Gaming
183 Entries
- This Week
- This Month
- All Time
-
Language(s)
-
Beginning Game Development: Part IV - DirectInput
Avg Rating: 0
This is Part 4 of an introductory series on game programming using the Microsoft .NET Framework and managed DirectX 9.0. This article covers the input device portion of DirectX, called DirectInput. Derek Pierson 3Leaf Development Difficulty: Intermediate Time Required: 3-6… -
Intro to XNA Part 1: Building Tiny Tennis
Avg Rating: 3
(1)In this article, the ZMan walks through creating Tiny Tennis, a Pong clone, using the XNA Framework The ZMan TheZbuffer.com Difficulty: Easy Time Required: 1-3 hours Cost: Free Software: Visual C# Express , XNA Game Studio Express Hardware: Download: Download December 11th... a day… -
Creating Games with Silverlight: A Simple Shooter
Avg Rating: 0
This article will take you through some of the steps to creating the basics for writing games with Silverlight. This is a simple shooter style game that contains some of the building blocks for games that require abilities such as vectors, collision detection, a game loop, movement, and keyboard… -
Creating a Shuffleboard Game using Silverlight
Avg Rating: 5
(2)In this walkthrough, we will create a table shuffleboard style game for Windows Phone 7 using Silverlight. Many bars feature these long wooden table games, in which players slide metal pucks down the length of the table, attempting to get as close as possible to the far end without sliding off the… -
Beginning Game Development: Part III - DirectX II
Avg Rating: 0
This is Part 3 of an introductory series on game programming using the Microsoft .NET Framework and managed DirectX 9.0. This article covers more advanced DirectX principles such as transforms, matrices, culling and clipping. Derek Pierson 3Leaf Development Difficulty:… -
Creating a Pinball Game in Silverlight: Using the Physics Helper Library + Farseer Physics
Avg Rating: 0
In this tutorial, we'll create a Silverlight pinball game using Behaviors, a new addition to Expression Blend 3 & Silverlight that allows you to create interactivity with little or no coding. Below you'll find a video and step-by-step walkthrough. Videos: Part 1 Part 2 Part 3 Part 4 Part… -
Building a WPF Sudoku Game, Part 2: The Board UI and Validation
Avg Rating: 0
Building Sudoku using Windows Presentation Foundation and XAML, Microsoft's new declarative programming language. This is the 2nd article from a series of 5 articles and focusses on creating the Board UI and validations. Lucas Magder Difficulty: Easy Time Required: 1-3 hours Cost:… -
Beginning Game Development: Part V - Adding Units
Avg Rating: 0
This is Part 5 of an introductory series on game programming using the Microsoft .NET Framework and managed DirectX 9.0. This article covers adding of 3D objects to the game using predefined mesh files and implementing some simple culling. Derek Pierson 3Leaf Development Difficulty:… -
Making an Ocean with XNA
Avg Rating: 0
In this article, Louis Ingenthron will show you how to create a simple endless ocean for an XNA C# game. Introduction Every game needs boundaries, such as a window separating the player from space or a brick wall. When I first played Splinter Cell: Double Agent's Cozumel Cruise level, I spent a… -
Building a WPF Sudoku Game: Part 3 - Adding Polish and Customizing Controls
Avg Rating: 0
Building Sudoku using Windows Presentation Foundation and XAML, Microsoft's new declarative programming language. This is the 3rd article from a series of 5 articles and focusses on adding polish and customizing controls. Lucas Magder Difficulty: Easy Time Required: 1-3…