HLSL
14 Entries
- Recent
- Most Viewed
- Top Rated
-
Language(s)
-
DirectCompute Lecture Series 250: Integration with the Graphics Pipeline
Avg Rating: 5
(2)Join James Fung from Nvidia as he shows you how to make use of vertex, pixel, and geometry shaders to add visualization to their DirectCompute applications. The following topics will be covered: A Quick explanation of the Direct3D graphics pipeline Vertex and geometry shader… -
DirectCompute Lecture Series 230: GPU Accelerated Physics
Avg Rating: 5
(3)Join Lee Howes, a Senior SDE at ATI/AMD, as he gives you a deep dive into GPU accelerated physics. This lecture explains how DirectCompute can be employed to create solutions simulating physical systems such as fluid and cloth systems. It also covers how to employ some of the libraries… -
DirectCompute Lecture Series 210: GPU Optimizations and Performance
Avg Rating: 5
(3)Join James Fung from Developer Technology at NVIDIA as he covers the following advanced topics for DirectCompute: Work distribution best practices Compute shader code best practices Algorithm selection best practices Multi-GPU best practices He also… -
DirectCompute Lecture Series 120: Basics of DirectCompute Application Development
Avg Rating: 5
(1)In this lecture, Jason Yang (a technical lead from AMD) goes over the basics of creating a DirectCompute application that performs matrix multiplication. Specifically, he covers: Instantiating a DirectCompute Device Writing and compiling DirectCompute Code Executing code on the GPU Retrieving… -
DirectCompute Lecture Series 110: Memory Patterns
Avg Rating: 5
(4)In this video, Matt Sandy, a Program Manager on the DirectX team, provides an in-depth look at memory usage patterns in DirectCompute.In this lecture, you will learn how to most effectively use memory in DirectCompute. Topics include an overview of how memory resources are used within a… -
DirectCompute Lecture Series 101: Introduction to DirectCompute
Avg Rating: 5
(7)In this lecture, Chas Boyd, the Program Manager Architect of Windows Graphics, gives you an introduction to DirectCompute. He covers some background on DirectCompute, gives examples of applications, gives an overview of the DirectCompute API, and then covers the principles of basic… -
DirectCompute Expert Roundtable Discussion
Avg Rating: 5
(4)In this video, Robert Hess has a roundtable discussion with industry experts to help you understand exactly what DirectCompute is and the kinds of software problems to which you can apply DirectCompute in order to leverage the GPU for computation.This video features: Eric Young (Manager of… -
SilverShader – Introduction to Silverlight and WPF Pixel Shaders
Avg Rating: 0
This article explains how to write pixel shaders for the Microsoft Silverlight and WPF platform with HLSL, as well as how to write an extensible Silverlight application for shader demos. Introduction Almost 10 years ago, Microsoft announced DirectX 8.0, including the huge real-time computer… -
Photoshop style Blend Modes for WPF with Shaders
Avg Rating: 5
(1)Cory Plotts has taken on Robby Ingebretsen's original challenge and has created a Photoshop style blend modes library for WPF. This means that using Cory's library you can use Blend modes you are familiar with from Photoshop while developing a WPF Application. Familiar modes like… -
WPFFX running in the Silverlight 3 Beta
Avg Rating: 5
(1)Jaime Rodriguez came back from MIX09 and thought "Hey, I bet my WPFFX library could run in the new Silverlight 3 beta". So he added a few #ifdefs, compiled and waa-laa! The WPFFX library is running in the Silverlight 3 beta and we have video to prove it. Jaime…