In Windows 8, performance and battery life are important factors so we wanted to offload as much as possible on to the machine's graphics hardware to speed up everything you do. That's why we invested in DirectX to hardware accelerate almost every aspect of the user experience. Graphics…
In Windows 8, we wanted to deliver the best possible experience for gamers as well as the best platform for game developers. We made improvements for game developers to ensure they have the right APIs to get what they need to build incredible game experiences. In Windows 8 your games…
This is Part 4 of an introductory series on game programming using the Microsoft .NET Framework and managed DirectX 9.0. This article covers the input device portion of DirectX, called DirectInput.
In this article, the ZMan walks through creating Tiny Tennis, a Pong clone, using the XNA Framework
Software: Visual C# Express
, XNA Game Studio Express
December 11th... a day…
article will take you through some of the steps to creating the basics for writing games with Silverlight. This is a simple shooter style game that contains some of the building blocks for games that require abilities such as vectors, collision detection,
a game loop, movement, and keyboard…
This is Part 3 of an introductory series on game programming using the Microsoft .NET Framework and managed DirectX 9.0. This article covers more advanced DirectX principles such as transforms, matrices, culling
In this walkthrough, we will create a
table shuffleboard style game for Windows Phone 7 using Silverlight. Many bars feature these long wooden table games, in which players slide metal pucks down the length of the table, attempting to get as close as possible to the far end without sliding
Building Sudoku using Windows Presentation Foundation and XAML, Microsoft's new declarative programming language. This is the 2nd article from a series of 5 articles and focusses on creating the Board UI and validations.
In this tutorial, we'll create a Silverlight pinball game using Behaviors,
a new addition to Expression Blend 3 & Silverlight that allows you to create interactivity with little or no coding.
Below you'll find a video and step-by-step walkthrough.
This is Part 5 of an introductory series on game programming using the Microsoft .NET Framework and managed DirectX 9.0. This article covers adding of 3D objects to the game using predefined mesh files and implementing
some simple culling.