-ttd#play-ttd"></a>play-ttd</h3><p>Code base of <a href="http://play-ttd.com">http://play-ttd.com</a>.</p><p><a href="https://github.com/caiiiycuk/play-ttd" target="_blank"><img title="image" src="http://files.channel9.msdn.com/wlwimages/ae054c0b4d7b402ab1239e6800c0220f/image%5B3%5D-77.png" alt="image" width="500" height="307" border="0"></a></p></blockquote><p>Here's some snaps of it running in IE10 (Desktop). Yes, this appears to be 100% HTML/CSS/JavaScript.</p><p><img title="SNAGHTMLfaeda4e" src="http://files.channel9.msdn.com/wlwimages/ae054c0b4d7b402ab1239e6800c0220f/SNAGHTMLfaeda4e%5B6%5D.png" alt="SNAGHTMLfaeda4e" width="500" height="311" border="0"></p><p><img title="image" src="http://files.channel9.msdn.com/wlwimages/ae054c0b4d7b402ab1239e6800c0220f/image%5B6%5D-59.png" alt="image" width="500" height="241" border="0"></p><p><img title="image" src="http://files.channel9.msdn.com/wlwimages/ae054c0b4d7b402ab1239e6800c0220f/image%5B9%5D-32.png" alt="image" width="500" height="238" border="0"></p><p><img title="image" src="http://files.channel9.msdn.com/wlwimages/ae054c0b4d7b402ab1239e6800c0220f/image%5B12%5D-37.png" alt="image" width="500" height="324" border="0"></p><p>It even runs in the Windows 8 Standard IE10</p><p><img title="image" src="http://files.channel9.msdn.com/wlwimages/ae054c0b4d7b402ab1239e6800c0220f/image%5B18%5D-18.png" alt="image" width="500" height="281" border="0"></p><p>And it runs on the Surface RT IE10. (So you can touch TTD! It's kind of slow, but does work! <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-1.gif?v=c9' alt='Smiley' /></p><p>Now how awesome is that!</p><p>Want more? Check out his browser enabled OpenDune &quot;port&quot; too! <a title="http://play-dune.com/" href="http://play-dune.com/">http://play-dune.com/</a></p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/games/RSS&WT.dl=0&WT.entryid=Entry:RSSView:9050085dceca477ab9cfa144018b1ff0">]]></description>
      <comments>http://channel9.msdn.com/coding4fun/blog/PlayTTD-OpenTTD-Browser-ified</comments>
      <itunes:summary>Today&#39;s Web Wednesday project is pretty awesome and while there appears to be source available for it, it was outside of my skillset to really grok it. But I though this awesome enough to share anyway. Are you a MicroProse Transport Tycoon Deluxe fan? You remember last year&#39;s post about an &amp;quot;open&amp;quot; version of it, OpenTTD (Yes, that TTD, you know the game I talking about...)? What if I was to tell you that today I found a JavaScript &amp;quot;port&amp;quot; of it, that appears to run the entire game in your browser! PlayTTDPlayTTD: The browser game based upon Transport Tycoon DeluxeIt&#39;s 1950. You&#39;re presented with a vast game world made up of numerous small towns and raw material resources. You&#39;ve got $200,000 and you&#39;ve got to prove yourself; to set the wheels in motion to become The Transport Tycoon. Matched against a batch of ruthless rivals, you&#39;ll have to act quickly; to build the key routes that will rake in the cash. Build stations, airports, docks and a linking a road, rail, air and ship network. Then, move passengers, mail or goods to the most lucrative destination. As the years roll by you&#39;ll be able to buy more advanced and faster vehicles and vessels; if you can afford them! MAKE TRACKS. MAKE CONNECTIONS. MAKE IT BIG.Build stations, docks, airports and make money by connecting areas requiring transport services Construct complex road - rail - air - sea networks using a simple to use interface ... I mentioned source? caiiiycuk / play-ttdplay-ttdCode base of http://play-ttd.com.  Here&#39;s some snaps of it running in IE10 (Desktop). Yes, this appears to be 100% HTML/CSS/JavaScript.     It even runs in the Windows 8 Standard IE10  And it runs on the Surface RT IE10. (So you can touch TTD! It&#39;s kind of slow, but does work!  Now how awesome is that! Want more? Check out his browser enabled OpenDune &amp;quot;port&amp;quot; too! http://play-dune.com/ </itunes:summary>
      <link>http://channel9.msdn.com/coding4fun/blog/PlayTTD-OpenTTD-Browser-ified</link>
      <pubDate>Wed, 16 Jan 2013 14:00:00 GMT</pubDate>
      <guid isPermaLink="false">http://channel9.msdn.com/coding4fun/blog/PlayTTD-OpenTTD-Browser-ified</guid>
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      <media:thumbnail url="http://files.channel9.msdn.com/thumbnail/31346b73-604a-41b2-9d94-048820b27ae7.png" height="106" width="220"></media:thumbnail>      
      <dc:creator>Greg Duncan</dc:creator>
      <itunes:author>Greg Duncan</itunes:author>
      <slash:comments>0</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/coding4fun/blog/PlayTTD-OpenTTD-Browser-ified/RSS</wfw:commentRss>
      <category>Coding4Fun</category>
      <category>CSS</category>
      <category>Games</category>
      <category>HTML</category>
      <category>JavaScript</category>
    </item>
  <item>
      <title>Microsoft DevRadio: Creating Games for Windows 8 and Windows Phone using GameMaker Studio from YoYo Games</title>
      <description><![CDATA[<p><strong>Abstract:</strong> <a href="http://aka.ms/MyGreatIdea"><img title="win8genapp30" src="http://www.palermo4.com/image.axd?picture=win8genapp30_thumb.jpg" alt="win8genapp30" width="214" height="97" align="right" border="0"></a><br><a href="http://www.microsoft.com/click/services/Redirect2.ashx?CR_CC=200122214">Jeremy Foster</a> welcomes Mike Dailly, Head of Development at <a href="http://yoyogames.com/" target="_blank">YoYo Gamnes</a>, as they discuss <a href="http://yoyogames.com/gamemaker/studio" target="_blank"><strong>GameMaker Studio</strong></a> and how you can easily create games for Windows 8 and Windows Phone. Tune in&nbsp; they discuss how developers can create games for Windows 8 by using this tool as well what games they’ve created in the Windows Store.&nbsp;&nbsp; <strong><a href="http://aka.ms/YoYoGamesGameMaker" target="_blank">Download GameMaker Studio here!</a> </strong></p><p><strong>Next Steps:</strong><br><strong>Step #1 –</strong> <a href="http://www.microsoft.com/click/services/Redirect2.ashx?CR_CC=200113720">Download the Tools for Windows 8 App Development</a><br><strong>Step #2 –</strong> <a href="http://www.microsoft.com/click/services/Redirect2.ashx?CR_CC=200113721">Download Visual Studio Express for Windows 8</a><br><strong>Step #3 –</strong> <a href="http://aka.ms/MyGreatIdea">Start building your own Apps for Windows 8</a></p><p><a href="http://channel9.msdn.com/Blogs/DevRadio/feed/mp3"><img src="http://blogs.msdn.com/resized-image.ashx/__size/28x0/__key/communityserver-components-userfiles/00-00-33-52-95-Attached&#43;Files/1512.itunes.png" alt="" width="15" height="15"></a> Subscribe to our podcast via <a href="http://itunes.apple.com/us/podcast/devradio-mp4-channel-9/id544163838">iTunes</a>, <a href="http://social.zune.net/podcast/DevRadio-(Video)-Channel-9/9c81fe03-fee0-4902-b2cc-61339d607af6">Zune</a>, or <a href="http://channel9.msdn.com/Blogs/DevRadio/feed/mp4">RSS</a></p><p><strong>If you're interested in learning more about the products or solutions discussed in this episode, click on any of the below links for free, in-depth information:</strong></p><p><strong>Websites:</strong></p><ul><li><a href="http://msdn.microsoft.com/library/windows/apps/br211386">Getting started with Windows 8 Apps</a> </li><li><a href="http://msdn.microsoft.com/library/windows/apps/br230836">How to Sell Your Apps and Make Money in the Windows Store</a> </li><li><a href="http://www.msdnevents.com/">Attend a Windows 8 Developer Camp and Hackathon in your area!</a> </li></ul><p><strong>Blogs &amp; Articles:</strong></p><ul><li><a href="http://www.microsoft.com/click/services/Redirect2.ashx?CR_CC=200122214">Jeremy Foster’s Blog</a> </li><li><strong><a href="http://yoyogames.com/" target="_blank">Learn more about YoYo Games</a></strong> </li></ul><p><strong>Videos:</strong></p><ul><li><a href="http://channel9.msdn.com/Blogs/DevRadio/Microsoft-DevRadio-Managing-Your-Windows-8-Enterprise-Apps-with-Windows-Intune" target="_blank">Microsoft DevRadio: Managing Your Windows 8 Enterprise Apps with Windows Intune</a> </li><li><a href="http://channel9.msdn.com/Blogs/DevRadio/Microsoft-DevRadio-Top-10-Windows-8-Secrets-for-App-Success">Microsoft DevRadio: Top 10 Windows 8 Secrets for App Success</a> </li></ul><p><strong>Virtual Labs:</strong></p><ul><li><a href="http://msdn.microsoft.com/en-us/jj206431">Windows 8 Release Preview Virtual Labs</a> </li></ul> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/games/RSS&WT.dl=0&WT.entryid=Entry:RSSView:95dbccbcc536485183cea12d001a4d31">]]></description>
      <comments>http://channel9.msdn.com/Blogs/DevRadio/Microsoft-DevRadio-Creating-Games-for-Windows-8-and-Windows-Phone-using-GameMaker-Studio-from-YoYo-G</comments>
      <itunes:summary>Abstract: Jeremy Foster welcomes Mike Dailly, Head of Development at YoYo Gamnes, as they discuss GameMaker Studio and how you can easily create games for Windows 8 and Windows Phone. Tune in&amp;nbsp; they discuss how developers can create games for Windows 8 by using this tool as well what games they’ve created in the Windows Store.&amp;nbsp;&amp;nbsp; Download GameMaker Studio here!  Next Steps:Step #1 – Download the Tools for Windows 8 App DevelopmentStep #2 – Download Visual Studio Express for Windows 8Step #3 – Start building your own Apps for Windows 8  Subscribe to our podcast via iTunes, Zune, or RSS If you&#39;re interested in learning more about the products or solutions discussed in this episode, click on any of the below links for free, in-depth information: Websites: Getting started with Windows 8 Apps How to Sell Your Apps and Make Money in the Windows Store Attend a Windows 8 Developer Camp and Hackathon in your area! Blogs &amp;amp; Articles: Jeremy Foster’s Blog Learn more about YoYo Games Videos: Microsoft DevRadio: Managing Your Windows 8 Enterprise Apps with Windows Intune Microsoft DevRadio: Top 10 Windows 8 Secrets for App Success Virtual Labs: Windows 8 Release Preview Virtual Labs </itunes:summary>
      <itunes:duration>751</itunes:duration>
      <link>http://channel9.msdn.com/Blogs/DevRadio/Microsoft-DevRadio-Creating-Games-for-Windows-8-and-Windows-Phone-using-GameMaker-Studio-from-YoYo-G</link>
      <pubDate>Wed, 26 Dec 2012 15:00:53 GMT</pubDate>
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      <dc:creator>DevRadio, ChrisCaldwell, Jeremy Foster</dc:creator>
      <itunes:author>DevRadio, ChrisCaldwell, Jeremy Foster</itunes:author>
      <slash:comments>2</slash:comments>
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      <category>Casual-Games</category>
      <category>Games</category>
      <category>Windows Phone</category>
      <category>Windows 8</category>
      <category>Windows Phone 8</category>
      <category>Windows Store App</category>
      <category>WindowsContent</category>
    </item>
  <item>
      <title>Microsoft DevRadio: Creating Games for Windows 8 using GameSalad Creator</title>
      <description><![CDATA[<p><strong>Abstract:</strong> <a href="http://aka.ms/MyGreatIdea"><img title="win8genapp30" src="http://www.palermo4.com/image.axd?picture=win8genapp30_thumb.jpg" alt="win8genapp30" width="214" height="97" align="right" border="0"></a><br>Technical Evangelist <a href="http://ryanjoy.com/" target="_blank">Ryan Joy</a> welcomes Matthew Lyon-House, Adrian Glover and Billy Garretsen from <a href="http://gamesalad.com/" target="_blank"><strong>GameSalad</strong></a> as they demo for us their game creation engine, <a href="http://gamesalad.com/creator" target="_blank">GameSalad Creator</a>.&nbsp; Tune in&nbsp; they discuss how developers can create games for Windows 8 by using this tool as well what games they’ve created in the Windows Store.&nbsp;&nbsp; <strong><a href="http://aka.ms/GameSaladCreatorDownload" target="_blank">Download GameSalad Creator here!</a> </strong></p><p><strong>Next Steps:</strong><br><strong>Step #1 –</strong> <a href="http://www.microsoft.com/click/services/Redirect2.ashx?CR_CC=200113720">Download the Tools for Windows 8 App Development</a><br><strong>Step #2 –</strong> <a href="http://www.microsoft.com/click/services/Redirect2.ashx?CR_CC=200113721">Download Visual Studio Express for Windows 8</a><br><strong>Step #3 –</strong> <a href="http://aka.ms/MyGreatIdea">Start building your own Apps for Windows 8</a></p><p><a href="http://channel9.msdn.com/Blogs/DevRadio/feed/mp3"><img src="http://blogs.msdn.com/resized-image.ashx/__size/28x0/__key/communityserver-components-userfiles/00-00-33-52-95-Attached&#43;Files/1512.itunes.png" alt="" width="15" height="15"></a> Subscribe to our podcast via <a href="http://itunes.apple.com/us/podcast/devradio-mp4-channel-9/id544163838">iTunes</a>, <a href="http://social.zune.net/podcast/DevRadio-(Video)-Channel-9/9c81fe03-fee0-4902-b2cc-61339d607af6">Zune</a>, or <a href="http://channel9.msdn.com/Blogs/DevRadio/feed/mp4">RSS</a></p><p><strong>If you're interested in learning more about the products or solutions discussed in this episode, click on any of the below links for free, in-depth information:</strong></p><p><strong>Websites:</strong></p><ul><li><a href="http://msdn.microsoft.com/library/windows/apps/br211386">Getting started with Windows 8 Apps</a> </li><li><a href="http://msdn.microsoft.com/library/windows/apps/br230836">How to Sell Your Apps and Make Money in the Windows Store</a> </li><li><a href="http://www.msdnevents.com/">Attend a Windows 8 Developer Camp and Hackathon in your area!</a> </li></ul><p><strong>Blogs &amp; Articles:</strong></p><ul><li><a href="http://ryanjoy.com/" target="_blank">Ryan Joy’s Blog</a> </li><li><strong><a href="http://gamesalad.com/" target="_blank">Learn more about GameSalad</a></strong> </li></ul><p><strong>Videos:</strong></p><ul><li><a href="http://channel9.msdn.com/Blogs/DevRadio/Microsoft-DevRadio-Managing-Your-Windows-8-Enterprise-Apps-with-Windows-Intune" target="_blank">Microsoft DevRadio: Managing Your Windows 8 Enterprise Apps with Windows Intune</a> </li><li><a href="http://channel9.msdn.com/Blogs/DevRadio/Microsoft-DevRadio-Top-10-Windows-8-Secrets-for-App-Success">Microsoft DevRadio: Top 10 Windows 8 Secrets for App Success</a> </li></ul><p><strong>Virtual Labs:</strong></p><ul><li><a href="http://msdn.microsoft.com/en-us/jj206431">Windows 8 Release Preview Virtual Labs</a> </li></ul> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/games/RSS&WT.dl=0&WT.entryid=Entry:RSSView:2b9d1b3feaad415d810da12c001d2b6e">]]></description>
      <comments>http://channel9.msdn.com/Blogs/DevRadio/Microsoft-DevRadio-Creating-Games-for-Windows-8-using-GameSalad-Creator</comments>
      <itunes:summary>Abstract: Technical Evangelist Ryan Joy welcomes Matthew Lyon-House, Adrian Glover and Billy Garretsen from GameSalad as they demo for us their game creation engine, GameSalad Creator.&amp;nbsp; Tune in&amp;nbsp; they discuss how developers can create games for Windows 8 by using this tool as well what games they’ve created in the Windows Store.&amp;nbsp;&amp;nbsp; Download GameSalad Creator here!  Next Steps:Step #1 – Download the Tools for Windows 8 App DevelopmentStep #2 – Download Visual Studio Express for Windows 8Step #3 – Start building your own Apps for Windows 8  Subscribe to our podcast via iTunes, Zune, or RSS If you&#39;re interested in learning more about the products or solutions discussed in this episode, click on any of the below links for free, in-depth information: Websites: Getting started with Windows 8 Apps How to Sell Your Apps and Make Money in the Windows Store Attend a Windows 8 Developer Camp and Hackathon in your area! Blogs &amp;amp; Articles: Ryan Joy’s Blog Learn more about GameSalad Videos: Microsoft DevRadio: Managing Your Windows 8 Enterprise Apps with Windows Intune Microsoft DevRadio: Top 10 Windows 8 Secrets for App Success Virtual Labs: Windows 8 Release Preview Virtual Labs </itunes:summary>
      <itunes:duration>1211</itunes:duration>
      <link>http://channel9.msdn.com/Blogs/DevRadio/Microsoft-DevRadio-Creating-Games-for-Windows-8-using-GameSalad-Creator</link>
      <pubDate>Wed, 19 Dec 2012 15:00:38 GMT</pubDate>
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      <dc:creator>DevRadio, ChrisCaldwell</dc:creator>
      <itunes:author>DevRadio, ChrisCaldwell</itunes:author>
      <slash:comments>2</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Blogs/DevRadio/Microsoft-DevRadio-Creating-Games-for-Windows-8-using-GameSalad-Creator/RSS</wfw:commentRss>
      <category>Games</category>
      <category>Game Development</category>
      <category>Windows 8</category>
      <category>Windows Store App</category>
      <category>WindowsContent</category>
    </item>
  <item>
      <title>From XNA game to Windows 8</title>
      <description><![CDATA[<p>A walkthrough getting an <strong>XNA game</strong> to run on <strong>Windows 8</strong> – no long theory but concrete examples. Get insights on:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</p><ol><li>How to implement the settings charm </li><li>How to implement the sharing charm </li><li>How to deal with file reading and writing, threads, and any other topics which vary between platforms </li><li>How to prepare art assets for Windows </li><li>A list of links and resources for further reading </li></ol><p>Instructor: <strong>Alex Schearer</strong>, XNA/Monogame gaming expert.</p><p>Looking for developer events in Belgium? Your one-stop-shop is here: <a href="http://msdn-events.be">http://msdn-events.be</a>.</p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/games/RSS&WT.dl=0&WT.entryid=Entry:RSSView:b9b08a67153a47f3999ba0cf00a30cdc">]]></description>
      <comments>http://channel9.msdn.com/posts/From-XNA-game-to-Windows-8</comments>
      <itunes:summary>A walkthrough getting an XNA game to run on Windows 8 – no long theory but concrete examples. Get insights on:&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; How to implement the settings charm How to implement the sharing charm How to deal with file reading and writing, threads, and any other topics which vary between platforms How to prepare art assets for Windows A list of links and resources for further reading Instructor: Alex Schearer, XNA/Monogame gaming expert. Looking for developer events in Belgium? Your one-stop-shop is here: http://msdn-events.be. </itunes:summary>
      <itunes:duration>4486</itunes:duration>
      <link>http://channel9.msdn.com/posts/From-XNA-game-to-Windows-8</link>
      <pubDate>Mon, 17 Sep 2012 16:31:04 GMT</pubDate>
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      <dc:creator>Anthony de Bruyn</dc:creator>
      <itunes:author>Anthony de Bruyn</itunes:author>
      <slash:comments>2</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/posts/From-XNA-game-to-Windows-8/rss</wfw:commentRss>
      <category>BeLux</category>
      <category>Games</category>
      <category>XNA</category>
      <category>XNA Framework</category>
      <category>Windows 8</category>
    </item>
  <item>
      <title>Atari Online: IE Brings Classic Games to the Web with HTML5 and Multi-touch</title>
      <description><![CDATA[<p>It was summer of 1972 when Atari released its first arcade game – Pong. It was revolutionary entertainment, launching Atari to quickly become the definitive gaming platform of its era, selling <a href="http://en.wikipedia.org/wiki/Atari_2600">30 million</a> Atari 2600 consoles. Most modern, successful video game franchises are still inspired by Atari's original creative concepts.</p><p>Today with Atari and the help of our friend <a href="http://gskinner.com/">Grant Skinner</a> we are launching <a href="http://arcade.atari.com/">Atari Arcade</a>, continuing to showcase what's possible on the web when you couple a modern browser like IE10 with a modern OS and the power of HTML5. Atari Arcade is an updated take on eight classic Atari games like <em>Pong</em>, <em>Asteroids</em>, <em>Missile Command</em>, and <em>Centipede</em> – all built with HTML5 and multi-player capabilities that come to life with a new Windows 8 touch device and Internet Explorer 10. It also works great in IE9 on a Windows 7 PC, or any other modern browser.</p><p>More on the <a href="http://windowsteamblog.com/ie/b/ie/archive/2012/08/29/atari-online-ie-brings-classic-games-to-the-web-with-html5-and-multi-touch.aspx">Windows Team blog</a>.</p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/games/RSS&WT.dl=0&WT.entryid=Entry:RSSView:27bddd4ffeb5472bb089a0bd0141c992">]]></description>
      <comments>http://channel9.msdn.com/Blogs/IE/Atari-Online-IE-Brings-Classic-Games-to-the-Web-with-HTML5-and-Multi-touch</comments>
      <itunes:summary>It was summer of 1972 when Atari released its first arcade game – Pong. It was revolutionary entertainment, launching Atari to quickly become the definitive gaming platform of its era, selling 30 million Atari 2600 consoles. Most modern, successful video game franchises are still inspired by Atari&#39;s original creative concepts. Today with Atari and the help of our friend Grant Skinner we are launching Atari Arcade, continuing to showcase what&#39;s possible on the web when you couple a modern browser like IE10 with a modern OS and the power of HTML5. Atari Arcade is an updated take on eight classic Atari games like Pong, Asteroids, Missile Command, and Centipede – all built with HTML5 and multi-player capabilities that come to life with a new Windows 8 touch device and Internet Explorer 10. It also works great in IE9 on a Windows 7 PC, or any other modern browser. More on the Windows Team blog. </itunes:summary>
      <itunes:duration>294</itunes:duration>
      <link>http://channel9.msdn.com/Blogs/IE/Atari-Online-IE-Brings-Classic-Games-to-the-Web-with-HTML5-and-Multi-touch</link>
      <pubDate>Thu, 30 Aug 2012 22:42:24 GMT</pubDate>
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      <dc:creator>Tobin Titus</dc:creator>
      <itunes:author>Tobin Titus</itunes:author>
      <slash:comments>5</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Blogs/IE/Atari-Online-IE-Brings-Classic-Games-to-the-Web-with-HTML5-and-Multi-touch/RSS</wfw:commentRss>
      <category>Games</category>
      <category>Internet Explorer</category>
      <category>_techmeme</category>
    </item>
  <item>
      <title>3D Game Example</title>
      <description><![CDATA[<p>This video shows how 3D graphics render in a game example.</p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/games/RSS&WT.dl=0&WT.entryid=Entry:RSSView:f8074732b07c4b13b7c8a06e014a0eac">]]></description>
      <comments>http://channel9.msdn.com/posts/3D-Game-Example</comments>
      <itunes:summary>This video shows how 3D graphics render in a game example. </itunes:summary>
      <itunes:duration>10</itunes:duration>
      <link>http://channel9.msdn.com/posts/3D-Game-Example</link>
      <pubDate>Wed, 15 Aug 2012 22:34:59 GMT</pubDate>
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      <dc:creator>Roxanne Beaver</dc:creator>
      <itunes:author>Roxanne Beaver</itunes:author>
      <slash:comments>1</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/posts/3D-Game-Example/rss</wfw:commentRss>
      <category>3D</category>
      <category>Games</category>
      <category>Graphics</category>
      <category>Windows</category>
      <category>Windows 8</category>
    </item>
  <item>
      <title>Have Mars Fever? Kodu&#39;s [Mars Edition] to you!</title>
      <description><![CDATA[<p>As I write this, Curiosity is about a day away from its big moment, its touchdown on Mars (Boy, I hope it lands with no problems! Fingers, arms, legs, eyes are all crossed that all goes well! Go NASA! Go Humanity!). Needless to say, there's a good bit of Mars Fever right now.</p><p>You think you have it in you to program a Mars lander? Would you like to give your kids, family and friends a development environment and experience that's not only not scary, instead is very fun and approachable? Just want to game around on Mars?</p><h2><a href="http://blogs.technet.com/b/inside_microsoft_research/archive/2012/08/03/kodu-update-lets-kids-explore-mars.aspx" target="_blank">Kodu Update Lets Kids Explore Mars</a></h2><blockquote><p><a href="http://files.channel9.msdn.com/wlwimages/ae054c0b4d7b402ab1239e6800c0220f/image%5B2%5D-66.png" target="_blank"><img title="image" src="http://files.channel9.msdn.com/wlwimages/ae054c0b4d7b402ab1239e6800c0220f/image_thumb-66.png" alt="image" width="336" height="273" border="0"></a></p><p>With excitement peaking in the days before the landing, Microsoft and NASA are using the event as an opportunity to enable youngsters to learn computational skills and explore the Martian terrain by using Kodu: Mars Edition.</p><p>Developed in cooperation with NASA’s Mars Public Engagement Program, led by the Jet Propulsion Laboratory (JPL), and Microsoft Research’s <a href="http://research.microsoft.com/en-us/labs/fuse/default.aspx">FUSE Labs</a>, Kodu: Mars Edition lets children create games for the PC or Xbox using a simple, visual programming language. The aim of the collaboration is to create compelling learning experiences that develop students’ competency in science, technology, engineering, and mathematics (STEM), along with 21st-century skills.</p><p>...</p><p>Kodu: Mars Edition, available for <a href="http://www.kodugamelab.com/">free download</a>, is being unveiled during a Curiosity Landing educator conference in Pasadena, Calif., on Aug. 3 at JPL. The release enables school kids in the fifth through eighth grades to program a Mars rover, explore the planet, or play one of three professionally developed game levels.</p><p>The Martian adventure introduces new objects and new programming elements into the Kodu environment via the game levels and enables students to develop skills similar to those of real NASA rover drivers:</p><ul><li><p><strong>Search and Explore Mars:</strong> Students will determine the most efficient set of commands to navigate a rover across terrain using scientific data.</p></li><li><p><strong>Under the Rover’s Hood:</strong> Students will program how the rover will move and act autonomously, as well as run trials to evaluate and refine their programming.</p></li><li><p><strong>Mars Mission Simulation:</strong> Students will design a simulated Martian environment and program a rover to explore Mars autonomously.</p></li></ul><p>These were precisely the sort of playful learning exercises envisioned when Kodu was being researched and developed by FUSE Labs.</p></blockquote><p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/uJPLyzobuQQ&hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/uJPLyzobuQQ&hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></p><h3><a href="http://www.kodugamelab.com/About" target="_blank">What is Kodu?</a></h3><blockquote><p>Kodu lets kids create games on the PC and XBox via a simple visual programming language. Kodu can be used to teach creativity, problem solving, storytelling, as well as programming. Anyone can use Kodu to make a game, young children as well as adults with no design or programming skills.</p><p>Join our community, and discover games created by others and share your game at <a href="http://kodugamelab.com">KoduGameLab.com</a>.</p><p>Kodu for the PC is available to download for free. Kodu for the XBox is also available in the USA on the XBox Marketplace, in the Indie Games channel for about $5.</p><p><a href="http://csamarktng.vo.msecnd.net/kodu/kodu_video_OV2.html" target="_blank"><img title="image" src="http://files.channel9.msdn.com/wlwimages/ae054c0b4d7b402ab1239e6800c0220f/image%5B6%5D-47.png" alt="image" width="458" height="286" border="0"></a></p><p><a href="http://csamarktng.vo.msecnd.net/kodu/kodu_video_OV2.html">An overview of Kodu. (Click to play) </a></p><h3>Kodu Teaches more than Programming</h3><ul><li>Kodu is a rich tool for narrative creation and storytelling </li><li>Kodu demonstrates that programming is a creative medium </li><li>Kodu helps children with critical thinking, breaking a complex goal into manageable steps, and iterate on the design process – an approach applicable to all academic subjects, business and personal relationships </li><li>Kodu introduces the logic and problem solving of programming </li><li>Kodu introduces conditions and sequences, which teaches cause and effect </li><li>Students learn about cooperation, logic and creativity in addition to programming </li><li>Read about our Kodu pilot program in Australia's public schools: <a href="http://csamarktng.vo.msecnd.net/kodu/pdf/web20_technologies_in_the_classroom_kodu.pdf">Report (pdf)</a> </li></ul><p>...</p><h3>Anyone Can Use Kodu</h3><ul><li>Kodu can be taught by any teacher, no previous programming expertise required </li><li>Ages 8 and up typically have the most success </li></ul><h3>Kodu Classroom Kit for Educators</h3><p>The Kodu classroom kit is a set of lesson plans and activities for educators, after-school instructors, parents, peer mentors and administrators. The entire kit is available as a single zip file for <a href="http://download.microsoft.com/download/2/6/0/26005079-7F7A-4D09-9FC4-F0EDB0CA8138/Kodu_Classroom_Kit.zip">download here</a> or as single lesson plans available below:</p><ul><li><a href="http://csamarktng.vo.msecnd.net/kodu/pdf/kodu_curriculum_getting_started_keyboard_and_mouse.pdf">Getting Started with Kodu: Keyboard and Mouse</a> </li><li><a href="http://csamarktng.vo.msecnd.net/kodu/pdf/kodu_curriculum_Getting_started_XBox_controller.pdf">Getting started with Kodu: Xbox Controller</a> </li><li><a href="http://csamarktng.vo.msecnd.net/kodu/pdf/kodu_curriculum_single_session_intro.pdf">Single Session Introduction Curriculum for PC and Xbox</a> </li><li><a href="http://csamarktng.vo.msecnd.net/kodu/pdf/kodu_curriculum_keyboard_mouse.pdf">Kodu Curriculum: Keyboard and Mouse</a> </li><li><a href="http://csamarktng.vo.msecnd.net/kodu/pdf/kodu_curriculum_Xbox_controller.pdf">Kodu Curriculum: Xbox Controller</a> </li><li><a href="http://csamarktng.vo.msecnd.net/kodu/pdf/kodu_curriculum_math_module.pdf">Kodu Math Module Curriculum</a> </li><li><a href="http://csamarktng.vo.msecnd.net/kodu/pdf/web20_technologies_in_the_classroom_kodu.pdf">Appendix</a> </li></ul></blockquote><p>Have I said, Kodu is free?</p><h3><a href="http://www.microsoft.com/en-us/download/details.aspx?id=10056" target="_blank">Kodu Game Lab</a></h3><blockquote><h4>Kodu is a visual programming language made specifically for creating games.</h4><p><strong>Version: </strong>1.2.88.0<br><strong>Date published: </strong>7/31/2012</p><p><strong>Language: </strong>English</p><p>KoduSetup.msi, 191.5 MB</p><p>Kodu is a new visual programming language made specifically for creating games. It is designed to be accessible for children and enjoyable for anyone. The visual nature of the language allows for rapid design iteration using only an Xbox game controller for input (mouse/keyboard input is also supported).</p><p><strong>Supported operating systems:</strong> Windows 7, Windows Vista, Windows XP</p><p>A graphics card that supports DirectX 9.0c and Shader Model 2.0 or higher is required. .NET Framework 3.5 or higher is required. XNA Framework 3.1 Redistributable is required.</p></blockquote><p>Once installed you can start playing with it right away. You can playing an exiting Mars world (which you have the &quot;source&quot; to play with and tweak if you want) or start with a blank Mars slate.</p><p><a href="http://files.channel9.msdn.com/wlwimages/ae054c0b4d7b402ab1239e6800c0220f/image%5B9%5D-20.png" target="_blank"><img title="image" src="http://files.channel9.msdn.com/wlwimages/ae054c0b4d7b402ab1239e6800c0220f/image_thumb%5B2%5D-63.png" alt="image" width="650" height="375" border="0"></a>&nbsp;</p><p><a href="http://files.channel9.msdn.com/wlwimages/ae054c0b4d7b402ab1239e6800c0220f/image%5B15%5D-19.png" target="_blank"><img title="image" src="http://files.channel9.msdn.com/wlwimages/ae054c0b4d7b402ab1239e6800c0220f/image_thumb%5B4%5D-47.png" alt="image" width="650" height="366" border="0"></a></p><p><a href="http://files.channel9.msdn.com/wlwimages/ae054c0b4d7b402ab1239e6800c0220f/image%5B12%5D-30.png" target="_blank"><img title="image" src="http://files.channel9.msdn.com/wlwimages/ae054c0b4d7b402ab1239e6800c0220f/image_thumb%5B3%5D-53.png" alt="image" width="650" height="405" border="0"></a></p><p>So for the kids in your life, or the kid in you, Kodu; Mars Edition, might help your Mars Fever (or make it even worse! Sorry about that! <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-5.gif?v=c9' alt='Wink' /></p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/games/RSS&WT.dl=0&WT.entryid=Entry:RSSView:78e2d3d3ae7b405eb3fca0a30146b13c">]]></description>
      <comments>http://channel9.msdn.com/coding4fun/blog/Have-Mars-Fever-Kodus-Mars-Edition-to-you</comments>
      <itunes:summary>As I write this, Curiosity is about a day away from its big moment, its touchdown on Mars (Boy, I hope it lands with no problems! Fingers, arms, legs, eyes are all crossed that all goes well! Go NASA! Go Humanity!). Needless to say, there&#39;s a good bit of Mars Fever right now. You think you have it in you to program a Mars lander? Would you like to give your kids, family and friends a development environment and experience that&#39;s not only not scary, instead is very fun and approachable? Just want to game around on Mars? Kodu Update Lets Kids Explore Mars With excitement peaking in the days before the landing, Microsoft and NASA are using the event as an opportunity to enable youngsters to learn computational skills and explore the Martian terrain by using Kodu: Mars Edition. Developed in cooperation with NASA’s Mars Public Engagement Program, led by the Jet Propulsion Laboratory (JPL), and Microsoft Research’s FUSE Labs, Kodu: Mars Edition lets children create games for the PC or Xbox using a simple, visual programming language. The aim of the collaboration is to create compelling learning experiences that develop students’ competency in science, technology, engineering, and mathematics (STEM), along with 21st-century skills. ... Kodu: Mars Edition, available for free download, is being unveiled during a Curiosity Landing educator conference in Pasadena, Calif., on Aug. 3 at JPL. The release enables school kids in the fifth through eighth grades to program a Mars rover, explore the planet, or play one of three professionally developed game levels. The Martian adventure introduces new objects and new programming elements into the Kodu environment via the game levels and enables students to develop skills similar to those of real NASA rover drivers: Search and Explore Mars: Students will determine the most efficient set of commands to navigate a rover across terrain using scientific data. Under the Rover’s Hood: Students will program how the rover will move and act aut</itunes:summary>
      <link>http://channel9.msdn.com/coding4fun/blog/Have-Mars-Fever-Kodus-Mars-Edition-to-you</link>
      <pubDate>Mon, 06 Aug 2012 13:00:00 GMT</pubDate>
      <guid isPermaLink="false">http://channel9.msdn.com/coding4fun/blog/Have-Mars-Fever-Kodus-Mars-Edition-to-you</guid>
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      <media:thumbnail url="http://files.channel9.msdn.com/thumbnail/e94d5c8e-c461-4729-aacc-82809649fb29.png" height="179" width="220"></media:thumbnail>      
      <dc:creator>Greg Duncan</dc:creator>
      <itunes:author>Greg Duncan</itunes:author>
      <slash:comments>4</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/coding4fun/blog/Have-Mars-Fever-Kodus-Mars-Edition-to-you/RSS</wfw:commentRss>
      <category>Coding4Fun</category>
      <category>Games</category>
      <category>Kodu</category>
      <category>Mars</category>
    </item>
  <item>
      <title>Microsoft DevRadio: Why Wait? Develop for Windows 8 Now!</title>
      <description><![CDATA[<p><strong>Abstract:</strong> <a href="http://aka.ms/30daysToLaunch"><img title="win8genapp30" src="http://www.palermo4.com/image.axd?picture=win8genapp30_thumb.jpg" alt="win8genapp30" width="214" height="97" align="right" border="0"></a><br><a href="http://www.microsoft.com/click/services/Redirect2.ashx?CR_CC=200117938">Jerry Nixon</a> welcomes Jake Poznanski and Sam Kaufmann from <a href="http://www.randomsaladgames.com/">Random Salad Games</a> as they discuss some of the games and applications they’ve developed for <a href="http://aka.ms/30daysToLaunch">Windows 8.</a>Tune in as they share with us some of their reasons as to why they jumped in early and started developing for Windows 8 as well as some advice for other developers who are looking to cash in on this incredible opportunity.</p><p><strong>Next Steps:</strong><br><strong>Step #1 –</strong> <a href="http://www.microsoft.com/click/services/Redirect2.ashx?CR_CC=200113720">Download the Tools for Windows 8 App Development</a><br><strong>Step #2 –</strong> <a href="http://www.microsoft.com/click/services/Redirect2.ashx?CR_CC=200113721">Download Visual Studio Express for Windows 8</a><br><strong>Step #3 –</strong> <a href="http://aka.ms/30daysToLaunch">Start building your own Apps for Windows 8</a></p><p><strong><a href="http://channel9.msdn.com/Blogs/DevRadio/feed/mp3"><img src="http://blogs.msdn.com/resized-image.ashx/__size/28x0/__key/communityserver-components-userfiles/00-00-33-52-95-Attached&#43;Files/1512.itunes.png" alt="" width="15" height="15"></a> Subscribe to our podcast via <a href="http://itunes.apple.com/us/podcast/devradio-mp4-channel-9/id544163838">iTunes</a>, <a href="http://social.zune.net/podcast/DevRadio-(Video)-Channel-9/9c81fe03-fee0-4902-b2cc-61339d607af6">Zune</a>, or <a href="http://channel9.msdn.com/Blogs/DevRadio/feed/mp4">RSS</a></strong></p><p><strong>If you're interested in learning more about the products or solutions discussed in this episode, click on any of the below links for free, in-depth information:</strong></p><p><strong>Websites:</strong></p><ul><li><a href="http://www.randomsaladgames.com/">Random Salad Games</a> </li><li><a href="http://msdn.microsoft.com/library/windows/apps/br211386">Getting started with Windows 8 Apps</a> </li><li><a href="http://msdn.microsoft.com/library/windows/apps/br230836">How to Sell Your Apps and Make Money in the Windows Store</a> </li><li><a href="http://www.msdnevents.com/">Attend a Windows 8 Developer Camp and Hackathon in your area!</a> </li></ul><p><strong>Blogs &amp; Articles:</strong></p><ul><li><a href="http://www.microsoft.com/click/services/Redirect2.ashx?CR_CC=200117938">Jerry Nixon’s Blog</a> </li></ul><p><strong>Videos:</strong></p><ul><li><a href="http://channel9.msdn.com/Blogs/DevRadio/Microsoft-DevRadio-Building-and-Publishing-Great-Apps-in-Windows-8">Microsoft DevRadio: Building and Publishing Great Apps in Windows 8</a> </li><li><a href="http://channel9.msdn.com/Blogs/DevRadio/Microsoft-DevRadio-Developing-a-Windows-8-app-for-the-Rock-Paper-Azure-challenge">Microsoft DevRadio: “ Lessons Learned” Developing a Windows 8 app for the “Rock, Paper, Azure” challenge</a> </li><li><a href="http://channel9.msdn.com/Blogs/DevRadio/Microsoft-DevRadio-How-to-Convert-Your-Windows-Phone-App-into-a-Windows-8-Application">Microsoft DevRadio: How to Convert Your Windows Phone App into a Windows 8 Application</a> </li><li><a href="http://channel9.msdn.com/Blogs/DevRadio/Microsoft-DevRadio-Developing-for-Windows-8-in-12-the-time-Part1-Getting-Started">Microsoft DevRadio: Developing for Windows 8 in 1/2 the time (Part1) Getting Started</a> </li></ul><p><strong>Virtual Labs:</strong></p><ul><li><a href="http://msdn.microsoft.com/en-us/jj206431">Windows 8 Release Preview Virtual Labs</a> </li></ul> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/games/RSS&WT.dl=0&WT.entryid=Entry:RSSView:c9f27e86b8c54c9086e5a09f015e6aa6">]]></description>
      <comments>http://channel9.msdn.com/Blogs/DevRadio/Microsoft-DevRadio-Why-Wait-Develop-for-Windows-8-Now</comments>
      <itunes:summary>Abstract: Jerry Nixon welcomes Jake Poznanski and Sam Kaufmann from Random Salad Games as they discuss some of the games and applications they’ve developed for Windows 8.Tune in as they share with us some of their reasons as to why they jumped in early and started developing for Windows 8 as well as some advice for other developers who are looking to cash in on this incredible opportunity. Next Steps:Step #1 – Download the Tools for Windows 8 App DevelopmentStep #2 – Download Visual Studio Express for Windows 8Step #3 – Start building your own Apps for Windows 8  Subscribe to our podcast via iTunes, Zune, or RSS If you&#39;re interested in learning more about the products or solutions discussed in this episode, click on any of the below links for free, in-depth information: Websites: Random Salad Games Getting started with Windows 8 Apps How to Sell Your Apps and Make Money in the Windows Store Attend a Windows 8 Developer Camp and Hackathon in your area! Blogs &amp;amp; Articles: Jerry Nixon’s Blog Videos: Microsoft DevRadio: Building and Publishing Great Apps in Windows 8 Microsoft DevRadio: “ Lessons Learned” Developing a Windows 8 app for the “Rock, Paper, Azure” challenge Microsoft DevRadio: How to Convert Your Windows Phone App into a Windows 8 Application Microsoft DevRadio: Developing for Windows 8 in 1/2 the time (Part1) Getting Started Virtual Labs: Windows 8 Release Preview Virtual Labs </itunes:summary>
      <itunes:duration>1267</itunes:duration>
      <link>http://channel9.msdn.com/Blogs/DevRadio/Microsoft-DevRadio-Why-Wait-Develop-for-Windows-8-Now</link>
      <pubDate>Wed, 01 Aug 2012 13:18:14 GMT</pubDate>
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      <dc:creator>Jerry Nixon, DevRadio, ChrisCaldwell</dc:creator>
      <itunes:author>Jerry Nixon, DevRadio, ChrisCaldwell</itunes:author>
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      <category>Games</category>
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  <item>
      <title>It&#39;s a Wesnoth Wednesday...</title>
      <description><![CDATA[<p>It's Wesnoth Wednesday! What's Wesnoth, you ask? Besides a free turn-based tactical strategy game which is open source (C&#43;&#43;), cross platform (there's even OS2 and AmigaOS4 versions) and yet compiles pretty easily in Visual Studio 2008/2010?</p><h2><a href="http://wiki.wesnoth.org/Description" target="_blank">What is Battle for Wesnoth?</a></h2><blockquote><p><em>The Battle for Wesnoth</em> is a turn-based tactical strategy game with a high fantasy theme.</p><p>Build up a great army, gradually turning raw recruits into hardened veterans. In later games, recall your toughest warriors and form a deadly host whom none can stand against! Choose units from a large pool of specialists, and hand-pick a force with the right strengths to fight well on different terrains against all manner of opposition.</p><p><em>Wesnoth</em> has many different sagas waiting to be played. Fight to regain the throne of Wesnoth, of which you are the legitimate heir... step into the boots of a young officer sent to guard a not-so-sleepy frontier outpost... lead a brutal quest to unite the orcish tribes... vanquish a horde of undead warriors unleashed by a foul necromancer, who also happens to have taken your brother hostage... guide a band of elvish survivors in an epic quest to find a new home... get revenge on the orcs by using the foul art of necromancy...</p><p>There are at least two hundred unit types, sixteen races, six major factions, and hundreds of years of history. The world of <em>Wesnoth</em> is absolutely huge and only limited by your creativity — make your own custom units, create your own maps, and write your own scenarios or even full-blown campaigns. You can also challenge up to eight friends—or strangers—and fight in epic <em>multiplayer</em> fantasy battles.</p><h4>Features</h4><ul><li>Build up a formidable fighting force, starting from a single leader and a small amount of gold. </li><li>Over two hundred unit types in six major factions, all with distinctive abilities, weapons and spells. </li><li>Experienced units gain powerful new abilities as they advance. </li><li>Several multiplayer options available, including Internet play. </li><li>Scores of different custom-designed map and unlimited random maps. </li><li>Hundreds of campaign scenarios available for download through a simple in-game procedure. </li><li><em>Fog of War</em> feature available for a true test of generalship. </li><li>Sophisticated markup language lets advanced users make their own maps, factions, or campaigns. </li><li>Excellent language support — 35 different languages currently available </li></ul><p><a href="http://wiki.wesnoth.org/Description" target="_blank"><img title="image" src="http://files.channel9.msdn.com/wlwimages/ae054c0b4d7b402ab1239e6800c0220f/image%5B13%5D-15.png" alt="image" width="543" height="407" border="0"></a></p><p><a href="http://wiki.wesnoth.org/Description" target="_blank"><img title="image" src="http://files.channel9.msdn.com/wlwimages/ae054c0b4d7b402ab1239e6800c0220f/image%5B14%5D-18.png" alt="image" width="543" height="407" border="0"></a></p><p><a href="http://wiki.wesnoth.org/Description" target="_blank"><img title="image" src="http://files.channel9.msdn.com/wlwimages/ae054c0b4d7b402ab1239e6800c0220f/image%5B15%5D-16.png" alt="image" width="556" height="407" border="0"></a></p></blockquote><h2><a href="http://www.wesnoth.org/" target="_blank">The Battle for Wesnoth</a></h2><blockquote><p>The <a href="http://wiki.wesnoth.org/Description">Battle for Wesnoth</a> is a <a href="http://www.gnu.org/philosophy/philosophy.html">Free</a>, turn-based tactical strategy game with a high fantasy theme, featuring both single-player, and online/hotseat multiplayer combat. Fight a desperate battle to reclaim the throne of Wesnoth, or take hand in any number of other adventures... <a href="http://wiki.wesnoth.org/Description">more »</a></p><p>The development team is proud to release version 1.10 of <em>The Battle for Wesnoth</em>. We really hope you enjoy Wesnoth 1.10 as much as we enjoyed creating it. You can learn more and read the in-depth, translated <a href="http://www.wesnoth.org/start/1.10/">release notes »</a></p><p><a href="http://www.wesnoth.org/" target="_blank"><img title="image" src="http://files.channel9.msdn.com/wlwimages/ae054c0b4d7b402ab1239e6800c0220f/image%5B12%5D-22.png" alt="image" width="650" height="353" border="0"></a></p></blockquote><p>Yeah, yeah, okay, where's the Dev, the Coding, stuff?</p><h2><a href="http://wiki.wesnoth.org/DeveloperResources" target="_blank">DevelopersHome</a></h2><blockquote><h3>General Information</h3><ul><li>Links <ul><li><a href="http://changelog.wesnoth.org">Changelog</a> - the most recent changes made to the game </li><li><a href="http://cia.vc/stats/project/wesnoth">Latest commits</a> - Up-to-date commit messages </li></ul></li></ul><ul><li>Coding Guidelines <ul><li><a href="http://wiki.wesnoth.org/HackingWesnoth">HackingWesnoth</a> - guide for programmers </li><li><a href="http://wiki.wesnoth.org/CodingStandards">CodingStandards</a> - for programmers </li><li><a href="http://wiki.wesnoth.org/DeveloperGuide">DeveloperGuide</a> - for those who received SVN commit rights </li></ul></li></ul><ul><li>Library documentation <ul><li><a href="http://www.sgi.com/tech/stl/">http://www.sgi.com/tech/stl/</a> - Standard Template Library </li></ul></li></ul><h3>Tools and Packaging</h3><ul><li>Supporting Websites <ul><li><a href="http://wiki.wesnoth.org/WesnothSVN">WesnothSVN</a> - accessing the source code </li><li><a href="http://websvn.wesnoth.org/">http://websvn.wesnoth.org/</a> Web-Access to svn - Gna! - websvn - </li><li><a href="http://gettext.wesnoth.org/">http://gettext.wesnoth.org/</a> - gettext status </li></ul></li><li>Compiling and Building <ul><li><a href="http://wiki.wesnoth.org/CompilingWesnoth">CompilingWesnoth</a> - how to compile Battle for Wesnoth (it's not hard) </li><li><a href="http://wiki.wesnoth.org/SCons">SCons</a> </li><li><a href="http://wiki.wesnoth.org/UsingAutotools">UsingAutotools</a> </li></ul></li><li>Packaging and Releasing <ul><li><a href="http://wiki.wesnoth.org/ReleasingWesnoth">ReleasingWesnoth</a> - steps to follow to release a new version </li><li><a href="http://wiki.wesnoth.org/WesnothPackagersGuide">WesnothPackagersGuide</a> - guidelines for packaging Wesnoth for different platforms </li></ul></li><li>Documentation <ul><li><a href="http://wiki.wesnoth.org/Doxygen">Doxygen</a> - Documentation generator </li></ul></li><li>More stuff <ul><li><a href="http://wiki.wesnoth.org/ExternalUtilities">ExternalUtilities</a> (Wercator, CampGen, wmllint, etc.) </li><li><a href="http://wiki.wesnoth.org/MaintenanceTools">MaintenanceTools</a> WMLLint, WMLIndent and WMLScope </li><li><a href="http://wiki.wesnoth.org/UsingGooglePerformanceTools">UsingGooglePerformanceTools</a> to profile Wesnoth CPU and memory usage. </li></ul></li></ul><h3>I want to start coding, what can I do?</h3><ul><li><a href="http://wiki.wesnoth.org/EasyCoding">EasyCoding</a> - Bugs and features that are easy to implement for new coders </li><li><a href="http://wiki.wesnoth.org/NotSoEasyCoding">NotSoEasyCoding</a> - Bugs and features which are doable but lacking someone working on them </li><li><a href="http://wiki.wesnoth.org/GettingStarted">GettingStarted</a> </li><li><a href="http://wiki.wesnoth.org/FrequentlyProposedIdeas">FrequentlyProposedIdeas</a> - summary of past often-repeated forum discussions </li><li><a href="http://wiki.wesnoth.org/Wesnoth_Acronyms_and_Slang">Wesnoth_Acronyms_and_Slang</a> </li></ul><h3>Game - Create content</h3><ul><li><a href="http://wiki.wesnoth.org/BuildingScenarios">BuildingScenarios</a>and related useful forum discussions: <ul><li><a href="http://www.wesnoth.org/forum/viewtopic.php?t=4188">Beginning Campaign Development</a> </li><li><a href="http://www.wesnoth.org/forum/viewtopic.php?t=4301">A Balancing Act</a> </li></ul></li><li><a href="http://wiki.wesnoth.org/ReferenceWML">ReferenceWML</a> </li></ul><h3>Code documentation</h3><p>...</p></blockquote><h2><a href="http://wiki.wesnoth.org/WesnothSVN" target="_blank">WesnothSVN</a></h2><blockquote><h4>Browse the code</h4><p>There are currently two main streams of development: trunk (1.9.x) and stable branch (1.8.x). Most other branches are only used for a short time to do some testing without disturbing the main development. You can use your web browser to navigate through the source code:</p><p><a href="http://svn.gna.org/viewcvs/wesnoth/">http://svn.gna.org/viewcvs/wesnoth/</a></p><h4>Download</h4><p>To check out trunk into a directory <em>wesnoth</em> (about 400 MB to download and 960 MB disk space, including .svn dirs, required as of March 30th 2009):</p><pre>svn co <a href="http://svn.gna.org/svn/wesnoth/trunk">http://svn.gna.org/svn/wesnoth/trunk</a> wesnoth</pre><p>Or, to check out the 1.8 branch (about 400 MB to download and 960 MB to store on disk as of March 30th 2009) into a directory <em>wesnoth-1.8</em>:</p><pre>svn co <a href="http://svn.gna.org/svn/wesnoth/branches/1.8">http://svn.gna.org/svn/wesnoth/branches/1.8</a> wesnoth-1.8</pre><p>More info on the repository: <a href="https://gna.org/svn/?group=wesnoth">https://gna.org/svn/?group=wesnoth</a></p></blockquote><h2><a href="http://wiki.wesnoth.org/CompilingWesnothOnWindows" target="_blank">CompilingWesnothOnWindows</a></h2><blockquote><p>...</p><h4>Compiling Wesnoth on Windows (2)</h4><p>Definition: <strong>wesnoth_root</strong>, is the folder that contains the checkout of the trunk. The folder should contain folders like: data, doc, icons, packaging, projectfiles; and files like: COPYING, CMakeLists.txt, README.</p><p>This method is based on Crab_'s method ^. But, instead of using cmake, we will use the original/manually updated project file. That file is in: <strong>wesnoth_root/projectfiles/VC9/wesnoth.sln</strong> or in <strong>wesnoth_root/projectfiles/VC10/wesnoth.sln</strong>. It depends on what Visual Studio are you using. MSVC 2008 is VC9 and MSVC 2010 is VC10. Based on your current IDE just the specific path. If it's written VCx, that means that it doesn't matter/depends on what version you're gonna use.</p><p>Download the archive containing all required includes and libraries:</p><p>...</p></blockquote><p>So we've gotten the source, the externals, setup the Project's Inc/Lib folders, lets take a peek as the VS10 Solution.</p><p>Four projects, doesn't look too complicated...</p><p><a href="http://files.channel9.msdn.com/wlwimages/ae054c0b4d7b402ab1239e6800c0220f/image%5B19%5D-8.png" target="_blank"><img title="image" src="http://files.channel9.msdn.com/wlwimages/ae054c0b4d7b402ab1239e6800c0220f/image_thumb%5B5%5D-30.png" alt="image" width="235" height="124" border="0"></a></p><p>Let's look at the primary project.</p><p><a href="http://files.channel9.msdn.com/wlwimages/ae054c0b4d7b402ab1239e6800c0220f/image%5B23%5D-9.png" target="_blank"><img title="image" src="http://files.channel9.msdn.com/wlwimages/ae054c0b4d7b402ab1239e6800c0220f/image_thumb%5B7%5D-25.png" alt="image" width="42" height="427" border="0"></a><a href="http://files.channel9.msdn.com/wlwimages/ae054c0b4d7b402ab1239e6800c0220f/SNAGHTML28c10ea6%5B3%5D.png" target="_blank"><img title="SNAGHTML28c10ea6" src="http://files.channel9.msdn.com/wlwimages/ae054c0b4d7b402ab1239e6800c0220f/SNAGHTML28c10ea6_thumb.png" alt="SNAGHTML28c10ea6" width="263" height="349" border="0"></a></p><p>Okay, I take it back... This isn't some simple little game, but a major, complex and complete creation. The 1.10 branch alone, post download and build is over 2.5GB (which includes externals, source, binaries, assents, media, .svn files, etc.)</p><p><a href="http://files.channel9.msdn.com/wlwimages/ae054c0b4d7b402ab1239e6800c0220f/image%5B32%5D-2.png" target="_blank"><img title="image" src="http://files.channel9.msdn.com/wlwimages/ae054c0b4d7b402ab1239e6800c0220f/image_thumb%5B10%5D-12.png" alt="image" width="367" height="252" border="0"></a></p><p><a href="http://files.channel9.msdn.com/wlwimages/ae054c0b4d7b402ab1239e6800c0220f/SNAGHTML28cf0939%5B3%5D.png" target="_blank"><img title="SNAGHTML28cf0939" src="http://files.channel9.msdn.com/wlwimages/ae054c0b4d7b402ab1239e6800c0220f/SNAGHTML28cf0939_thumb.png" alt="SNAGHTML28cf0939" width="650" height="345" border="0"></a></p><p>Yet as complicated as this looks, following the compile guide, I was able to get this setup and compiling very quickly. The first compile took a while (as in go have lunch, a while), but it compiled the first time with no errors. A few warnings, but no errors.</p><p><a href="http://files.channel9.msdn.com/wlwimages/ae054c0b4d7b402ab1239e6800c0220f/image%5B26%5D-7.png" target="_blank"><img title="image" src="http://files.channel9.msdn.com/wlwimages/ae054c0b4d7b402ab1239e6800c0220f/image_thumb%5B8%5D-20.png" alt="image" width="650" height="146" border="0"></a></p><p>And once compiled, ran the first time...</p><p><a href="http://files.channel9.msdn.com/wlwimages/ae054c0b4d7b402ab1239e6800c0220f/SNAGHTML28cceee6%5B3%5D.png" target="_blank"><img title="SNAGHTML28cceee6" src="http://files.channel9.msdn.com/wlwimages/ae054c0b4d7b402ab1239e6800c0220f/SNAGHTML28cceee6_thumb.png" alt="SNAGHTML28cceee6" width="603" height="407" border="0"></a></p><p><a href="http://files.channel9.msdn.com/wlwimages/ae054c0b4d7b402ab1239e6800c0220f/SNAGHTML28cf941a%5B3%5D.png" target="_blank"><img title="SNAGHTML28cf941a" src="http://files.channel9.msdn.com/wlwimages/ae054c0b4d7b402ab1239e6800c0220f/SNAGHTML28cf941a_thumb.png" alt="SNAGHTML28cf941a" width="603" height="407" border="0"></a></p><p>If you are an aspiring game dev and want to check out the the source for a real game and/or looking for someplace to begin your game dev contributions, well let the Developing for Wesnoth begin!</p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/games/RSS&WT.dl=0&WT.entryid=Entry:RSSView:0e71fb1d8e5344859bcda02b011e1176">]]></description>
      <comments>http://channel9.msdn.com/coding4fun/blog/Its-a-Wesnoth-Wednesday</comments>
      <itunes:summary>It&#39;s Wesnoth Wednesday! What&#39;s Wesnoth, you ask? Besides a free turn-based tactical strategy game which is open source (C&amp;#43;&amp;#43;), cross platform (there&#39;s even OS2 and AmigaOS4 versions) and yet compiles pretty easily in Visual Studio 2008/2010? What is Battle for Wesnoth?The Battle for Wesnoth is a turn-based tactical strategy game with a high fantasy theme. Build up a great army, gradually turning raw recruits into hardened veterans. In later games, recall your toughest warriors and form a deadly host whom none can stand against! Choose units from a large pool of specialists, and hand-pick a force with the right strengths to fight well on different terrains against all manner of opposition. Wesnoth has many different sagas waiting to be played. Fight to regain the throne of Wesnoth, of which you are the legitimate heir... step into the boots of a young officer sent to guard a not-so-sleepy frontier outpost... lead a brutal quest to unite the orcish tribes... vanquish a horde of undead warriors unleashed by a foul necromancer, who also happens to have taken your brother hostage... guide a band of elvish survivors in an epic quest to find a new home... get revenge on the orcs by using the foul art of necromancy... There are at least two hundred unit types, sixteen races, six major factions, and hundreds of years of history. The world of Wesnoth is absolutely huge and only limited by your creativity — make your own custom units, create your own maps, and write your own scenarios or even full-blown campaigns. You can also challenge up to eight friends—or strangers—and fight in epic multiplayer fantasy battles. FeaturesBuild up a formidable fighting force, starting from a single leader and a small amount of gold. Over two hundred unit types in six major factions, all with distinctive abilities, weapons and spells. Experienced units gain powerful new abilities as they advance. Several multiplayer options available, including Internet play. Scores of different custom-</itunes:summary>
      <link>http://channel9.msdn.com/coding4fun/blog/Its-a-Wesnoth-Wednesday</link>
      <pubDate>Wed, 11 Apr 2012 13:00:00 GMT</pubDate>
      <guid isPermaLink="false">http://channel9.msdn.com/coding4fun/blog/Its-a-Wesnoth-Wednesday</guid>
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      <dc:creator>Greg Duncan</dc:creator>
      <itunes:author>Greg Duncan</itunes:author>
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      <category>C++</category>
      <category>Coding4Fun</category>
      <category>Games</category>
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