Engaging with rich media—whether watching a movie, video chatting, or playing music—is one of the most prevalent and enjoyable things we do on our PCs today. http://blogs.msdn.com/b/b8/archive/2012/06/08/building-a-rich-and-extensible-media-platform.aspx
For the longest time, I've been baffled by the concept of sound in computing. How in the world is sound store? How is it played back? In classic Coding4Fun style, we'll learn by doing in this article—by building a wave oscillator application.
I cover the basics of this article in…
In this episode of the
Brian Peek interviews
Jeremiah Morrill who has written
WPF MediaKit, an amazing library to quickly build DirectShow and MediaFoundation media player controls in WPF. It's amazingly powerful and, as a developer, can be used with just a few lines of XAML.…
This article explains how to write pixel shaders for the Microsoft Silverlight and WPF platform with HLSL, as well as how to write an extensible Silverlight application for shader demos.
Almost 10 years ago,
Microsoft announced DirectX 8.0, including the huge real-time computer…
This article demonstrates how easy it is to enable managed applications to finally talk back using Microsoft's Speech API (SAPI).
Software: Visual Studio Express Editions
In this episode Chris Risner and Haishi Bai are joined by Mingfei Yan, a Program Manager on the Azure Media Services team. Mingfei goes over the two options for protecting your content when using Azure Media Services: AES Clear Key and DRM. AES Clear Key is the less secure option but prevents…
Ever wondered what's behind a visualization? This is your opportunity to learn something
new because there are only a couple of Windows Media Player Visualizations that deliver source code. You'll learn to build a new visualization with Visual C++ 2005 Express (you won't even require a…
Key parts of a successful app are images. Learn more on the best processes for capturing the best images to promote your app. [02:07] - Photo capture[17:20] - Protocol activationFull course outline: Mod 01: AnimationsMod 02: Responsive DesignMod 03: BrandingMod 04: Reusable ControlsMod 05: Advanced…
A little about ray-tracing... Ray-tracing works sort of like a camera in real life, but in reverse. With a camera (or your eyes, for that matter), rays of light from the environment enter the lens and hit the film/digital
chip/meaty eye cells. Something magical happens where the light hits…
Mingfei Yan from the Azure Media Services team shows Scott how easy it is to get video into Azure at scale, then view from any device. Areas covered in this video: Azure Media Services portal Creating a Media Service Reviewing media content in Azure Available Azure Media Encoding (Portal and APIs)…