At TechFest this year I met with Desney Tan and Dan Morris who showed
me several very interesting systems, each of which allows your body to become the input device for hardware. Granted, this hardware was literally put together with tape and exposed wires (that just increases the cool, IMHO), but…
Microsoft tech troubleshooter extraordinaire Gov Maharaj and I help walk you through troubleshooting solutions to your tech support problems. If you have a problem you want to send us, you can use the Problem Step Recorder in Windows 7 (see this for details on how) and send us the zip file to…
Building Sudoku using Windows Presentation Foundation and XAML, Microsoft's new declarative programming language. This is the 1st article from a series of 5 articles and focusses on introducing WPF and XAML.
For nearly 20 years, DirectX has been the platform used by game developers to create the fastest, most visually impressive games on the planet. However, you asked us to do more. You asked us to bring you even closer to the metal and to do so on an unparalleled assortment of hardware. You also asked…
In Windows 8, performance and battery life are important factors so we wanted to offload as much as possible on to the machine's graphics hardware to speed up everything you do. That's why we invested in DirectX to hardware accelerate almost every aspect of the user experience. Graphics is…
This is Part 4 of an introductory series on game programming using the Microsoft .NET Framework and managed DirectX 9.0. This article covers the input device portion of DirectX, called DirectInput.
In Windows 8, we wanted to deliver the best possible experience for gamers as well as the best platform for game developers. We made improvements for game developers to ensure they have the right APIs to get what they need to build incredible game experiences. In Windows 8 your games will perform…
article will take you through some of the steps to creating the basics for writing games with Silverlight. This is a simple shooter style game that contains some of the building blocks for games that require abilities such as vectors, collision detection,
a game loop, movement, and keyboard…
In this article, the ZMan walks through creating Tiny Tennis, a Pong clone, using the XNA Framework
Software: Visual C# Express
, XNA Game Studio Express
December 11th... a day…
Building Sudoku using Windows Presentation Foundation and XAML, Microsoft's new declarative programming language. This is the 2nd article from a series of 5 articles and focusses on creating the Board UI and validations.