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      <title>Microsoft DevRadio: Using Construct 2 to Build Amazing Games for Windows 8</title>
      <description><![CDATA[<p><strong>Abstract:</strong> <a href="http://aka.ms/MyGreatIdea"><img title="win8genapp30" src="http://www.palermo4.com/image.axd?picture=win8genapp30_thumb.jpg" alt="win8genapp30" width="214" height="97" align="right" border="0"></a><br><a href="http://www.microsoft.com/click/services/Redirect2.ashx?CR_CC=200121862" target="_blank">Jennifer Marsman</a> welcomes Ashley Gullen from <a href="https://www.scirra.com/" target="_blank"><strong>Scirra</strong></a> as he demos for us <a href="https://www.scirra.com/construct2/releases/r108.2/download" target="_blank">Contruct 2</a>, an easy to use HTML5 game engine that allows anyone to create gaming apps for <a href="http://aka.ms/MyGreatIdea">Windows 8</a> and Windows Phone. Check out this quick demo as Ashley creates a simple gaming app and then submits it to the Windows Store for release. <a href="http://aka.ms/ScirraContruct2Download" target="_blank"><strong>Download Construct 2 here!</strong></a></p><p><strong>Next Steps:</strong><br><strong>Step #1 –</strong> <a href="http://www.microsoft.com/click/services/Redirect2.ashx?CR_CC=200113720">Download the Tools for Windows 8 App Development</a><br><strong>Step #2 –</strong> <a href="http://www.microsoft.com/click/services/Redirect2.ashx?CR_CC=200113721">Download Visual Studio Express for Windows 8</a><br><strong>Step #3 –</strong> <a href="http://aka.ms/MyGreatIdea">Start building your own Apps for Windows 8</a></p><p><a href="http://channel9.msdn.com/Blogs/DevRadio/feed/mp3"><img src="http://blogs.msdn.com/resized-image.ashx/__size/28x0/__key/communityserver-components-userfiles/00-00-33-52-95-Attached&#43;Files/1512.itunes.png" alt="" width="15" height="15"></a> Subscribe to our podcast via <a href="http://itunes.apple.com/us/podcast/devradio-mp4-channel-9/id544163838">iTunes</a> or <a href="http://channel9.msdn.com/Blogs/DevRadio/feed/mp4">RSS</a></p><p><strong>If you're interested in learning more about the products or solutions discussed in this episode, click on any of the below links for free, in-depth information:</strong></p><p><strong>Websites:</strong></p><ul><li><a href="http://msdn.microsoft.com/library/windows/apps/br211386">Getting started with Windows 8 Apps</a> </li><li><a href="http://msdn.microsoft.com/library/windows/apps/br230836">How to Sell Your Apps and Make Money in the Windows Store</a> </li><li><a href="http://www.msdnevents.com/">Attend a Windows 8 Developer Camp and Hackathon in your area!</a> </li></ul><p><strong>Blogs &amp; Articles:</strong></p><ul><li><a href="http://www.microsoft.com/click/services/Redirect2.ashx?CR_CC=200121862" target="_blank">Jennifer Marsman's Blog</a> </li><li><a href="https://www.scirra.com/blog" target="_blank">Ashley Gullen’s Scirra Blog</a> </li><li><a href="https://www.scirra.com/blog/104/new-windows-8-game-competition" target="_blank">Scirra Competition to build Windows 8 games</a> </li></ul><p><strong>Getting Started Tutorials with Construct 2 </strong></p><ul><li><a href="http://www.scirra.com/tutorials/37/beginners-guide-to-construct-2" target="_blank">Beginners Guide to Construct 2</a> </li><li><a href="http://www.scirra.com/tutorials/243/building-a-platform-game-a-beginners-guide" target="_blank">Building a Platform Game</a> </li><li><a href="http://www.scirra.com/tutorials/73/supporting-multiple-screen-sizes" target="_blank">How to Scale to Multiple Form Factors</a> </li></ul><p><strong>Videos:</strong></p><ul><li><a href="http://channel9.msdn.com/Blogs/DevRadio/Microsoft-DevRadio-Reasons-Why-You-Should-Develop-a-Windows-8-App">Microsoft DevRadio: Reasons Why You Should Develop a Windows 8 App</a> </li><li><a href="http://channel9.msdn.com/Blogs/DevRadio/Microsoft-DevRadio-Community-Corner-Developing-My-App-for-Windows-8">Microsoft DevRadio: Community Corner - Developing My App for Windows 8</a> </li></ul><p><strong>Virtual Labs:</strong></p><ul><li><a href="http://msdn.microsoft.com/en-us/jj206431">Windows 8 Release Preview Virtual Labs</a> </li></ul> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/gaming-on-windows-phones/RSS&WT.dl=0&WT.entryid=Entry:RSSView:aed9e117390f42a991cca12b013c2350">]]></description>
      <comments>http://channel9.msdn.com/Blogs/DevRadio/Microsoft-DevRadio-Using-Construct-2-to-Build-Amazing-Games-for-Windows-8</comments>
      <itunes:summary>Abstract: Jennifer Marsman welcomes Ashley Gullen from Scirra as he demos for us Contruct 2, an easy to use HTML5 game engine that allows anyone to create gaming apps for Windows 8 and Windows Phone. Check out this quick demo as Ashley creates a simple gaming app and then submits it to the Windows Store for release. Download Construct 2 here! Next Steps:Step #1 – Download the Tools for Windows 8 App DevelopmentStep #2 – Download Visual Studio Express for Windows 8Step #3 – Start building your own Apps for Windows 8  Subscribe to our podcast via iTunes or RSS If you&#39;re interested in learning more about the products or solutions discussed in this episode, click on any of the below links for free, in-depth information: Websites: Getting started with Windows 8 Apps How to Sell Your Apps and Make Money in the Windows Store Attend a Windows 8 Developer Camp and Hackathon in your area! Blogs &amp;amp; Articles: Jennifer Marsman&#39;s Blog Ashley Gullen’s Scirra Blog Scirra Competition to build Windows 8 games Getting Started Tutorials with Construct 2  Beginners Guide to Construct 2 Building a Platform Game How to Scale to Multiple Form Factors Videos: Microsoft DevRadio: Reasons Why You Should Develop a Windows 8 App Microsoft DevRadio: Community Corner - Developing My App for Windows 8 Virtual Labs: Windows 8 Release Preview Virtual Labs </itunes:summary>
      <itunes:duration>1941</itunes:duration>
      <link>http://channel9.msdn.com/Blogs/DevRadio/Microsoft-DevRadio-Using-Construct-2-to-Build-Amazing-Games-for-Windows-8</link>
      <pubDate>Tue, 18 Dec 2012 18:00:59 GMT</pubDate>
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      <dc:creator>Jennifer Marsman, DevRadio, ChrisCaldwell</dc:creator>
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      <category>Gaming</category>
      <category>Gaming on Windows Phones</category>
      <category>HTML5</category>
      <category>Windows 8</category>
      <category>Windows Phone 8</category>
      <category>Windows Store App</category>
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      <title>Demo - Ogre3D on Windows Phone 8</title>
      <description><![CDATA[<p>Ogre3D is an open source 3D graphics engine that powers many great games.</p><p>Microsoft Open Technologies, Inc.&nbsp;helped the <a href="http://aka.ms/wp8ogre">Ogre3D community porting the engine to Windows Phone 8</a>.</p><p>This video gives you a short overview of the Ogre3D engine running on Windows Phone 8.</p><p>You can learn more about recent added support for Windows Phone 8 in open source and cross platform frameworks <a href="http://aka.ms/l0njhq">here</a>.</p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/gaming-on-windows-phones/RSS&WT.dl=0&WT.entryid=Entry:RSSView:e4dc6635b8a34d75ac95a0f9014cfce3">]]></description>
      <comments>http://channel9.msdn.com/Blogs/Interoperability/Demo-Ogre3D-on-Windows-Phone-8</comments>
      <itunes:summary>Ogre3D is an open source 3D graphics engine that powers many great games. Microsoft Open Technologies, Inc.&amp;nbsp;helped the Ogre3D community porting the engine to Windows Phone 8. This video gives you a short overview of the Ogre3D engine running on Windows Phone 8. You can learn more about recent added support for Windows Phone 8 in open source and cross platform frameworks here. </itunes:summary>
      <itunes:duration>121</itunes:duration>
      <link>http://channel9.msdn.com/Blogs/Interoperability/Demo-Ogre3D-on-Windows-Phone-8</link>
      <pubDate>Tue, 30 Oct 2012 19:30:00 GMT</pubDate>
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      <dc:creator>Olivier Bloch</dc:creator>
      <itunes:author>Olivier Bloch</itunes:author>
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      <category>Gaming on Windows Phones</category>
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      <title>Get to Windows Phone Mango #2: Adding FAS to XNA</title>
      <description><![CDATA[<p><a href="http://code.msdn.microsoft.com/Get-to-Mango-2-Adding-FAS-9c5c5179">Code for this project</a></p><p>This is the second in a series of videos that will detail how to add Windows Phone Mango functionality to an existing Windows Phone application, step by step.</p><p>In our first sample, we modified an existing XNA game to leverage the new Silverlight / XNA integration available in Windows Phone Mango. This allows us to utilize the Silverlight paging model to very easily create a 'pause' screen, that users will get when they return to the application, (after they've navigated away).</p><p>Having to navigate away, of course, is a common occurrence on a phone; users receive phone calls, are have to pay attention to external events, (like the street light turning green, for example).</p><p>Getting the pause screen to 'work' of course requires more than just adding it in Silverlight. We need to implement tombstoning and FAS, (the whole point of this sample).</p><p>For more detail, see our video walkthrough on Channel 9 here. There is also detail in the included word document TRANSCRIPT.DOC.</p><p>Here are some other resources you might find helpful as you consider adding Fast Application Switching to your projects:</p><p>Official Documentation</p><ul><li><a href="http://msdn.microsoft.com/en-us/library/ff817008(VS.92).aspx">Execution Model Overview for Windows Phone</a>, (Describes Fast Application Switching), (<a href="http://go.microsoft.com/fwlink/?LinkId=219084">sample</a>) </li><li><a href="http://msdn.microsoft.com/en-us/library/ff817009(VS.92).aspx">Execution Model Best Practices for Windows Phone</a> </li><li><a href="http://msdn.microsoft.com/en-us/library/ff967548(VS.92).aspx">How to: Preserve and Restore Page State for Windows Phone</a> </li><li><a href="http://msdn.microsoft.com/en-us/library/ff967547(VS.92).aspx">How to: Preserve and Restore Application State for Windows Phone</a> </li></ul><p>Other Resources</p><ul><li>Adam Kinney Video on <a href="http://msdn.microsoft.com/en-us/hh335860">How Do I: Work with the Execution Model in Windows Phone Mango?</a> </li><li>Jesse Liberty, on <a href="http://jesseliberty.com/2011/06/14/fast-application-switching-made-easy/">Fast Application Switching Made Easy</a> </li><li>Jesse Liberty, on <a href="http://jesseliberty.com/2011/06/03/fast-switching-and-page-state-in-mango/">Fast Switching and Page State in Mango</a> </li><li><a href="http://msdn.microsoft.com/en-us/WP7MangoTrainingCourse_TodoFastApplicationSwitching">Fast Application Switching in To-do Application </a>Hands on Lab in the Windows Phone Training Kit on MSDN </li><li>Program Manager Adina Trufinescu discusses <a href="http://channel9.msdn.com/Events/MIX/MIX11/DVC09">FAS in Depth </a>at MIX 11 </li></ul><p>Other Videos in this Series</p><ol><li><a href="http://channel9.msdn.com/posts/Get-to-Windows-Phone-Mango-1-From-XNA-to-SLXNA">From XNA to SL XNA</a> </li><li>Adding FAS to XNA &lt;-- YOU ARE HERE </li><li><a href="http://channel9.msdn.com/posts/Get-to-Mango-3-Adding-FAS-to-a-Typical-Silverlight-Application">Adding FAS to a Typical Silverlight Application</a> </li><li><a href="http://channel9.msdn.com/posts/Get-to-Mango-4-Adding-Secondary-Tiles">Adding Secondary Tiles</a> </li><li><a href="http://channel9.msdn.com/posts/Get-to-Mango-5-Adding-a-Background-Agent">Adding Background Agents</a> </li><li><a href="http://channel9.msdn.com/posts/Get-to-Mango-6-Using-a-Live-Camera-Feed">Using a Live Camera Feed</a> </li><li><a href="http://channel9.msdn.com/posts/Get-to-Mango-7-Using-Push-Notifications-with-Secondary-Tiles-and-Deep-Toast">Using Push Notifications with Secondary Tiles and Deep Toast</a> </li><li><a href="http://channel9.msdn.com/posts/Get-to-Mango-8-Using-a-Local-Database">Using a Local Database </a></li><li><a href="http://channel9.msdn.com/posts/Get-to-Mango-9-Background-Audio">Background Audio</a> </li></ol><p>Questions or comments? Contact me @larryalieberman</p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/gaming-on-windows-phones/RSS&WT.dl=0&WT.entryid=Entry:RSSView:8f516c6b9066488ebc9c9f500103d964">]]></description>
      <comments>http://channel9.msdn.com/Series/Get-to-Mango/Get-to-Windows-Phone-Mango-2-Adding-FAS-to-XNA</comments>
      <itunes:summary>Code for this project This is the second in a series of videos that will detail how to add Windows Phone Mango functionality to an existing Windows Phone application, step by step. In our first sample, we modified an existing XNA game to leverage the new Silverlight / XNA integration available in Windows Phone Mango. This allows us to utilize the Silverlight paging model to very easily create a &#39;pause&#39; screen, that users will get when they return to the application, (after they&#39;ve navigated away). Having to navigate away, of course, is a common occurrence on a phone; users receive phone calls, are have to pay attention to external events, (like the street light turning green, for example). Getting the pause screen to &#39;work&#39; of course requires more than just adding it in Silverlight. We need to implement tombstoning and FAS, (the whole point of this sample). For more detail, see our video walkthrough on Channel 9 here. There is also detail in the included word document TRANSCRIPT.DOC. Here are some other resources you might find helpful as you consider adding Fast Application Switching to your projects: Official Documentation Execution Model Overview for Windows Phone, (Describes Fast Application Switching), (sample) Execution Model Best Practices for Windows Phone How to: Preserve and Restore Page State for Windows Phone How to: Preserve and Restore Application State for Windows Phone Other Resources Adam Kinney Video on How Do I: Work with the Execution Model in Windows Phone Mango? Jesse Liberty, on Fast Application Switching Made Easy Jesse Liberty, on Fast Switching and Page State in Mango Fast Application Switching in To-do Application Hands on Lab in the Windows Phone Training Kit on MSDN Program Manager Adina Trufinescu discusses FAS in Depth at MIX 11 Other Videos in this Series From XNA to SL XNA Adding FAS to XNA &amp;lt;-- YOU ARE HERE Adding FAS to a Typical Silverlight Application Adding Secondary Tiles Adding Background Agents Using a Live Camera Feed Usin</itunes:summary>
      <itunes:duration>997</itunes:duration>
      <link>http://channel9.msdn.com/Series/Get-to-Mango/Get-to-Windows-Phone-Mango-2-Adding-FAS-to-XNA</link>
      <pubDate>Mon, 12 Sep 2011 16:48:57 GMT</pubDate>
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      <dc:creator>Larry Lieberman</dc:creator>
      <itunes:author>Larry Lieberman</itunes:author>
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      <title>Get to Windows Phone Mango #1: From XNA to SLXNA</title>
      <description><![CDATA[<p><a href="http://code.msdn.microsoft.com/Get-To-WP-Mango-1-From-XNA-05fdefda">Code for this project</a></p><p>Do you have an existing application or game that you want to bring to Windows Phone Mango?</p><p>This is a new series of videos where we'll show you exactly how to do that, step by step.</p><p>Our first video is about taking an existing XNA game, and modifying it to leverage our new Silverlight / XNA integration enabled by Windows Phone Mango.</p><p>Here are some other resources you might find helpful as you consider building projects that leverage both Silverlight and XNA:</p><ul><li><a href="http://msdn.microsoft.com/en-us/library/ff402528(VS.92).aspx">The Silverlight &amp; XNA Frameworks for Windows Phone</a> </li><li><a href="http://msdn.microsoft.com/en-us/library/hh202938(VS.92).aspx">How to: Combine Silverlight and the XNA Framework in a Windows Phone Application</a> </li><li><a href="http://msdn.microsoft.com/en-us/library/hh202931(VS.92).aspx">Using the Project Template that Combines Silverlight and the XNA Framework</a> </li><li><a href="http://go.microsoft.com/fwlink/?LinkId=219068">Silverlight / XNA Framework Sample</a> (demonstrates how to render SL controls and text from the XNA Framework using the <strong>UIElementRenderer</strong> class. </li><li><a href="http://go.microsoft.com/fwlink/?LinkId=219071">My Little Teapot Sample</a>, (demonstrates using a Silverlight storyboard to animate controls, and using the Silverlight input system to respond to user gestures) </li><li>Adam Kinney, on &quot;How Do I: Combine Silverlight and XNA in Windows Phone 'Mango'&quot;, (<a href="http://msdn.microsoft.com/en-us/hh369942">video</a>, <a href="http://download.microsoft.com/download/E/6/C/E6C199E5-E6EB-4104-97DE-2C4AA4AF817E/HDI_ITPro_Technet_source_code_MangoHDI_SilverlightXNA_Guide_and_Assets.zip">code &amp; guide</a>) </li></ul><p>Other Videos in this Series</p><ol><li>From XNA to SL / XNA &lt;-- YOU ARE HERE </li><li><a href="http://channel9.msdn.com/posts/Get-to-Windows-Phone-Mango-2-Adding-FAS-to-XNA">Adding FAS to XNA</a> </li><li><a href="http://channel9.msdn.com/posts/Get-to-Mango-3-Adding-FAS-to-a-Typical-Silverlight-Application">Adding FAS to a Typical Silverlight Application</a> </li><li><a href="http://channel9.msdn.com/posts/Get-to-Mango-4-Adding-Secondary-Tiles">Adding Secondary Tiles</a> </li><li><a href="http://channel9.msdn.com/posts/Get-to-Mango-5-Adding-a-Background-Agent">Adding Background Agents</a> </li><li><a href="http://channel9.msdn.com/posts/Get-to-Mango-6-Using-a-Live-Camera-Feed">Using a Live Camera Feed</a> </li><li><a href="http://channel9.msdn.com/posts/Get-to-Mango-7-Using-Push-Notifications-with-Secondary-Tiles-and-Deep-Toast">Using Push Notifications with Secondary Tiles and Deep Toast</a> </li><li><a href="http://channel9.msdn.com/posts/Get-to-Mango-8-Using-a-Local-Database">Using a Local Database </a></li><li><a href="http://channel9.msdn.com/posts/Get-to-Mango-9-Background-Audio">Background Audio</a> </li></ol><p>Questions or comments? Contact me @larryalieberman</p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/gaming-on-windows-phones/RSS&WT.dl=0&WT.entryid=Entry:RSSView:c89e3b850fa149fa97709f4e017b56eb">]]></description>
      <comments>http://channel9.msdn.com/Series/Get-to-Mango/Get-to-Windows-Phone-Mango-1-From-XNA-to-SLXNA</comments>
      <itunes:summary>Code for this project Do you have an existing application or game that you want to bring to Windows Phone Mango? This is a new series of videos where we&#39;ll show you exactly how to do that, step by step. Our first video is about taking an existing XNA game, and modifying it to leverage our new Silverlight / XNA integration enabled by Windows Phone Mango. Here are some other resources you might find helpful as you consider building projects that leverage both Silverlight and XNA: The Silverlight &amp;amp; XNA Frameworks for Windows Phone How to: Combine Silverlight and the XNA Framework in a Windows Phone Application Using the Project Template that Combines Silverlight and the XNA Framework Silverlight / XNA Framework Sample (demonstrates how to render SL controls and text from the XNA Framework using the UIElementRenderer class. My Little Teapot Sample, (demonstrates using a Silverlight storyboard to animate controls, and using the Silverlight input system to respond to user gestures) Adam Kinney, on &amp;quot;How Do I: Combine Silverlight and XNA in Windows Phone &#39;Mango&#39;&amp;quot;, (video, code &amp;amp; guide) Other Videos in this Series From XNA to SL / XNA &amp;lt;-- YOU ARE HERE Adding FAS to XNA Adding FAS to a Typical Silverlight Application Adding Secondary Tiles Adding Background Agents Using a Live Camera Feed Using Push Notifications with Secondary Tiles and Deep Toast Using a Local Database Background Audio Questions or comments? Contact me @larryalieberman </itunes:summary>
      <itunes:duration>981</itunes:duration>
      <link>http://channel9.msdn.com/Series/Get-to-Mango/Get-to-Windows-Phone-Mango-1-From-XNA-to-SLXNA</link>
      <pubDate>Tue, 30 Aug 2011 16:55:25 GMT</pubDate>
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      <title>Ping 70: ZoomIt, PC &amp; Mac Ads, Media Room, Gaming on Windows Phones</title>
      <description><![CDATA[On this episode of Ping, Paul and Laura bring you all the hottest stories that 'Softies have been buzzing over this week.<br /><br /><a shape="rect" href="http://www.pcworld.com/article/202975/microsoft_vs_mac_redux_new_site_reignites_rivalry.html?tk=hp_new" shape="rect">PC &amp; Mac Ads<br /></a><a shape="rect" href="http://news.cnet.com/8301-27076_3-20012820-248.html" shape="rect">ZoomIt<br /></a><a shape="rect" href="http://www.neowin.net/news/microsoft-to-open-a-new-gaming-studio-for-the-wp7-platform?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A&#43;neowin-main&#43;%28Neowin&#43;Main&#43;News%29&amp;utm_content=Google&#43;Feedfetcher" shape="rect">Games
 &amp; Windows Phone<br /></a><a shape="rect" href="http://wmpoweruser.com/media-room-client-for-windows-phone-7-confirmed/" shape="rect">Mediaroom<br /></a><br /><a shape="rect" href="http://www.fastcompany.com/welcome.html?destination=http://www.fastcompany.com/1680747/onit-microsofts-male-lifestyle-magazine-the-campaign-for-bill-gates-as-editor-starts-here" shape="rect">Onit- for MEN!</a>
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      <comments>http://channel9.msdn.com/Shows/PingShow/Ping-70-ZoomIt-PC--Mac-Ads-Media-Room-Gaming-on-Windows-Phones</comments>
      <itunes:summary>On this episode of Ping, Paul and Laura bring you all the hottest stories that &#39;Softies have been buzzing over this week.PC &amp;amp; Mac AdsZoomItGames
 &amp;amp; Windows PhoneMediaroomOnit- for MEN!
</itunes:summary>
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      <link>http://channel9.msdn.com/Shows/PingShow/Ping-70-ZoomIt-PC--Mac-Ads-Media-Room-Gaming-on-Windows-Phones</link>
      <pubDate>Mon, 16 Aug 2010 21:07:00 GMT</pubDate>
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