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      <title>Touch – Beyond the Mouse Pointer </title>
      <description><![CDATA[ <p><span><span>reMIX Dublin talk by </span>Wilbour Craddock (Architect Evangelist, Microsoft Ireland) </span></p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/nui/RSS&WT.dl=0&WT.entryid=Entry:RSSView:b0db0396cab341f6b2069f2100ef9292">]]></description>
      <comments>http://channel9.msdn.com/posts/Touch--Beyond-the-Mouse-Pointer</comments>
      <itunes:summary> reMIX Dublin talk by Wilbour Craddock (Architect Evangelist, Microsoft Ireland)  </itunes:summary>
      <itunes:duration>554</itunes:duration>
      <link>http://channel9.msdn.com/posts/Touch--Beyond-the-Mouse-Pointer</link>
      <pubDate>Thu, 21 Jul 2011 10:01:01 GMT</pubDate>
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      <dc:creator>endaflynn</dc:creator>
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      <category>Multi-touch</category>
      <category>NUI</category>
      <category>Ireland</category>
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  <item>
      <title>A New NUI - Tobii Eyetracking Hardware</title>
      <description><![CDATA[ <p>NUI is fast becoming ubiquitous when it comes interacting with our computers. Speech, touch, and now gesture are becoming everyday control methods for our machines. What is next on the horizon of user interaction? <a href="http://www.tobii.com/">Tobii</a>&nbsp;would like that to be the gaze of your eye. I met Anders Olsson at CES this year and asked him to stop by next time he was in Redmond. He showed up with prototype laptop hardware showing how Eyetrack technology can be used in portable consumer devices. We talk about the technology and look at the laptop, a desktop monitor aimed toward researchers, and an after-market add-on bar that might one day connect to your existing monitor.</p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/nui/RSS&WT.dl=0&WT.entryid=Entry:RSSView:1615e6d34c6242a28acd9ee100051daf">]]></description>
      <comments>http://channel9.msdn.com/posts/A-New-NUI-Tobii-Eyetracking-Hardware</comments>
      <itunes:summary> NUI is fast becoming ubiquitous when it comes interacting with our computers. Speech, touch, and now gesture are becoming everyday control methods for our machines. What is next on the horizon of user interaction? Tobii&amp;nbsp;would like that to be the gaze of your eye. I met Anders Olsson at CES this year and asked him to stop by next time he was in Redmond. He showed up with prototype laptop hardware showing how Eyetrack technology can be used in portable consumer devices. We talk about the technology and look at the laptop, a desktop monitor aimed toward researchers, and an after-market add-on bar that might one day connect to your existing monitor. </itunes:summary>
      <itunes:duration>1045</itunes:duration>
      <link>http://channel9.msdn.com/posts/A-New-NUI-Tobii-Eyetracking-Hardware</link>
      <pubDate>Thu, 12 May 2011 17:25:37 GMT</pubDate>
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      <dc:creator>Larry Larsen</dc:creator>
      <itunes:author>Larry Larsen</itunes:author>
      <slash:comments>11</slash:comments>
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      <category>NUI</category>
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  <item>
      <title>TechTalk - NUI - What’s in a Name?</title>
      <description><![CDATA[ <p>Natural User Interface, or NUI, is one of the favourite flavours du jour in certain interaction design and user experience circles. On the one hand, the term signals a change from the Graphical User Interace, or GUI, that has been prevalent since the early 1980s. In many ways, that is good. Not that the GUI is going to go away (any more than the QWERTY keyboard, I predict). But progress does, as they say, progress. And just because there was a great idea that took hold, does not mean that that is all that there is. </p><p>But beyond the name, what is this new thing? As far as I can see, the answer depends on who you ask. Ask enough people, and you will see that it can mean anything - which means, by the way, that it might mean nothing. I don’t view it that way. Yes, there are a lot of diverse views. But that also means that there is a lot of diverse conversations accompanying them, and I see that as healthy. Complacency is rarely a worthy aspiration for design. But out of the collective conversations one would hope that there is some convergence - which might be another term for insight or growth. </p><p>The purpose of this talk is to throw my own thoughts into the fray - for better or for worse. Taking my cue from the term itself, I’ll start like a good naturalist, and strip the term bare, and build from there. Starting with diving into the essence of the term natural. </p><p>Biography: Bill Buxton is the author of &quot;Sketching User Experiences: Getting the Design Right and the Right Design&quot;, published jointly by Morgan Kaufmann and Focal Press as well as a columnist on design and innovation for BusinessWeek.com. He is Principal Researcher at Microsoft Research and has a 30 year involvement in research, design and commentary around human aspects of technology, and digital tools for creative endeavour, including music, film and industrial design. Prior to joining Microsoft, he was a researcher at Xerox PARC, a professor at the University of Toronto, and Chief Scientist of Alias Research and SGI Inc. - where 2003 he was co-recipient of an Academy Award for Scientific and Technical Achievement. In 2007, he was named Doctor of Design, honoris causa, by the Ontario College of Art and Design, in 2008 became the 10th reci-pient of the ACM/SIGCHI Lifetime Achievement Award for fundamental contributions to the field of human-computer interaction. In January 2009 was elected a Fellow of the ACM, in June was awarded a Doctor of Laws, honoris causa, by his alma mater, Queen's University, Kingston, Ontario, and in November was awarded an honourary doctorate in Industrial Design from the Technical University of Eindhoven, the Netherlands. Finally, in 2010, BusinessWeek named Bill among the World's Most Influential Designers.</p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/nui/RSS&WT.dl=0&WT.entryid=Entry:RSSView:4dafd9ddb99645c4a3cd9e0e006b1911">]]></description>
      <comments>http://channel9.msdn.com/posts/TechTalk-NUI-Whats-in-a-Name</comments>
      <itunes:summary> Natural User Interface, or NUI, is one of the favourite flavours du jour in certain interaction design and user experience circles. On the one hand, the term signals a change from the Graphical User Interace, or GUI, that has been prevalent since the early 1980s. In many ways, that is good. Not that the GUI is going to go away (any more than the QWERTY keyboard, I predict). But progress does, as they say, progress. And just because there was a great idea that took hold, does not mean that that is all that there is.  But beyond the name, what is this new thing? As far as I can see, the answer depends on who you ask. Ask enough people, and you will see that it can mean anything - which means, by the way, that it might mean nothing. I don’t view it that way. Yes, there are a lot of diverse views. But that also means that there is a lot of diverse conversations accompanying them, and I see that as healthy. Complacency is rarely a worthy aspiration for design. But out of the collective conversations one would hope that there is some convergence - which might be another term for insight or growth.  The purpose of this talk is to throw my own thoughts into the fray - for better or for worse. Taking my cue from the term itself, I’ll start like a good naturalist, and strip the term bare, and build from there. Starting with diving into the essence of the term natural.  Biography: Bill Buxton is the author of &amp;quot;Sketching User Experiences: Getting the Design Right and the Right Design&amp;quot;, published jointly by Morgan Kaufmann and Focal Press as well as a columnist on design and innovation for BusinessWeek.com. He is Principal Researcher at Microsoft Research and has a 30 year involvement in research, design and commentary around human aspects of technology, and digital tools for creative endeavour, including music, film and industrial design. Prior to joining Microsoft, he was a researcher at Xerox PARC, a professor at the University of Toronto, and Chief Scientist of Al</itunes:summary>
      <itunes:duration>5421</itunes:duration>
      <link>http://channel9.msdn.com/posts/TechTalk-NUI-Whats-in-a-Name</link>
      <pubDate>Thu, 14 Oct 2010 11:09:34 GMT</pubDate>
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      <dc:creator>martinesmann</dc:creator>
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      <category>Bill Buxton</category>
      <category>DPEDK</category>
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      <category>NUI</category>
    </item>
  <item>
      <title>Tanagram Partners: Exploring Natural User Interfaces In the Real World</title>
      <description><![CDATA[
<p>Natural User Interfaces (or NUIs) seem to be one of the hottest buzz words in the development world these days. Microsoft is rolling out many technologies that map into NUIs, including Windows 7 Touch, Windows Phone 7 and the soon to be released Kinect for
 XBOX. But with this new concept in how humans should “naturally” interact with software, what does NUI actually mean?
</p>
<p>&nbsp;</p>
<p>In this interview, Tanagram Partners explore a real-world approach to building a NUI, starting with a detailed storyboard for a real-world app. This video is technology agnostic, but really paints the possibilities of what “natural” really means in Natural
 User Interfaces. </p>
<p>&nbsp;</p>
<p>Go to <a shape="rect" href="http://tanagrampartners.com/" shape="rect">http://tanagrampartners.com/</a> to learn more about Tanagram Partners.</p>
 <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/nui/RSS&WT.dl=0&WT.entryid=Entry:RSSView:6568692aea4f49b4bf459de9018612fa">]]></description>
      <comments>http://channel9.msdn.com/Shows/Inside+Out/Tanagram-Partners-Exploring-Natural-User-Interfaces-In-the-Real-World</comments>
      <itunes:summary>
Natural User Interfaces (or NUIs) seem to be one of the hottest buzz words in the development world these days. Microsoft is rolling out many technologies that map into NUIs, including Windows 7 Touch, Windows Phone 7 and the soon to be released Kinect for
 XBOX. But with this new concept in how humans should “naturally” interact with software, what does NUI actually mean?
 
&amp;nbsp; 
In this interview, Tanagram Partners explore a real-world approach to building a NUI, starting with a detailed storyboard for a real-world app. This video is technology agnostic, but really paints the possibilities of what “natural” really means in Natural
 User Interfaces.  
&amp;nbsp; 
Go to http://tanagrampartners.com/ to learn more about Tanagram Partners. 
</itunes:summary>
      <itunes:duration>1353</itunes:duration>
      <link>http://channel9.msdn.com/Shows/Inside+Out/Tanagram-Partners-Exploring-Natural-User-Interfaces-In-the-Real-World</link>
      <pubDate>Wed, 18 Aug 2010 18:46:00 GMT</pubDate>
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      <dc:creator>US Public Sector DPE Team</dc:creator>
      <itunes:author>US Public Sector DPE Team</itunes:author>
      <slash:comments>1</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Shows/Inside+Out/Tanagram-Partners-Exploring-Natural-User-Interfaces-In-the-Real-World/RSS</wfw:commentRss>
      <category>DPEUSPublicSectorTeam</category>
      <category>Kinect</category>
      <category>NUI</category>
      <category>Windows 7</category>
      <category>Windows Phone</category>
    </item>
  <item>
      <title>Natural User Interface library</title>
      <description><![CDATA[
<p><a href="http://ecn.channel9.msdn.com/o9/c4fcontent/migration/10037722/image.png"><img title="image" border="0" alt="image" align="right" src="http://ecn.channel9.msdn.com/o9/c4fcontent/migration/10037722/image_thumb.png" width="240" height="214"></a>
 Blake.NUI is a new open-source library for multi-touch NUI (Natural User Interface) development.&nbsp; It can be found at
<a title="blakenui.codeplex.com" href="http://blakenui.codeplex.com/">blakenui.codeplex.com</a> and is under a MS-PL license.</p>
<p>The library is still in undergoing changes but here are some of the things currently included in Blake.NUI:</p>
<ul>
<li><b>Controls </b>
<ul>
<li>ZoomCanvas - an infinite canvas control that is the heart of NaturalShow </li><li>CircleText - layout text along the circumference of a circle </li></ul>
</li><li><b>Gestures</b>
<ul>
<li>TapGestureTrigger - a configurable Blend Trigger that fires when the user completes a tap gesture
</li><li>DoubleTapGestureTrigger - a configurable Blend Trigger that fires when the user completes a double tap gesture
</li></ul>
</li><li><b>TouchDevices</b>
<ul>
<li>MouseTouchDevice - promotes mouse input to WPF 4 touch events </li><li>SurfaceTouchDevice - promotes Microsoft Surface vision system input to WPF 4 touch events
</li></ul>
</li><li><b>Common classes and utilities</b>
<ul>
<li>DisplayMatrix </li><li>AnimateUtility and SurfaceAnimateUtility </li><li>ScatterMatrixHelper </li><li>MathUtility </li><li>VisualUtility </li></ul>
</li><li><b>NaturalShow</b>
<ul>
<li>Common models, views, factories, and other classes </li></ul>
</li></ul>
 <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/nui/RSS&WT.dl=0&WT.entryid=Entry:RSSView:83a045360941495db0ee9e7600c90660">]]></description>
      <comments>http://channel9.msdn.com/coding4fun/blog/Natural-User-Interface-library</comments>
      <itunes:summary>

 Blake.NUI is a new open-source library for multi-touch NUI (Natural User Interface) development.&amp;nbsp; It can be found at
blakenui.codeplex.com and is under a MS-PL license. 
The library is still in undergoing changes but here are some of the things currently included in Blake.NUI: 

Controls 

ZoomCanvas - an infinite canvas control that is the heart of NaturalShow CircleText - layout text along the circumference of a circle 
Gestures

TapGestureTrigger - a configurable Blend Trigger that fires when the user completes a tap gesture
DoubleTapGestureTrigger - a configurable Blend Trigger that fires when the user completes a double tap gesture

TouchDevices

MouseTouchDevice - promotes mouse input to WPF 4 touch events SurfaceTouchDevice - promotes Microsoft Surface vision system input to WPF 4 touch events

Common classes and utilities

DisplayMatrix AnimateUtility and SurfaceAnimateUtility ScatterMatrixHelper MathUtility VisualUtility 
NaturalShow

Common models, views, factories, and other classes 

</itunes:summary>
      <link>http://channel9.msdn.com/coding4fun/blog/Natural-User-Interface-library</link>
      <pubDate>Wed, 14 Jul 2010 14:50:00 GMT</pubDate>
      <guid isPermaLink="false">http://channel9.msdn.com/coding4fun/blog/Natural-User-Interface-library</guid>
      <media:thumbnail url="http://ecn.channel9.msdn.com/o9/c4f/images/10037722_100.jpg" height="75" width="100"></media:thumbnail>
      <media:thumbnail url="http://ecn.channel9.msdn.com/o9/c4f/images/10037722_220.jpg" height="165" width="220"></media:thumbnail>      
      <dc:creator>Clint Rutkas</dc:creator>
      <itunes:author>Clint Rutkas</itunes:author>
      <slash:comments>0</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/coding4fun/blog/Natural-User-Interface-library/RSS</wfw:commentRss>
      <category>Multi-touch</category>
      <category>NUI</category>
      <category>C4FNews</category>
    </item>
  <item>
      <title>Coding4Fun Show – NUI with Josh Blake</title>
      <description><![CDATA[
<p>A <a href="http://channel9.msdn.com/shows/Coding4FunTV/The-Coding4Fun-Show-Natural-User-Interfaces-with-Josh-Blake/" target="_blank">
new episode</a> of the <a href="http://channel9.msdn.com/shows/Coding4FunTV/" target="_blank">
Coding4Fun Show</a> has been posted over at <a href="http://channel9.msdn.com/" target="_blank">
Channel 9</a>.&nbsp; This time around, <a href="http://www.brianpeek.com/" target="_blank">
Brian Peek</a> discusses Natural User Interfaces (NUI) and multitouch programming with
<a href="http://nui.joshland.org/" target="_blank">Josh Blake</a>.&nbsp; You'll see how Josh used multitouch and NUI principles to build his NaturalShow application, a PowerPoint replacement that was demonstrated during
<a href="http://live.visitmix.com/MIX10/Sessions/EX18" target="_blank">his session at MIX10</a>.</p>
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      <comments>http://channel9.msdn.com/coding4fun/blog/Coding4Fun-Show--NUI-with-Josh-Blake</comments>
      <itunes:summary>
A 
new episode of the 
Coding4Fun Show has been posted over at 
Channel 9.&amp;nbsp; This time around, 
Brian Peek discusses Natural User Interfaces (NUI) and multitouch programming with
Josh Blake.&amp;nbsp; You&#39;ll see how Josh used multitouch and NUI principles to build his NaturalShow application, a PowerPoint replacement that was demonstrated during
his session at MIX10. 
 
</itunes:summary>
      <link>http://channel9.msdn.com/coding4fun/blog/Coding4Fun-Show--NUI-with-Josh-Blake</link>
      <pubDate>Sat, 05 Jun 2010 19:28:04 GMT</pubDate>
      <guid isPermaLink="false">http://channel9.msdn.com/coding4fun/blog/Coding4Fun-Show--NUI-with-Josh-Blake</guid>      
      <dc:creator>Clint Rutkas</dc:creator>
      <itunes:author>Clint Rutkas</itunes:author>
      <slash:comments>0</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/coding4fun/blog/Coding4Fun-Show--NUI-with-Josh-Blake/RSS</wfw:commentRss>
      <category>Multitouch</category>
      <category>NUI</category>
      <category>Multi Touch</category>
      <category>Coding4Fun TV</category>
    </item>
  <item>
      <title>The Coding4Fun Show: Natural User Interfaces with Josh Blake</title>
      <description><![CDATA[<span id="ctl00_MainPlaceHolder_Starter_BodyLabel"><span id="ctl00_MainPlaceHolder_Starter_BodyLabel">In this episode of the
<a shape="rect" href="http://channel9.msdn.com/shows/Coding4FunTV/" shape="rect">
Coding4Fun Show</a>, <a shape="rect" href="http://www.brianpeek.com/" shape="rect">
Brian Peek</a> chats with <a shape="rect" href="http://nui.joshland.org/" shape="rect">
Josh Blake</a> </span></span>about Natural User Interfaces and Multitouch programming with .NET.&nbsp; Josh has written a multitouch PowerPoint replacement called NaturalShow, which was demonstrated during his
<a shape="rect" href="http://live.visitmix.com/MIX10/Sessions/EX18" shape="rect">
NUI session</a> at MIX10. Watch and learn a bit about how this application was created as well as how you can write multitouch applications with WPF.&nbsp; And for even more multitouch programming goodness and more on NaturalShow, Josh is currently working on a
 book titled <em><a shape="rect" href="http://manning.com/blake" shape="rect">Multitouch on Windows</a></em>, which can be purchased and read while he's writing it!<br /> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/nui/RSS&WT.dl=0&WT.entryid=Entry:RSSView:92f57d9a52f6440189829deb000c9930">]]></description>
      <comments>http://channel9.msdn.com/coding4fun/tv/The-Coding4Fun-Show-Natural-User-Interfaces-with-Josh-Blake</comments>
      <itunes:summary>In this episode of the

Coding4Fun Show, 
Brian Peek chats with 
Josh Blake about Natural User Interfaces and Multitouch programming with .NET.&amp;nbsp; Josh has written a multitouch PowerPoint replacement called NaturalShow, which was demonstrated during his

NUI session at MIX10. Watch and learn a bit about how this application was created as well as how you can write multitouch applications with WPF.&amp;nbsp; And for even more multitouch programming goodness and more on NaturalShow, Josh is currently working on a
 book titled Multitouch on Windows, which can be purchased and read while he&#39;s writing it!</itunes:summary>
      <itunes:duration>1174</itunes:duration>
      <link>http://channel9.msdn.com/coding4fun/tv/The-Coding4Fun-Show-Natural-User-Interfaces-with-Josh-Blake</link>
      <pubDate>Fri, 04 Jun 2010 06:44:00 GMT</pubDate>
      <guid isPermaLink="false">http://channel9.msdn.com/coding4fun/tv/The-Coding4Fun-Show-Natural-User-Interfaces-with-Josh-Blake</guid>
      <media:thumbnail url="http://ecn.channel9.msdn.com/o9/previewImages/100/549863_100x75.jpg" height="75" width="100"></media:thumbnail>
      <media:thumbnail url="http://ecn.channel9.msdn.com/o9/previewImages/220/549863_220x165.jpg" height="165" width="220"></media:thumbnail>
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      <media:thumbnail url="http://ecn.channel9.msdn.com/o9/ch9/3/6/8/9/4/5/C4FShowE5Blake_512_ch9.png" height="384" width="512"></media:thumbnail>
      <media:thumbnail url="http://ecn.channel9.msdn.com/o9/ch9/3/6/8/9/4/5/C4FShowE5Blake_85_ch9.png" height="64" width="85"></media:thumbnail>
      <media:group>
        <media:content url="http://ecn.channel9.msdn.com/o9/ch9/3/6/8/9/4/5/C4FShowE5Blake_2MB_ch9.wmv" expression="full" duration="1174" fileSize="221012659" type="video/x-ms-wmv" medium="video"></media:content>
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        <media:content url="http://ecn.channel9.msdn.com/o9/ch9/3/6/8/9/4/5/C4FShowE5Blake_Zune_ch9.wmv" expression="full" duration="1174" fileSize="129948527" type="video/x-ms-wmv" medium="video"></media:content>
      </media:group>      
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      <dc:creator>Brian Peek</dc:creator>
      <itunes:author>Brian Peek</itunes:author>
      <slash:comments>2</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/coding4fun/tv/The-Coding4Fun-Show-Natural-User-Interfaces-with-Josh-Blake/RSS</wfw:commentRss>
      <category>Coding4Fun</category>
      <category>Multitouch</category>
      <category>NUI</category>
      <category>Multi Touch</category>
    </item>
  <item>
      <title>Using Your Voice to Paint</title>
      <description><![CDATA[Susumu Harada is a Ph.D grad in the Computer Science and Engineering department at University of Washington. He invited me over to see a system he built, which allows someone to paint pictures using a voice-controlled mouse. Though the practical applications of this include other uses, drawing is the most intricate application because it involves lots of curves and mouse movements, which don't lend themselves to other methods of accessibility. <br><br>The system uses a method of vowel sounds to move the mouse, and&nbsp;discrete constant sounds&nbsp;to click the mouse buttons. You can see more about the technology behind this at the <a shape="rect" href="http://www.vocaljoystick.org/" shape="rect">Vocal Joystick Project</a>. <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/nui/RSS&WT.dl=0&WT.entryid=Entry:RSSView:c2d58a8e1bcd482a97b09e1001021a9a">]]></description>
      <comments>http://channel9.msdn.com/Blogs/LarryLarsen/Using-Your-Voice-to-Paint</comments>
      <itunes:summary>Susumu Harada is a Ph.D grad in the Computer Science and Engineering department at University of Washington. He invited me over to see a system he built, which allows someone to paint pictures using a voice-controlled mouse. Though the practical applications of this include other uses, drawing is the most intricate application because it involves lots of curves and mouse movements, which don&#39;t lend themselves to other methods of accessibility. The system uses a method of vowel sounds to move the mouse, and&amp;nbsp;discrete constant sounds&amp;nbsp;to click the mouse buttons. You can see more about the technology behind this at the Vocal Joystick Project.</itunes:summary>
      <itunes:duration>582</itunes:duration>
      <link>http://channel9.msdn.com/Blogs/LarryLarsen/Using-Your-Voice-to-Paint</link>
      <pubDate>Fri, 02 Apr 2010 13:56:00 GMT</pubDate>
      <guid isPermaLink="false">http://channel9.msdn.com/Blogs/LarryLarsen/Using-Your-Voice-to-Paint</guid>
      <media:thumbnail url="http://ecn.channel9.msdn.com/o9/previewImages/100/on10_70173_100x75.jpg" height="75" width="100"></media:thumbnail>
      <media:thumbnail url="http://ecn.channel9.msdn.com/o9/previewImages/220/on10_70173_220x165.jpg" height="165" width="220"></media:thumbnail>
      <media:thumbnail url="http://ecn.channel9.msdn.com/o9/ch9/7/1/6/8/3/5/VoicePaint_320_ch9.png" height="240" width="320"></media:thumbnail>
      <media:thumbnail url="http://ecn.channel9.msdn.com/o9/ch9/7/1/6/8/3/5/VoicePaint_85_ch9.png" height="64" width="85"></media:thumbnail>
      <media:group>
        <media:content url="http://ecn.channel9.msdn.com/o9/ch9/7/1/6/8/3/5/VoicePaint_ch9.mp3" expression="full" duration="582" fileSize="4661369" type="audio/mp3" medium="audio"></media:content>
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      </media:group>      
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      <dc:creator>Larry Larsen</dc:creator>
      <itunes:author>Larry Larsen</itunes:author>
      <slash:comments>0</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Blogs/LarryLarsen/Using-Your-Voice-to-Paint/RSS</wfw:commentRss>
      <category>Accessibility</category>
      <category>NUI</category>
    </item>
  <item>
      <title>Using Your Voice to Paint</title>
      <description><![CDATA[Susumu Harada is a Ph.D grad in the Computer Science and Engineering department at University of Washington. He invited me over to see a system he built, which allows someone to paint pictures using a voice-controlled mouse. Though the practical applications
 of this include other uses, drawing is the most intricate application because it involves lots of curves and mouse movements, which don't lend themselves to other methods of accessibility.
<br /><br />The system uses a method of vowel sounds to move the mouse, and&nbsp;discrete constant sounds&nbsp;to click the mouse buttons. You can see more about the technology behind this at the
<a shape="rect" href="http://www.vocaljoystick.org/" shape="rect">Vocal Joystick Project</a>.
 <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/nui/RSS&WT.dl=0&WT.entryid=Entry:RSSView:36eecd5586524936b94d9deb000d423e">]]></description>
      <comments>http://channel9.msdn.com/Blogs/LarryLarsen/Using-Your-Voice-to-Paint</comments>
      <itunes:summary>Susumu Harada is a Ph.D grad in the Computer Science and Engineering department at University of Washington. He invited me over to see a system he built, which allows someone to paint pictures using a voice-controlled mouse. Though the practical applications
 of this include other uses, drawing is the most intricate application because it involves lots of curves and mouse movements, which don&#39;t lend themselves to other methods of accessibility.
The system uses a method of vowel sounds to move the mouse, and&amp;nbsp;discrete constant sounds&amp;nbsp;to click the mouse buttons. You can see more about the technology behind this at the
Vocal Joystick Project.
</itunes:summary>
      <itunes:duration>582</itunes:duration>
      <link>http://channel9.msdn.com/Blogs/LarryLarsen/Using-Your-Voice-to-Paint</link>
      <pubDate>Thu, 01 Apr 2010 21:47:00 GMT</pubDate>
      <guid isPermaLink="false">http://channel9.msdn.com/Blogs/LarryLarsen/Using-Your-Voice-to-Paint</guid>
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      <dc:creator>Larry Larsen</dc:creator>
      <itunes:author>Larry Larsen</itunes:author>
      <slash:comments>3</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Blogs/LarryLarsen/Using-Your-Voice-to-Paint/RSS</wfw:commentRss>
      <category>Accessibility</category>
      <category>NUI</category>
    </item>
  <item>
      <title>Bill Buxton &amp; Microsoft Student Insiders at MIX10</title>
      <description><![CDATA[
<p><a shape="rect" href="http://blogs.msdn.com/springboard/archive/2010/03/10/student-insiders-take-you-inside-of-mix10-web-design-developer-and-builder-conference.aspx" shape="rect">Microsoft Student Insiders</a>,
<a shape="rect" href="http://twitter.com/joeosborne87" shape="rect">Joe Osborne</a> and
<a shape="rect" href="http://www.twitter.com/tziegmann" shape="rect">Tom Ziegman</a>, were lucky enough to spend some time with the busiest man at MIX10, &nbsp;<a shape="rect" href="http://www.billbuxton.com/" shape="rect">Bill Buxton</a>.&nbsp; &nbsp;Bill talks about the
 complexity (and necessity) of integrating the disciplines of technology, business and design.&nbsp; And true to his Canadian heritage, he uses a hockey analogy to explain why all members of the team need to play a part in creating
<a shape="rect" href="http://channel9.msdn.com/posts/LarryLarsen/CES-2010-NUI-with-Bill-Buxton/" shape="rect">
Natural User Interfaces</a>.&nbsp; </p>
<p>&nbsp;</p>
<p>Get the latest on the Microsoft Student Insiders by&nbsp;watching the <a shape="rect" href="http://twitter.com/#search?q=MicrosoftSI" shape="rect">
#MicrosoftSI tag</a> on Twitter.</p>
 <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/nui/RSS&WT.dl=0&WT.entryid=Entry:RSSView:7853663880254287ac579deb0016abc4">]]></description>
      <comments>http://channel9.msdn.com/Blogs/LauraFoy/Bill-Buxton--Student-Insiders</comments>
      <itunes:summary>
Microsoft Student Insiders,
Joe Osborne and
Tom Ziegman, were lucky enough to spend some time with the busiest man at MIX10, &amp;nbsp;Bill Buxton.&amp;nbsp; &amp;nbsp;Bill talks about the
 complexity (and necessity) of integrating the disciplines of technology, business and design.&amp;nbsp; And true to his Canadian heritage, he uses a hockey analogy to explain why all members of the team need to play a part in creating

Natural User Interfaces.&amp;nbsp;  
&amp;nbsp; 
Get the latest on the Microsoft Student Insiders by&amp;nbsp;watching the 
#MicrosoftSI tag on Twitter. 
</itunes:summary>
      <itunes:duration>1419</itunes:duration>
      <link>http://channel9.msdn.com/Blogs/LauraFoy/Bill-Buxton--Student-Insiders</link>
      <pubDate>Wed, 31 Mar 2010 17:47:00 GMT</pubDate>
      <guid isPermaLink="false">http://channel9.msdn.com/Blogs/LauraFoy/Bill-Buxton--Student-Insiders</guid>
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      <media:group>
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        <media:content url="http://ecn.channel9.msdn.com/o9/ch9/5/1/8/9/3/5/BuxtonNew_ch9.mp3" expression="full" duration="1419" fileSize="1" type="audio/mp3" medium="audio"></media:content>
        <media:content url="http://ecn.channel9.msdn.com/o9/ch9/5/1/8/9/3/5/BuxtonNew_ch9.mp4" expression="full" duration="1419" fileSize="1" type="video/mp4" medium="video"></media:content>
        <media:content url="http://ecn.channel9.msdn.com/o9/ch9/5/1/8/9/3/5/BuxtonNew_ch9.wma" expression="full" duration="1419" fileSize="1" type="audio/x-ms-wma" medium="audio"></media:content>
        <media:content url="http://ecn.channel9.msdn.com/o9/ch9/5/1/8/9/3/5/BuxtonNew_ch9.wmv" expression="full" duration="1419" fileSize="1" type="video/x-ms-wmv" medium="video"></media:content>
        <media:content url="http://ecn.channel9.msdn.com/o9/ch9/5/1/8/9/3/5/BuxtonNew_Zune_ch9.wmv" expression="full" duration="1419" fileSize="1" type="video/x-ms-wmv" medium="video"></media:content>
      </media:group>      
      <enclosure url="http://ecn.channel9.msdn.com/o9/ch9/5/1/8/9/3/5/BuxtonNew_ch9.wmv" length="0" type="video/x-ms-wmv"></enclosure>
      <dc:creator>Laura Foy</dc:creator>
      <itunes:author>Laura Foy</itunes:author>
      <slash:comments>4</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Blogs/LauraFoy/Bill-Buxton--Student-Insiders/RSS</wfw:commentRss>
      <category>Bill Buxton</category>
      <category>MicrosoftSI</category>
      <category>MIX10</category>
      <category>NUI</category>
    </item>
  <item>
      <title>An Extended Look at Project Gustav - Immersive Digital Painting</title>
      <description><![CDATA[As part of his <a target="_blank" href="http://channel9.msdn.com/tags/MIX10/">
MIX10</a> keynote presentation <a target="_blank" href="http://channel9.msdn.com/tags/Bill&#43;Buxton/">
Bill Buxton</a> showed off <a target="_blank" href="http://research.microsoft.com/en-us/projects/gustav/default.aspx">
Project Gustav</a> - an immersive digital painting experience created by Microsoft Research - as an example of natural user interface.<br /><br />Previously covered on Channel 9 <a target="_blank" href="http://channel9.msdn.com/posts/LauraFoy/TechFest-2010-Project-Gustav/">
as part of the TechFest 2010 coverage</a> we invited the Project Gustav guys back into the studio for a deeper dive into what they've built, why they chose to build it and what makes this experience so different from other tablet-based painting applications.<br /><br />More on Project Gustav: <em>Project Gustav is a realistic painting-system prototype that enables artists to become immersed in the digital painting experience. It achieves interactivity and realism by leveraging the computing power of modern GPUs, taking full
 advantage of multitouch and tablet input technology and our novel natural media-modeling and brush-simulation algorithms. Project Gustav is a great example of how Microsoft's research efforts are leading to exciting new technologies to support creativity.
</em><br /><br />This video originally aired during the Channel 9 Live at MIX10 Day 1 lunch break on March 15th 2010.<br /> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/nui/RSS&WT.dl=0&WT.entryid=Entry:RSSView:06b822fd81564efda8d39deb00241a0c">]]></description>
      <comments>http://channel9.msdn.com/Blogs/NicFill/An-Extended-Look-at-Project-Gustav-Immersive-Digital-Painting</comments>
      <itunes:summary>As part of his 
MIX10 keynote presentation 
Bill Buxton showed off 
Project Gustav - an immersive digital painting experience created by Microsoft Research - as an example of natural user interface.Previously covered on Channel 9 
as part of the TechFest 2010 coverage we invited the Project Gustav guys back into the studio for a deeper dive into what they&#39;ve built, why they chose to build it and what makes this experience so different from other tablet-based painting applications.More on Project Gustav: Project Gustav is a realistic painting-system prototype that enables artists to become immersed in the digital painting experience. It achieves interactivity and realism by leveraging the computing power of modern GPUs, taking full
 advantage of multitouch and tablet input technology and our novel natural media-modeling and brush-simulation algorithms. Project Gustav is a great example of how Microsoft&#39;s research efforts are leading to exciting new technologies to support creativity.
This video originally aired during the Channel 9 Live at MIX10 Day 1 lunch break on March 15th 2010.</itunes:summary>
      <itunes:duration>1285</itunes:duration>
      <link>http://channel9.msdn.com/Blogs/NicFill/An-Extended-Look-at-Project-Gustav-Immersive-Digital-Painting</link>
      <pubDate>Tue, 23 Mar 2010 16:30:00 GMT</pubDate>
      <guid isPermaLink="false">http://channel9.msdn.com/Blogs/NicFill/An-Extended-Look-at-Project-Gustav-Immersive-Digital-Painting</guid>
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      <media:thumbnail url="http://ecn.channel9.msdn.com/o9/ch9/6/9/6/6/3/5/ProjectGustavExtedned_512_ch9.png" height="384" width="512"></media:thumbnail>
      <media:thumbnail url="http://ecn.channel9.msdn.com/o9/ch9/6/9/6/6/3/5/ProjectGustavExtedned_85_ch9.png" height="64" width="85"></media:thumbnail>
      <media:group>
        <media:content url="http://ecn.channel9.msdn.com/o9/ch9/6/9/6/6/3/5/ProjectGustavExtedned_2MB_ch9.wmv" expression="full" duration="1285" fileSize="572757439" type="video/x-ms-wmv" medium="video"></media:content>
        <media:content url="http://ecn.channel9.msdn.com/o9/ch9/6/9/6/6/3/5/ProjectGustavExtedned_ch9.mp3" expression="full" duration="1285" fileSize="10287984" type="audio/mp3" medium="audio"></media:content>
        <media:content url="http://ecn.channel9.msdn.com/o9/ch9/6/9/6/6/3/5/ProjectGustavExtedned_ch9.mp4" expression="full" duration="1285" fileSize="198807699" type="video/mp4" medium="video"></media:content>
        <media:content url="http://ecn.channel9.msdn.com/o9/ch9/6/9/6/6/3/5/ProjectGustavExtedned_ch9.wma" expression="full" duration="1285" fileSize="10404825" type="audio/x-ms-wma" medium="audio"></media:content>
        <media:content url="http://ecn.channel9.msdn.com/o9/ch9/6/9/6/6/3/5/ProjectGustavExtedned_ch9.wmv" expression="full" duration="1285" fileSize="276711523" type="video/x-ms-wmv" medium="video"></media:content>
        <media:content url="http://ecn.channel9.msdn.com/o9/ch9/6/9/6/6/3/5/ProjectGustavExtedned_Zune_ch9.wmv" expression="full" duration="1285" fileSize="178135575" type="video/x-ms-wmv" medium="video"></media:content>
      </media:group>      
      <enclosure url="http://ecn.channel9.msdn.com/o9/ch9/6/9/6/6/3/5/ProjectGustavExtedned_ch9.wmv" length="276711523" type="video/x-ms-wmv"></enclosure>
      <dc:creator>Nic Fillingham</dc:creator>
      <itunes:author>Nic Fillingham</itunes:author>
      <slash:comments>10</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Blogs/NicFill/An-Extended-Look-at-Project-Gustav-Immersive-Digital-Painting/RSS</wfw:commentRss>
      <category>Microsoft Research</category>
      <category>NUI</category>
      <category>Project Gustav</category>
      <category>Touch</category>
      <category>Windows 7</category>
    </item>
  <item>
      <title>Techfest: NUI Movement</title>
      <description><![CDATA[At TechFest this year I met with&nbsp;<a shape="rect" href="http://research.microsoft.com/en-us/people/desney/" shape="rect">Desney Tan</a> and&nbsp;<a shape="rect" href="http://research.microsoft.com/en-us/um/people/dan/" shape="rect">Dan Morris</a> who showed
 me several very interesting systems, each of which allows your body to become the input device for hardware. Granted, this hardware was literally put together with tape and exposed wires (that just increases the cool, IMHO), but this proof of concept worked
 incredibly well considering its fragility. Also, Desney really could use a metronome and some time spent practicing Guitar Hero. <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-1.gif' alt='Smiley' /><br /><br />Dan showed us how we might interact with devices by using our body as a control device. By tapping in a specific area on your arm you are able to navigate, read email, or play games.
<br /> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/nui/RSS&WT.dl=0&WT.entryid=Entry:RSSView:e039af04839a48789f8a9deb000d52ac">]]></description>
      <comments>http://channel9.msdn.com/Blogs/LarryLarsen/Techfest-NUI-Movement</comments>
      <itunes:summary>At TechFest this year I met with&amp;nbsp;Desney Tan and&amp;nbsp;Dan Morris who showed
 me several very interesting systems, each of which allows your body to become the input device for hardware. Granted, this hardware was literally put together with tape and exposed wires (that just increases the cool, IMHO), but this proof of concept worked
 incredibly well considering its fragility. Also, Desney really could use a metronome and some time spent practicing Guitar Hero. Dan showed us how we might interact with devices by using our body as a control device. By tapping in a specific area on your arm you are able to navigate, read email, or play games.
</itunes:summary>
      <itunes:duration>495</itunes:duration>
      <link>http://channel9.msdn.com/Blogs/LarryLarsen/Techfest-NUI-Movement</link>
      <pubDate>Thu, 18 Mar 2010 14:56:00 GMT</pubDate>
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        <media:content url="http://ecn.channel9.msdn.com/o9/ch9/0/2/2/6/3/5/NatMovement_ch9.wma" expression="full" duration="495" fileSize="4009309" type="audio/x-ms-wma" medium="audio"></media:content>
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      <dc:creator>Larry Larsen</dc:creator>
      <itunes:author>Larry Larsen</itunes:author>
      <slash:comments>0</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Blogs/LarryLarsen/Techfest-NUI-Movement/RSS</wfw:commentRss>
      <category>Gaming</category>
      <category>NUI</category>
      <category>TechFest</category>
    </item>
  <item>
      <title>Natural User Interfaces with Physiological Sensing</title>
      <description><![CDATA[Microsoft has innovated continually in developing novel interaction modalities, or natural user interfaces. Surface and Project Natal are two examples. While these modalities rely on sensors and devices situated in the environment, we believe there is
 a need for new modalities that enhance the mobile experience. We take advantage of sensing technologies that enable us to decode the signals generated by the body. We will demo muscle-computer interfaces, electromyography-based armbands that sense muscular
 activation directly to infer finger gestures on surfaces and in free space, and bio-acoustic interfaces, mechanical sensors on the body that enable us to turn the entire body into a tap-based input device.
 <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/nui/RSS&WT.dl=0&WT.entryid=Entry:RSSView:e13c353ce44748e883169deb003b7d4a">]]></description>
      <comments>http://channel9.msdn.com/Blogs/TechFest2010/Natural-User-Interfaces-with-Physiological-Sensing</comments>
      <itunes:summary>Microsoft has innovated continually in developing novel interaction modalities, or natural user interfaces. Surface and Project Natal are two examples. While these modalities rely on sensors and devices situated in the environment, we believe there is
 a need for new modalities that enhance the mobile experience. We take advantage of sensing technologies that enable us to decode the signals generated by the body. We will demo muscle-computer interfaces, electromyography-based armbands that sense muscular
 activation directly to infer finger gestures on surfaces and in free space, and bio-acoustic interfaces, mechanical sensors on the body that enable us to turn the entire body into a tap-based input device.
</itunes:summary>
      <itunes:duration>154</itunes:duration>
      <link>http://channel9.msdn.com/Blogs/TechFest2010/Natural-User-Interfaces-with-Physiological-Sensing</link>
      <pubDate>Tue, 02 Mar 2010 21:45:00 GMT</pubDate>
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      <dc:creator>TechFest</dc:creator>
      <itunes:author>TechFest</itunes:author>
      <slash:comments>3</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Blogs/TechFest2010/Natural-User-Interfaces-with-Physiological-Sensing/RSS</wfw:commentRss>
      <category>Microsoft Research</category>
      <category>NUI</category>
      <category>TechFest</category>
    </item>
  <item>
      <title>Craig Mundie shows off the future of NUI</title>
      <description><![CDATA[I met with Microsoft's Chief research and Strategy officer, <a shape="rect" href="http://www.microsoft.com/presspass/exec/craig/" shape="rect">
Craig Mundie</a>, to discuss how science and information technology can solve the worlds biggest problems. He focuses on the environment&nbsp;and demonstrates&nbsp;work from the Computational Science Group out of
<a shape="rect" href="http://research.microsoft.com/en-us/labs/Cambridge/" shape="rect">
Microsoft Research Cambridge (U.K.). </a>Craig discusess the huge leaps in computing power, the shift to a client plus cloud platform, the emergence of more natural user interfaces and&nbsp;the ability to manipulate and understand terabytes of data. truly fascinating
 stuff!<br /><br /><a shape="rect" href="http://www.microsoft.com/presspass/presskits/collegetour/" shape="rect">MORE INFO HERE</a>
 <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/nui/RSS&WT.dl=0&WT.entryid=Entry:RSSView:6176c0b06e644d4a8ca69deb0017b68a">]]></description>
      <comments>http://channel9.msdn.com/Blogs/LauraFoy/Craig-Mundie-shows-off-the-future-of-NUI</comments>
      <itunes:summary>I met with Microsoft&#39;s Chief research and Strategy officer, 
Craig Mundie, to discuss how science and information technology can solve the worlds biggest problems. He focuses on the environment&amp;nbsp;and demonstrates&amp;nbsp;work from the Computational Science Group out of

Microsoft Research Cambridge (U.K.). Craig discusess the huge leaps in computing power, the shift to a client plus cloud platform, the emergence of more natural user interfaces and&amp;nbsp;the ability to manipulate and understand terabytes of data. truly fascinating
 stuff!MORE INFO HERE
</itunes:summary>
      <itunes:duration>1048</itunes:duration>
      <link>http://channel9.msdn.com/Blogs/LauraFoy/Craig-Mundie-shows-off-the-future-of-NUI</link>
      <pubDate>Wed, 20 Jan 2010 22:00:00 GMT</pubDate>
      <guid isPermaLink="false">http://channel9.msdn.com/Blogs/LauraFoy/Craig-Mundie-shows-off-the-future-of-NUI</guid>
      <media:thumbnail url="http://ecn.channel9.msdn.com/o9/previewImages/100/521474_100x75.jpg" height="75" width="100"></media:thumbnail>
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      <dc:creator>Laura Foy</dc:creator>
      <itunes:author>Laura Foy</itunes:author>
      <slash:comments>9</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Blogs/LauraFoy/Craig-Mundie-shows-off-the-future-of-NUI/RSS</wfw:commentRss>
      <category>Craig Mundie</category>
      <category>Microsoft Research</category>
      <category>MS Research</category>
      <category>MSR</category>
      <category>NUI</category>
      <category>Research</category>
    </item>
  <item>
      <title>A Deeper Look at Speech NUI</title>
      <description><![CDATA[Rob Chambers from the Speech at Microsoft group stopped by to show us <a shape="rect" href="http://channel9.msdn.com/posts/LarryLarsen/Speech-NUI-with-Zig-Serafin/" shape="rect">
a little more </a>about our Speech platform and where developers can get started and a look at some of the things that are possible.&nbsp;What you see (and hear) today is built on the backbone of our work with the Tablet PC platform. One of the bigger changes for
 users is that where before we had two branches of speech recognition, one for command control and one for dictation, it's now been rolled into a single system. I've used speech in the past with my Tablet, but honestly I hadn't used it much in Windows 7, but
 seeing someone who knows what they're doing really got me motivated to dive back in. For instance, I'm looking at using the macro system to build some speech commands that control different functions in games. <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-1.gif' alt='Smiley' />
 <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/nui/RSS&WT.dl=0&WT.entryid=Entry:RSSView:7420d1343ee041678f269deb000e6bc8">]]></description>
      <comments>http://channel9.msdn.com/Blogs/LarryLarsen/A-Deeper-Look-at-Speech-NUI</comments>
      <itunes:summary>Rob Chambers from the Speech at Microsoft group stopped by to show us 
a little more about our Speech platform and where developers can get started and a look at some of the things that are possible.&amp;nbsp;What you see (and hear) today is built on the backbone of our work with the Tablet PC platform. One of the bigger changes for
 users is that where before we had two branches of speech recognition, one for command control and one for dictation, it&#39;s now been rolled into a single system. I&#39;ve used speech in the past with my Tablet, but honestly I hadn&#39;t used it much in Windows 7, but
 seeing someone who knows what they&#39;re doing really got me motivated to dive back in. For instance, I&#39;m looking at using the macro system to build some speech commands that control different functions in games. 
</itunes:summary>
      <itunes:duration>789</itunes:duration>
      <link>http://channel9.msdn.com/Blogs/LarryLarsen/A-Deeper-Look-at-Speech-NUI</link>
      <pubDate>Fri, 08 Jan 2010 19:52:00 GMT</pubDate>
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      <dc:creator>Larry Larsen</dc:creator>
      <itunes:author>Larry Larsen</itunes:author>
      <slash:comments>5</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Blogs/LarryLarsen/A-Deeper-Look-at-Speech-NUI/RSS</wfw:commentRss>
      <category>NUI</category>
      <category>Speech</category>
      <category>Speech API</category>
      <category>Windows 7</category>
    </item>
  <item>
      <title>A Deeper Look at Speech NUI</title>
      <description><![CDATA[Rob Chambers from the Speech at Microsoft group stopped by to show us <a shape="rect" href="http://channel9.msdn.com/posts/LarryLarsen/Speech-NUI-with-Zig-Serafin/" shape="rect">a little more </a>about our Speech platform and where developers can get started and a look at some of the things that are possible.&nbsp;What you see (and hear) today is built on the backbone of our work with the Tablet PC platform. One of the bigger changes for users is that where before we had two branches of speech recognition, one for command control and one for dictation, it's now been rolled into a single system. I've used speech in the past with my Tablet, but honestly I hadn't used it much in Windows 7, but seeing someone who knows what they're doing really got me motivated to dive back in. For instance, I'm looking at using the macro system to build some speech commands that control different functions in games. <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-1.gif' alt='Smiley' /> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/nui/RSS&WT.dl=0&WT.entryid=Entry:RSSView:3bf5b85e8c2f469ab8ee9e100100df6a">]]></description>
      <comments>http://channel9.msdn.com/Blogs/LarryLarsen/A-Deeper-Look-at-Speech-NUI</comments>
      <itunes:summary>Rob Chambers from the Speech at Microsoft group stopped by to show us a little more about our Speech platform and where developers can get started and a look at some of the things that are possible.&amp;nbsp;What you see (and hear) today is built on the backbone of our work with the Tablet PC platform. One of the bigger changes for users is that where before we had two branches of speech recognition, one for command control and one for dictation, it&#39;s now been rolled into a single system. I&#39;ve used speech in the past with my Tablet, but honestly I hadn&#39;t used it much in Windows 7, but seeing someone who knows what they&#39;re doing really got me motivated to dive back in. For instance, I&#39;m looking at using the macro system to build some speech commands that control different functions in games. </itunes:summary>
      <itunes:duration>789</itunes:duration>
      <link>http://channel9.msdn.com/Blogs/LarryLarsen/A-Deeper-Look-at-Speech-NUI</link>
      <pubDate>Fri, 08 Jan 2010 17:14:00 GMT</pubDate>
      <guid isPermaLink="false">http://channel9.msdn.com/Blogs/LarryLarsen/A-Deeper-Look-at-Speech-NUI</guid>
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      <dc:creator>Larry Larsen</dc:creator>
      <itunes:author>Larry Larsen</itunes:author>
      <slash:comments>0</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Blogs/LarryLarsen/A-Deeper-Look-at-Speech-NUI/RSS</wfw:commentRss>
      <category>NUI</category>
      <category>Speech</category>
      <category>Speech API</category>
      <category>Windows 7</category>
    </item>
  <item>
      <title>Speech NUI with Zig Serafin</title>
      <description><![CDATA[Zig Serafin is the General Manager of Speech at Microsoft. This is a new group that combines all the different areas of speech across Microsoft products into a central group. He joined us to talk about speech as a Natural User Interface and some of the
 challenges and benefits of speech interface. There is more to speech recognition than simple commands and Zig's group is working on natural language processing that allows our computers to understand, predict, and infer what exactly we're saying to them.
 <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/nui/RSS&WT.dl=0&WT.entryid=Entry:RSSView:89d9d116619b4a02985c9deb000e73c2">]]></description>
      <comments>http://channel9.msdn.com/Blogs/LarryLarsen/Speech-NUI-with-Zig-Serafin</comments>
      <itunes:summary>Zig Serafin is the General Manager of Speech at Microsoft. This is a new group that combines all the different areas of speech across Microsoft products into a central group. He joined us to talk about speech as a Natural User Interface and some of the
 challenges and benefits of speech interface. There is more to speech recognition than simple commands and Zig&#39;s group is working on natural language processing that allows our computers to understand, predict, and infer what exactly we&#39;re saying to them.
</itunes:summary>
      <itunes:duration>930</itunes:duration>
      <link>http://channel9.msdn.com/Blogs/LarryLarsen/Speech-NUI-with-Zig-Serafin</link>
      <pubDate>Thu, 07 Jan 2010 15:34:00 GMT</pubDate>
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        <media:content url="http://ecn.channel9.msdn.com/o9/ch9/2/0/6/7/1/5/ZigNUI_Zune_ch9.wmv" expression="full" duration="930" fileSize="131618605" type="video/x-ms-wmv" medium="video"></media:content>
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      <dc:creator>Larry Larsen</dc:creator>
      <itunes:author>Larry Larsen</itunes:author>
      <slash:comments>5</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Blogs/LarryLarsen/Speech-NUI-with-Zig-Serafin/RSS</wfw:commentRss>
      <category>NUI</category>
      <category>Speech</category>
    </item>
  <item>
      <title>Speech NUI with Zig Serafin</title>
      <description><![CDATA[Zig Serafin is the General Manager of Speech at Microsoft. This is a new group that combines all the different areas of speech across Microsoft products into a central group. He joined us to talk about speech as a Natural User Interface and some of the challenges and benefits of speech interface. There is more to speech recognition than simple commands and Zig's group is working on natural language processing that allows our computers to understand, predict, and infer what exactly we're saying to them. <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/nui/RSS&WT.dl=0&WT.entryid=Entry:RSSView:e23aa038fd194caea6ff9e100100b384">]]></description>
      <comments>http://channel9.msdn.com/Blogs/LarryLarsen/Speech-NUI-with-Zig-Serafin</comments>
      <itunes:summary>Zig Serafin is the General Manager of Speech at Microsoft. This is a new group that combines all the different areas of speech across Microsoft products into a central group. He joined us to talk about speech as a Natural User Interface and some of the challenges and benefits of speech interface. There is more to speech recognition than simple commands and Zig&#39;s group is working on natural language processing that allows our computers to understand, predict, and infer what exactly we&#39;re saying to them.</itunes:summary>
      <itunes:duration>930</itunes:duration>
      <link>http://channel9.msdn.com/Blogs/LarryLarsen/Speech-NUI-with-Zig-Serafin</link>
      <pubDate>Thu, 07 Jan 2010 12:36:00 GMT</pubDate>
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      <dc:creator>Larry Larsen</dc:creator>
      <itunes:author>Larry Larsen</itunes:author>
      <slash:comments>0</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Blogs/LarryLarsen/Speech-NUI-with-Zig-Serafin/RSS</wfw:commentRss>
      <category>NUI</category>
      <category>Speech</category>
    </item>
  <item>
      <title>CES 2010: NUI with Bill Buxton</title>
      <description><![CDATA[For many, Natural User Interface (NUI) is a new term, but over the past few years it's&nbsp;become an incredibly important one to Microsoft. If you want to know what we're thinking when it comes to computing in the future, you have to know NUI. So we go right
 to the source speaking to Principle Researcher <a shape="rect" href="http://www.billbuxton.com/" shape="rect">
Bill Buxton</a>, author of&nbsp;<a shape="rect" href="http://www.amazon.com/Sketching-User-Experiences-Getting-Design/dp/0123740371/ref=pd_bbs_sr_1/104-7396138-7307151?ie=UTF8&amp;s=books&amp;qid=1177046911&amp;sr=8-1" shape="rect">Sketching User Experiences</a>. &nbsp;<br /><br />Occasionally I read a comment in articles about Windows 7 Multitouch where a hater says &quot;I'm not going to hold my arms up to my screen all day, I'd be sore&quot;, we know that. But I can't tell you how nice it is to be in a meeting, see an email come up and being
 able to touch it to open and flick to scroll through the pages. The idea is that we want to give users the best modality of UI for any given interaction.
<br /><br />So watch as I quiz Bill on where NUI fits and&nbsp;what it means going forward.  <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/nui/RSS&WT.dl=0&WT.entryid=Entry:RSSView:76024bb0bc92470bab8d9deb000e8224">]]></description>
      <comments>http://channel9.msdn.com/Blogs/LarryLarsen/CES-2010-NUI-with-Bill-Buxton</comments>
      <itunes:summary>For many, Natural User Interface (NUI) is a new term, but over the past few years it&#39;s&amp;nbsp;become an incredibly important one to Microsoft. If you want to know what we&#39;re thinking when it comes to computing in the future, you have to know NUI. So we go right
 to the source speaking to Principle Researcher 
Bill Buxton, author of&amp;nbsp;Sketching User Experiences. &amp;nbsp;Occasionally I read a comment in articles about Windows 7 Multitouch where a hater says &amp;quot;I&#39;m not going to hold my arms up to my screen all day, I&#39;d be sore&amp;quot;, we know that. But I can&#39;t tell you how nice it is to be in a meeting, see an email come up and being
 able to touch it to open and flick to scroll through the pages. The idea is that we want to give users the best modality of UI for any given interaction.
So watch as I quiz Bill on where NUI fits and&amp;nbsp;what it means going forward. </itunes:summary>
      <itunes:duration>2322</itunes:duration>
      <link>http://channel9.msdn.com/Blogs/LarryLarsen/CES-2010-NUI-with-Bill-Buxton</link>
      <pubDate>Wed, 06 Jan 2010 20:55:00 GMT</pubDate>
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      <dc:creator>Larry Larsen</dc:creator>
      <itunes:author>Larry Larsen</itunes:author>
      <slash:comments>18</slash:comments>
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      <category>CES 2010</category>
      <category>Microsoft Research</category>
      <category>MS Research</category>
      <category>MSR</category>
      <category>NUI</category>
    </item>
  <item>
      <title>CES 2010: NUI with Bill Buxton</title>
      <description><![CDATA[For many, Natural User Interface (NUI) is a new term, but over the past few years it's become an incredibly important one to Microsoft. If you want to know what we're thinking when it comes to computing in the future, you have to know NUI. So we go right to the source speaking to Principle Researcher <a shape="rect" href="http://www.billbuxton.com/" shape="rect">Bill Buxton</a>, author of <a shape="rect" href="http://www.amazon.com/Sketching-User-Experiences-Getting-Design/dp/0123740371/ref=pd_bbs_sr_1/104-7396138-7307151?ie=UTF8&amp;s=books&amp;qid=1177046911&amp;sr=8-1" shape="rect">Sketching User Interfaces</a>. <br><br>Occasionally I read a comment in articles about Windows 7 Multitouch where a hater says &quot;I'm not going to hold my arms up to my screen all day, I'd be sore&quot;, we know that. But I can't tell you how nice it is to be in a meeting, see an email come up and being able to touch it to open and flick to scroll through the pages. The idea is that we want to give users the best modality of UI for any given interaction. <br><br>So watch as I quiz Bill on where NUI fits and what it means going forward.  <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/nui/RSS&WT.dl=0&WT.entryid=Entry:RSSView:64740dc544d644b398bd9e100100a8ed">]]></description>
      <comments>http://channel9.msdn.com/Blogs/LarryLarsen/CES-2010-NUI-with-Bill-Buxton</comments>
      <itunes:summary>For many, Natural User Interface (NUI) is a new term, but over the past few years it&#39;s become an incredibly important one to Microsoft. If you want to know what we&#39;re thinking when it comes to computing in the future, you have to know NUI. So we go right to the source speaking to Principle Researcher Bill Buxton, author of Sketching User Interfaces. Occasionally I read a comment in articles about Windows 7 Multitouch where a hater says &amp;quot;I&#39;m not going to hold my arms up to my screen all day, I&#39;d be sore&amp;quot;, we know that. But I can&#39;t tell you how nice it is to be in a meeting, see an email come up and being able to touch it to open and flick to scroll through the pages. The idea is that we want to give users the best modality of UI for any given interaction. So watch as I quiz Bill on where NUI fits and what it means going forward. </itunes:summary>
      <itunes:duration>2322</itunes:duration>
      <link>http://channel9.msdn.com/Blogs/LarryLarsen/CES-2010-NUI-with-Bill-Buxton</link>
      <pubDate>Wed, 06 Jan 2010 18:00:00 GMT</pubDate>
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      <dc:creator>Larry Larsen</dc:creator>
      <itunes:author>Larry Larsen</itunes:author>
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      <category>CES</category>
      <category>CES 2010</category>
      <category>NUI</category>
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