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    <pubDate>Fri, 24 May 2013 11:46:26 GMT</pubDate>
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      <title>Nikolai Tillmann and Peli de Halleux: Inside Code Digger</title>
      <description><![CDATA[<p><a href="http://visualstudiogallery.msdn.microsoft.com/fb5badda-4ea3-4314-a723-a1975cbdabb4" target="_blank"><strong>Code Digger</strong></a> is a lightweight version of <a href="http://research.microsoft.com/en-us/projects/pex/" target="_blank"><strong>Pex</strong></a> that allows you to explore <em>public .NET methods in Portable Libraries</em> directly from the Visual&nbsp;Studio&nbsp;2012&nbsp;code editor. It's a highly simplified and nifty way to leverage the power of Pex and <a href="http://z3.codeplex.com/" target="_blank"><strong>Z3</strong></a>, one of the world's&nbsp;fastest&nbsp;constraint solvers.</p><p>So, how does Code Digger actually work? Why the PCL requirement? What happens when you click on the magic button, Alice?<br><br><strong>Nikolai Tillmann</strong> and <strong>Peli de Halleux</strong>, software developers extraordinaire&nbsp;on <a href="http://research.microsoft.com/en-us/groups/rise/default.aspx" target="_blank"><strong>MSR's RiSE team</strong></a>, join us again to dig into Code Digger in a casual setting (Nikolai's office, so native habitat). There is lots of geeking out at the whiteboard, of course. There is also a brief demo at the end. Tune in.</p><p>&nbsp;</p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/nikolai-tillmann/RSS&WT.dl=0&WT.entryid=Entry:RSSView:901d3bcca09b444f998ca1b301647a6d">]]></description>
      <comments>http://channel9.msdn.com/Shows/Going+Deep/Nikolai-Tillman-and-Peli-de-Halleux-Inside-Code-Digger</comments>
      <itunes:summary>Code Digger is a lightweight version of Pex that allows you to explore public .NET methods in Portable Libraries directly from the Visual&amp;nbsp;Studio&amp;nbsp;2012&amp;nbsp;code editor. It&#39;s a highly simplified and nifty way to leverage the power of Pex and Z3, one of the world&#39;s&amp;nbsp;fastest&amp;nbsp;constraint solvers. So, how does Code Digger actually work? Why the PCL requirement? What happens when you click on the magic button, Alice?Nikolai Tillmann and Peli de Halleux, software developers extraordinaire&amp;nbsp;on MSR&#39;s RiSE team, join us again to dig into Code Digger in a casual setting (Nikolai&#39;s office, so native habitat). There is lots of geeking out at the whiteboard, of course. There is also a brief demo at the end. Tune in. &amp;nbsp; </itunes:summary>
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      <pubDate>Tue, 07 May 2013 12:45:00 GMT</pubDate>
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      <dc:creator>Charles</dc:creator>
      <itunes:author>Charles</itunes:author>
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      <category>Microsoft Research</category>
      <category>Nikolai-Tillmann</category>
      <category>Peli de Halleux</category>
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  <item>
      <title>PEX4FUN WP7: A Mobile Game for Programmers</title>
      <description><![CDATA[ <p><em><strong><a href="http://redirect.zune.net/External/LaunchZuneProtocol.aspx?pathuri=navigate%3FphoneAppID%3Ddb980958-7c4a-e011-854c-00237de2db9e">PEX4FUN</a>&nbsp;</strong></em>is a Windows Phone 7 game for programmers and even folks who are casually interested in learning how to program - <em>on a mobile phone</em>. This game includes &quot;Intellisense&quot; (automatic code completion as you type), support for C# and VB.NET, many thought-provoking puzzles that programmers will enjoy solving.</p><p>PEX4FUN necessarily involves writing code, but you will probably spend more time <em>thinking </em>about the solutions to problems than you do typing characters on your phone. Still, coding on mobile devices is a <em>very </em>interesting idea and it will be very interesting to see where Nikolai, Peli and team take this. As is the case with RiSE and MSR generally, limits will be pushed and discoveries made.</p><p>Here, we talk to some of the RiSE geniuses about <strong><a href="http://research.microsoft.com/en-us/projects/pex/">PEX</a></strong>, <a href="http://pexforfun.com">http://pexforfun.com</a> and of course this new WP7 game, <em>PEX4FUN</em>. You've met <strong>Peli de Halleux </strong>and <strong>Nikolai Tillmann</strong>&nbsp;before, but this time they are both in front of the camera at the same time. (Thanks, Peli, for all the great <a href="http://channel9.msdn.com/tags/rise">RiSE </a>content you've made for 9 over the years!)</p><p>So, how does <em>PEX4FUN work</em>? How did they build it? How is it related to pex4fun the web site? Oh, and did they use Rx in the Intellisense engine? <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-1.gif?v=c9' alt='Smiley' /> What's the backstory behind pex and pex4fun.com?</p><p>It’s always <strong>great </strong>to catch up with the RiSE team, one my favorite groups of engineers and scientists at Microsoft. Please download the free game from Windows Phone Marketplace, play with it, push it and provide feedback back to Peli and Nikolai.</p><p><strong><a href="http://pex4fun.com/">RiSE.PEX4FUN.PlayNow();</a></strong></p><p>C</p><p>&nbsp;</p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/nikolai-tillmann/RSS&WT.dl=0&WT.entryid=Entry:RSSView:1669dae12b5f4858abee9ea7018806b9">]]></description>
      <comments>http://channel9.msdn.com/posts/PEX4FUN-WP7-A-Game-for-Programmers</comments>
      <itunes:summary> PEX4FUN&amp;nbsp;is a Windows Phone 7 game for programmers and even folks who are casually interested in learning how to program - on a mobile phone. This game includes &amp;quot;Intellisense&amp;quot; (automatic code completion as you type), support for C# and VB.NET, many thought-provoking puzzles that programmers will enjoy solving. PEX4FUN necessarily involves writing code, but you will probably spend more time thinking about the solutions to problems than you do typing characters on your phone. Still, coding on mobile devices is a very interesting idea and it will be very interesting to see where Nikolai, Peli and team take this. As is the case with RiSE and MSR generally, limits will be pushed and discoveries made. Here, we talk to some of the RiSE geniuses about PEX, http://pexforfun.com and of course this new WP7 game, PEX4FUN. You&#39;ve met Peli de Halleux and Nikolai Tillmann&amp;nbsp;before, but this time they are both in front of the camera at the same time. (Thanks, Peli, for all the great RiSE content you&#39;ve made for 9 over the years!) So, how does PEX4FUN work? How did they build it? How is it related to pex4fun the web site? Oh, and did they use Rx in the Intellisense engine?  What&#39;s the backstory behind pex and pex4fun.com? It’s always great to catch up with the RiSE team, one my favorite groups of engineers and scientists at Microsoft. Please download the free game from Windows Phone Marketplace, play with it, push it and provide feedback back to Peli and Nikolai. RiSE.PEX4FUN.PlayNow(); C &amp;nbsp; </itunes:summary>
      <itunes:duration>1700</itunes:duration>
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      <pubDate>Wed, 16 Mar 2011 20:11:48 GMT</pubDate>
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      <dc:creator>Charles</dc:creator>
      <itunes:author>Charles</itunes:author>
      <slash:comments>2</slash:comments>
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      <category>Games</category>
      <category>Nikolai-Tillmann</category>
      <category>Peli de Halleux</category>
      <category>PEX</category>
      <category>RiSE</category>
      <category>Windows Phone 7</category>
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      <title>Code Contracts and Pex: Power Charge Your Assertions and Unit Tests</title>
      <description><![CDATA[
<p>By&nbsp;<a shape="rect" href="http://blogs.msdn.com/nikolait" target="_blank" shape="rect">Nikolai Tillmann</a> and&nbsp;&nbsp;<a shape="rect" href="http://research.microsoft.com/~mbarnett/" target="_blank" shape="rect">Mike Barnett</a><br /><br />Learn how&nbsp;Code Contracts provides a set of tools for design-by-contract programming and how Pex is an advanced unit-testing tool that uses automated program exploration to intelligently create unit tests with high code coverage.&nbsp;
<br />See how they work together so that your code has fewer defects. <br /><br />Learn about new features for Code Contracts including automatic documentation generation, call-site checking for components and reference assemblies for the .NET Framework and for Pex including a light-weight mocking framework, improved support for large code
 bases, and more thorough test input generation.<br /><br />Links:<br /><a shape="rect" href="http://research.microsoft.com/en-us/projects/pex/" target="_blank" shape="rect">PEX</a> //
<a shape="rect" href="http://research.microsoft.com/en-us/projects/contracts/" target="_blank" shape="rect">
Code Contracts</a> // <a shape="rect" href="http://research.microsoft.com/~mbarnett/" target="_blank" shape="rect">
Mike Barnett</a> // <a shape="rect" href="http://blogs.msdn.com/nikolait" target="_blank" shape="rect">
Nikolai Tillmann</a>&nbsp;//&nbsp;<a shape="rect" href="http://mdcc.dk" shape="rect">MDCC</a> //
<a shape="rect" href="http://msdn.dk" shape="rect">DPE DK</a></p>
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      <comments>http://channel9.msdn.com/Blogs/martinesmann/Code-Contracts-and-Pex-Power-Charge-Your-Assertions-and-Unit-Tests</comments>
      <itunes:summary>
By&amp;nbsp;Nikolai Tillmann and&amp;nbsp;&amp;nbsp;Mike BarnettLearn how&amp;nbsp;Code Contracts provides a set of tools for design-by-contract programming and how Pex is an advanced unit-testing tool that uses automated program exploration to intelligently create unit tests with high code coverage.&amp;nbsp;
See how they work together so that your code has fewer defects. Learn about new features for Code Contracts including automatic documentation generation, call-site checking for components and reference assemblies for the .NET Framework and for Pex including a light-weight mocking framework, improved support for large code
 bases, and more thorough test input generation.Links:PEX //

Code Contracts // 
Mike Barnett // 
Nikolai Tillmann&amp;nbsp;//&amp;nbsp;MDCC //
DPE DK 
</itunes:summary>
      <itunes:duration>6108</itunes:duration>
      <link>http://channel9.msdn.com/Blogs/martinesmann/Code-Contracts-and-Pex-Power-Charge-Your-Assertions-and-Unit-Tests</link>
      <pubDate>Fri, 28 May 2010 12:01:00 GMT</pubDate>
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      <dc:creator>martinesmann</dc:creator>
      <itunes:author>martinesmann</itunes:author>
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      <category>code contracts</category>
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      <category>Mike Barnett</category>
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      <category>RiSE</category>
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</channel>
</rss>