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    <itunes:summary></itunes:summary>
    <itunes:author>Microsoft</itunes:author>
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    <description>Channel 9 keeps you up to date with the latest news and behind the scenes info from Microsoft that developers love to keep up with. From LINQ to SilverLight – Watch videos and hear about all the cool technologies coming and the people behind them.</description>
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    <pubDate>Tue, 21 May 2013 22:24:59 GMT</pubDate>
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  <item>
      <title>Visual Studio 3D StarterKit</title>
      <description><![CDATA[<p>Want to write a 3D game for Windows 8, but not sure where to start?&nbsp;</p><p>&nbsp;In this video, we'll show you the <a href="http://aka.ms/vs3dkit">Visual Studio 3D Starter Kit</a>, which is now available on the Visual Studio Developer Code Samples site for all editions of Visual Studio 2012 that support writing Windows Store apps, including Visual Studio 2012 Express for Windows 8.&nbsp; JP and Roberto walk you through this C&#43;&#43; code sample which shows you how to use common capabilities in 3D apps and games for the Windows Store, such as:</p><ul><li>Loading textures, models,&nbsp;shaders </li><li>Working with a Camera class </li><li>Creating a 3D Scene </li><li>Using XAML with DirectX </li></ul><p>We'll also show you how to use the Model and Image Viewers and Shader Designer which are included in retail editions of Visual Studio 2012.</p><p>Also check out the <a href="https://hanoi3d.codeplex.com/">Towers of Hanoi</a> project on CodePlex that Roberto shows in this video, which is an example of how you can adapt the Starter Kit for use in your own apps and games.</p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/pixel+shader/RSS&WT.dl=0&WT.entryid=Entry:RSSView:825f5f1d42334f1a8e49a102003da81b">]]></description>
      <comments>http://channel9.msdn.com/posts/Visual-Studio-3D-StarterKit</comments>
      <itunes:summary>Want to write a 3D game for Windows 8, but not sure where to start?&amp;nbsp; &amp;nbsp;In this video, we&#39;ll show you the Visual Studio 3D Starter Kit, which is now available on the Visual Studio Developer Code Samples site for all editions of Visual Studio 2012 that support writing Windows Store apps, including Visual Studio 2012 Express for Windows 8.&amp;nbsp; JP and Roberto walk you through this C&amp;#43;&amp;#43; code sample which shows you how to use common capabilities in 3D apps and games for the Windows Store, such as: Loading textures, models,&amp;nbsp;shaders Working with a Camera class Creating a 3D Scene Using XAML with DirectX We&#39;ll also show you how to use the Model and Image Viewers and Shader Designer which are included in retail editions of Visual Studio 2012. Also check out the Towers of Hanoi project on CodePlex that Roberto shows in this video, which is an example of how you can adapt the Starter Kit for use in your own apps and games. </itunes:summary>
      <itunes:duration>1098</itunes:duration>
      <link>http://channel9.msdn.com/posts/Visual-Studio-3D-StarterKit</link>
      <pubDate>Wed, 07 Nov 2012 23:36:33 GMT</pubDate>
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      <dc:creator>Roberto Sonnino - MSFT, jpdup</dc:creator>
      <itunes:author>Roberto Sonnino - MSFT, jpdup</itunes:author>
      <slash:comments>14</slash:comments>
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      <category>3D Modeling</category>
      <category>C++</category>
      <category>Direct 3D</category>
      <category>DirectX 11</category>
      <category>Pixel Shader</category>
      <category>Visual Studio</category>
      <category>XAML</category>
      <category>Game Development</category>
      <category>Windows Store App</category>
    </item>
  <item>
      <title>MSDN Tiki Hut Roadshow, Silverlight Edition</title>
      <description><![CDATA[Join us for this special Microsoft Silverlight Edition of the MSDN Tiki Hut Roadshow.&nbsp;With the ever expanding buzz around Silverlight 3, we've had a ton of requests to dive deeper into what makes Silverlight 3 a 'must have' skill set in your toolbox. Accordingly,
 we are back on the road to give you an entire session dedicated just to Silverlight.
 <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/pixel+shader/RSS&WT.dl=0&WT.entryid=Entry:RSSView:a8c01d79d1cb4eb78de39deb0031023c">]]></description>
      <comments>http://channel9.msdn.com/Blogs/egibson/MSDN-Tiki-Hut-Roadshow-Silverlight-Edition</comments>
      <itunes:summary>Join us for this special Microsoft Silverlight Edition of the MSDN Tiki Hut Roadshow.&amp;nbsp;With the ever expanding buzz around Silverlight 3, we&#39;ve had a ton of requests to dive deeper into what makes Silverlight 3 a &#39;must have&#39; skill set in your toolbox. Accordingly,
 we are back on the road to give you an entire session dedicated just to Silverlight.
</itunes:summary>
      <itunes:duration>10466</itunes:duration>
      <link>http://channel9.msdn.com/Blogs/egibson/MSDN-Tiki-Hut-Roadshow-Silverlight-Edition</link>
      <pubDate>Wed, 27 Jan 2010 21:13:00 GMT</pubDate>
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      <dc:creator>MSDN Online Media</dc:creator>
      <itunes:author>MSDN Online Media</itunes:author>
      <slash:comments>0</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Blogs/egibson/MSDN-Tiki-Hut-Roadshow-Silverlight-Edition/RSS</wfw:commentRss>
      <category>Deep Zoom</category>
      <category>DPEField</category>
      <category>Joe Healy</category>
      <category>Pixel Shader</category>
      <category>roadshow</category>
      <category>Silverlight</category>
      <category>Silverlight 3</category>
      <category>Tiki Hut</category>
    </item>
  <item>
      <title>Graphics improvements in WPF 4</title>
      <description><![CDATA[David Teitlebaum and <a shape="rect" href="http://blogs.msdn.com/jaimer" shape="rect">
Jaime Rodriguez</a>&nbsp;discuss the graphics improvements in .NET 4. David demoes cached composition, pixel shaders 3, and animation easing functions. He also explains discusses rounding, and ClearType Hint.
<br /><br />Related resources: <br /><a shape="rect" href="http://blogs.msdn.com/jaimer/archive/2009/10/23/what-is-new-in-wpf-and-cider-on-the-net-framework-4-and-vs2010-beta-2-release.aspx" shape="rect">Post for this series includes all the new features in WPF 4</a>.&nbsp;&nbsp;<br /><a shape="rect" href="http://www.cookingwithxaml.com/recipes/wpf4/graphics.zip" shape="rect">David's and Tim's demos</a>
<br /><br />Note: the graphics are fast, we captured screen on software and it did not keep up, that is why the horribly sloooow(yawn) refresh rate on the demos. Try the demos, if you have .NET 4 beta2.
 <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/pixel+shader/RSS&WT.dl=0&WT.entryid=Entry:RSSView:cbfccdd51afd45eea7279deb001ff195">]]></description>
      <comments>http://channel9.msdn.com/Blogs/Jaime+Rodriguez/Graphics-improvements-in-WPF-4</comments>
      <itunes:summary>David Teitlebaum and 
Jaime Rodriguez&amp;nbsp;discuss the graphics improvements in .NET 4. David demoes cached composition, pixel shaders 3, and animation easing functions. He also explains discusses rounding, and ClearType Hint.
Related resources: Post for this series includes all the new features in WPF 4.&amp;nbsp;&amp;nbsp;David&#39;s and Tim&#39;s demos
Note: the graphics are fast, we captured screen on software and it did not keep up, that is why the horribly sloooow(yawn) refresh rate on the demos. Try the demos, if you have .NET 4 beta2.
</itunes:summary>
      <itunes:duration>665</itunes:duration>
      <link>http://channel9.msdn.com/Blogs/Jaime+Rodriguez/Graphics-improvements-in-WPF-4</link>
      <pubDate>Sat, 24 Oct 2009 04:54:00 GMT</pubDate>
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      <dc:creator>Jaime Rodriguez</dc:creator>
      <itunes:author>Jaime Rodriguez</itunes:author>
      <slash:comments>7</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Blogs/Jaime+Rodriguez/Graphics-improvements-in-WPF-4/RSS</wfw:commentRss>
      <category>Cached Composition</category>
      <category>Pixel Shader</category>
      <category>WPF</category>
      <category>WPF 4</category>
      <category>WPFWeek</category>
    </item>
  <item>
      <title>Advanced Silverlight Rendering Techniques from Rick Barraza</title>
      <description><![CDATA[<a shape="rect" href="http://www.twitter.com/rickbarraza" shape="rect">Rick Barraza</a>&nbsp;from Cynergy has been doing some great work showing how to use WritableBitmap and PixelShaders to create some very interesting effects in Silverlight.&nbsp; Check out both
 his recent posts&nbsp;<a shape="rect" href="http://cynergysystems.com/blogs/page/rickbarraza?entry=advanced_render_techniques_with_writeablebitmaps" shape="rect">Advanced Render Techniques with WriteableBitmaps</a>&nbsp;and
<a shape="rect" href="http://cynergysystems.com/blogs/page/rickbarraza?entry=fluid_dynamics_in_silverlight" shape="rect">
Fluid Dynamics in Silverlight</a>.  <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/pixel+shader/RSS&WT.dl=0&WT.entryid=Entry:RSSView:f5749d91c6bc499eacd39deb0020328e">]]></description>
      <comments>http://channel9.msdn.com/Blogs/ContinuumNews/Advanced-Silverlight-Rendering-Techniques-from-Rick-Barraza</comments>
      <itunes:summary>Rick Barraza&amp;nbsp;from Cynergy has been doing some great work showing how to use WritableBitmap and PixelShaders to create some very interesting effects in Silverlight.&amp;nbsp; Check out both
 his recent posts&amp;nbsp;Advanced Render Techniques with WriteableBitmaps&amp;nbsp;and

Fluid Dynamics in Silverlight. </itunes:summary>
      <link>http://channel9.msdn.com/Blogs/ContinuumNews/Advanced-Silverlight-Rendering-Techniques-from-Rick-Barraza</link>
      <pubDate>Mon, 31 Aug 2009 17:25:00 GMT</pubDate>
      <guid isPermaLink="false">http://channel9.msdn.com/Blogs/ContinuumNews/Advanced-Silverlight-Rendering-Techniques-from-Rick-Barraza</guid>
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      <media:thumbnail url="http://ecn.channel9.msdn.com/o9/previewImages/220/488692_220x165.jpg" height="165" width="220"></media:thumbnail>
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      <media:thumbnail url="http://ecn.channel9.msdn.com/o9/previewImages/85/2842a3d6-ea15-4ee0-9d16-ddd9522b2c40.jpg" height="64" width="85"></media:thumbnail>      
      <dc:creator>Adam Kinney</dc:creator>
      <itunes:author>Adam Kinney</itunes:author>
      <slash:comments>0</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Blogs/ContinuumNews/Advanced-Silverlight-Rendering-Techniques-from-Rick-Barraza/RSS</wfw:commentRss>
      <category>Pixel Shader</category>
      <category>Silverlight</category>
      <category>WritableBitmap</category>
    </item>
  <item>
      <title>Scale 9 Grid for Silverlight from Peter Blois</title>
      <description><![CDATA[Peter Blois&nbsp;has created <a shape="rect" href="http://blois.us/blog/2009/08/silverlight-nine-grid.html" shape="rect">
a Scale 9 grid in Silverlight</a>. Using pixel shaders and Blend extensibility, Peter has a found a solution&nbsp;with design-time support and good performance.
 <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/pixel+shader/RSS&WT.dl=0&WT.entryid=Entry:RSSView:a12cda901afa4e6bbf909deb0020a48e">]]></description>
      <comments>http://channel9.msdn.com/Blogs/ContinuumNews/Scale-9-Grid-for-Silverlight-from-Peter-Blois</comments>
      <itunes:summary>Peter Blois&amp;nbsp;has created 
a Scale 9 grid in Silverlight. Using pixel shaders and Blend extensibility, Peter has a found a solution&amp;nbsp;with design-time support and good performance.
</itunes:summary>
      <link>http://channel9.msdn.com/Blogs/ContinuumNews/Scale-9-Grid-for-Silverlight-from-Peter-Blois</link>
      <pubDate>Mon, 10 Aug 2009 16:45:00 GMT</pubDate>
      <guid isPermaLink="false">http://channel9.msdn.com/Blogs/ContinuumNews/Scale-9-Grid-for-Silverlight-from-Peter-Blois</guid>
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      <media:thumbnail url="http://ecn.channel9.msdn.com/o9/previewImages/85/5c978d7c-75fc-44fb-b560-4925105c7b27.jpg" height="64" width="85"></media:thumbnail>      
      <dc:creator>Adam Kinney</dc:creator>
      <itunes:author>Adam Kinney</itunes:author>
      <slash:comments>0</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Blogs/ContinuumNews/Scale-9-Grid-for-Silverlight-from-Peter-Blois/RSS</wfw:commentRss>
      <category>Expression Blend</category>
      <category>Pixel Shader</category>
      <category>Silverlight</category>
    </item>
  <item>
      <title>Silverlight WritableBitmap Performance Test from Rene Schulte</title>
      <description><![CDATA[Rene Schulte has been <a shape="rect" href="http://kodierer.blogspot.com/2009/08/silverlight-3-writeablebitmap.html" shape="rect">
testing multiple implementations of dynamic bitmap images&nbsp;in Silverlight</a>.&nbsp; He's posted his learnings along with the&nbsp;source code explaining how his test harness works.
 <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/pixel+shader/RSS&WT.dl=0&WT.entryid=Entry:RSSView:d6f63a3ed42b44a3bea19deb00213218">]]></description>
      <comments>http://channel9.msdn.com/Blogs/ContinuumNews/Silverlight-WritableBitmap-Performance-Test-from-Rene-Schulte</comments>
      <itunes:summary>Rene Schulte has been 
testing multiple implementations of dynamic bitmap images&amp;nbsp;in Silverlight.&amp;nbsp; He&#39;s posted his learnings along with the&amp;nbsp;source code explaining how his test harness works.
</itunes:summary>
      <link>http://channel9.msdn.com/Blogs/ContinuumNews/Silverlight-WritableBitmap-Performance-Test-from-Rene-Schulte</link>
      <pubDate>Wed, 05 Aug 2009 22:49:00 GMT</pubDate>
      <guid isPermaLink="false">http://channel9.msdn.com/Blogs/ContinuumNews/Silverlight-WritableBitmap-Performance-Test-from-Rene-Schulte</guid>
      <media:thumbnail url="http://ecn.channel9.msdn.com/o9/previewImages/100/482949_100x75.jpg" height="75" width="100"></media:thumbnail>
      <media:thumbnail url="http://ecn.channel9.msdn.com/o9/previewImages/220/482949_220x165.jpg" height="165" width="220"></media:thumbnail>
      <media:thumbnail url="http://ecn.channel9.msdn.com/o9/previewImages/320/5306c184-408d-4ae1-b875-4288211f5ec4.jpg" height="210" width="280"></media:thumbnail>
      <media:thumbnail url="http://ecn.channel9.msdn.com/o9/previewImages/85/f7840b2b-8fb2-440d-b47c-7a93bdfa246d.jpg" height="64" width="85"></media:thumbnail>      
      <dc:creator>Adam Kinney</dc:creator>
      <itunes:author>Adam Kinney</itunes:author>
      <slash:comments>1</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Blogs/ContinuumNews/Silverlight-WritableBitmap-Performance-Test-from-Rene-Schulte/RSS</wfw:commentRss>
      <category>Pixel Shader</category>
      <category>Silverlight</category>
    </item>
  <item>
      <title>Photoshop style Blend Modes for WPF with Shaders</title>
      <description><![CDATA[Cory Plotts has taken on <a shape="rect" href="http://blog.nerdplusart.com/archives/blend-modes-youre-soaking-in-it" shape="rect">
Robby Ingebretsen's original challenge </a>and has created a <a shape="rect" href="http://www.cplotts.com/2009/06/16/blend-modes-part-i/" shape="rect">
Photoshop style blend modes library for WPF</a>.&nbsp; This means that using Cory's library you can use Blend modes you are familiar with from Photoshop while developing a WPF Application.&nbsp;Familiar&nbsp;modes like Linear Burn, Hard Light, Overlay are all executed using
 pixel shaders and specifically multi-input shader effects.&nbsp; The source code and binaries are available on
<a shape="rect" href="http://www.cplotts.com/2009/06/16/blend-modes-part-ii/" shape="rect">
Cory's blog</a>.  <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/pixel+shader/RSS&WT.dl=0&WT.entryid=Entry:RSSView:9b3adf2c1c4445b4b8289deb0021a77c">]]></description>
      <comments>http://channel9.msdn.com/Blogs/ContinuumNews/Photoshop-style-Blend-Modes-for-WPF-with-Shaders</comments>
      <itunes:summary>Cory Plotts has taken on 
Robby Ingebretsen&#39;s original challenge and has created a 
Photoshop style blend modes library for WPF.&amp;nbsp; This means that using Cory&#39;s library you can use Blend modes you are familiar with from Photoshop while developing a WPF Application.&amp;nbsp;Familiar&amp;nbsp;modes like Linear Burn, Hard Light, Overlay are all executed using
 pixel shaders and specifically multi-input shader effects.&amp;nbsp; The source code and binaries are available on

Cory&#39;s blog. </itunes:summary>
      <link>http://channel9.msdn.com/Blogs/ContinuumNews/Photoshop-style-Blend-Modes-for-WPF-with-Shaders</link>
      <pubDate>Wed, 17 Jun 2009 18:24:00 GMT</pubDate>
      <guid isPermaLink="false">http://channel9.msdn.com/Blogs/ContinuumNews/Photoshop-style-Blend-Modes-for-WPF-with-Shaders</guid>
      <media:thumbnail url="http://ecn.channel9.msdn.com/o9/previewImages/100/474221_100x75.jpg" height="75" width="100"></media:thumbnail>
      <media:thumbnail url="http://ecn.channel9.msdn.com/o9/previewImages/220/474221_220x165.jpg" height="165" width="220"></media:thumbnail>
      <media:thumbnail url="http://ecn.channel9.msdn.com/o9/previewImages/320/14f6b2a1-3468-4c67-83e4-db06f3c13a2a.jpg" height="210" width="280"></media:thumbnail>
      <media:thumbnail url="http://ecn.channel9.msdn.com/o9/previewImages/85/c5e80e48-14ea-464b-b60e-7d0d2435c5cb.jpg" height="64" width="85"></media:thumbnail>      
      <dc:creator>Adam Kinney</dc:creator>
      <itunes:author>Adam Kinney</itunes:author>
      <slash:comments>2</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Blogs/ContinuumNews/Photoshop-style-Blend-Modes-for-WPF-with-Shaders/RSS</wfw:commentRss>
      <category>HLSL</category>
      <category>Pixel Shader</category>
      <category>Windows</category>
      <category>WPF</category>
    </item>
  <item>
      <title>Disable Buttons with a Grayscale Effect in WPF</title>
      <description><![CDATA[Ward Bell demonstrates how to <a shape="rect" href="http://neverindoubtnet.blogspot.com/2009/05/pixelshader-that-means-business.html" shape="rect">
disable image-based buttons in LOB apps with a Grayscale Pixel Shader in WPF</a>.&nbsp; Not only does this save you from twice the image assets to maintain, but its also very simple to do.&nbsp; And you feel cool, because you're using Pixel Shaders.
 <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/pixel+shader/RSS&WT.dl=0&WT.entryid=Entry:RSSView:0c496c41fc32405789b29deb0021f009">]]></description>
      <comments>http://channel9.msdn.com/Blogs/ContinuumNews/Disable-Buttons-with-a-Grayscale-Effect-in-WPF</comments>
      <itunes:summary>Ward Bell demonstrates how to 
disable image-based buttons in LOB apps with a Grayscale Pixel Shader in WPF.&amp;nbsp; Not only does this save you from twice the image assets to maintain, but its also very simple to do.&amp;nbsp; And you feel cool, because you&#39;re using Pixel Shaders.
</itunes:summary>
      <link>http://channel9.msdn.com/Blogs/ContinuumNews/Disable-Buttons-with-a-Grayscale-Effect-in-WPF</link>
      <pubDate>Wed, 27 May 2009 18:30:00 GMT</pubDate>
      <guid isPermaLink="false">http://channel9.msdn.com/Blogs/ContinuumNews/Disable-Buttons-with-a-Grayscale-Effect-in-WPF</guid>
      <media:thumbnail url="http://ecn.channel9.msdn.com/o9/previewImages/100/470783_100x75.jpg" height="75" width="100"></media:thumbnail>
      <media:thumbnail url="http://ecn.channel9.msdn.com/o9/previewImages/220/470783_220x165.jpg" height="165" width="220"></media:thumbnail>
      <media:thumbnail url="http://ecn.channel9.msdn.com/o9/previewImages/320/62fb4817-c663-4fbe-9d5f-18313bdbcf2a.jpg" height="210" width="280"></media:thumbnail>
      <media:thumbnail url="http://ecn.channel9.msdn.com/o9/previewImages/85/f9bfa2b4-c294-4801-979c-840db1c09033.jpg" height="64" width="85"></media:thumbnail>      
      <dc:creator>Adam Kinney</dc:creator>
      <itunes:author>Adam Kinney</itunes:author>
      <slash:comments>0</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Blogs/ContinuumNews/Disable-Buttons-with-a-Grayscale-Effect-in-WPF/RSS</wfw:commentRss>
      <category>Pixel Shader</category>
      <category>Windows</category>
      <category>WPF</category>
    </item>
  <item>
      <title>WPFFX running in the Silverlight 3 Beta</title>
      <description><![CDATA[Jaime Rodriguez came back from MIX09 and thought &quot;Hey, I bet my WPFFX library could run in the new Silverlight 3 beta&quot;.&nbsp; So he added a few #ifdefs, compiled and waa-laa!&nbsp; The&nbsp;<a shape="rect" href="http://www.codeplex.com/wpffx" shape="rect">WPFFX library</a>
 is running in the&nbsp;Silverlight 3 beta and we have video to prove it.<br>
<br>
Jaime has all of the details in his <a shape="rect" href="http://blogs.msdn.com/jaimer/archive/2009/03/25/wpf-effects-library-running-in-silverlight-3.aspx" shape="rect">
blog post about the success</a>.  <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/pixel+shader/RSS&WT.dl=0&WT.entryid=Entry:RSSView:cca25967ddcf48f7a8829deb001c9d50">]]></description>
      <comments>http://channel9.msdn.com/Shows/Continuum/WPFFX-in-Silverlight</comments>
      <itunes:summary>Jaime Rodriguez came back from MIX09 and thought &amp;quot;Hey, I bet my WPFFX library could run in the new Silverlight 3 beta&amp;quot;.&amp;nbsp; So he added a few #ifdefs, compiled and waa-laa!&amp;nbsp; The&amp;nbsp;WPFFX library
 is running in the&amp;nbsp;Silverlight 3 beta and we have video to prove it.

Jaime has all of the details in his 
blog post about the success. </itunes:summary>
      <itunes:duration>323</itunes:duration>
      <link>http://channel9.msdn.com/Shows/Continuum/WPFFX-in-Silverlight</link>
      <pubDate>Thu, 26 Mar 2009 17:58:00 GMT</pubDate>
      <guid isPermaLink="false">http://channel9.msdn.com/Shows/Continuum/WPFFX-in-Silverlight</guid>
      <media:thumbnail url="http://ecn.channel9.msdn.com/o9/previewImages/100/462321_100x75.jpg" height="75" width="100"></media:thumbnail>
      <media:thumbnail url="http://ecn.channel9.msdn.com/o9/previewImages/220/462321_220x165.jpg" height="165" width="220"></media:thumbnail>
      <media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/ch9/1/2/3/2/6/4/TCSWPFFXinSilverlight_large_ch9.png" height="240" width="320"></media:thumbnail>
      <media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/ch9/1/2/3/2/6/4/TCSWPFFXinSilverlight_small_ch9.png" height="64" width="85"></media:thumbnail>
      <media:group>
        <media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/1/2/3/2/6/4/TCSWPFFXinSilverlight_2MB_ch9.wmv" expression="full" duration="323" fileSize="94815903" type="video/x-ms-wmv" medium="video"></media:content>
        <media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/1/2/3/2/6/4/TCSWPFFXinSilverlight_ch9.mp3" expression="full" duration="323" fileSize="2584578" type="audio/mp3" medium="audio"></media:content>
        <media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/1/2/3/2/6/4/TCSWPFFXinSilverlight_ch9.mp4" expression="full" duration="323" fileSize="26064430" type="video/mp4" medium="video"></media:content>
        <media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/1/2/3/2/6/4/TCSWPFFXinSilverlight_ch9.wma" expression="full" duration="323" fileSize="5237957" type="audio/x-ms-wma" medium="audio"></media:content>
        <media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/1/2/3/2/6/4/TCSWPFFXinSilverlight_ch9.wmv" expression="full" duration="323" fileSize="19479375" type="video/x-ms-wmv" medium="video"></media:content>
        <media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/1/2/3/2/6/4/TCSWPFFXinSilverlight_Zune_ch9.wmv" expression="full" duration="323" fileSize="25287355" type="video/x-ms-wmv" medium="video"></media:content>
        <media:content url="mms://mschnlnine.wmod.llnwd.net/a1809/d1/ch9/1/2/3/2/6/4/TCSWPFFXinSilverlight_s_ch9.wmv" expression="full" duration="323" fileSize="222" type="video/x-ms-wmv" medium="video"></media:content>
      </media:group>      
      <enclosure url="http://mschnlnine.vo.llnwd.net/d1/ch9/1/2/3/2/6/4/TCSWPFFXinSilverlight_ch9.wmv" length="19479375" type="video/x-ms-wmv"></enclosure>
      <dc:creator>Adam Kinney</dc:creator>
      <itunes:author>Adam Kinney</itunes:author>
      <slash:comments>5</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Shows/Continuum/WPFFX-in-Silverlight/RSS</wfw:commentRss>
      <category>Graphics</category>
      <category>HLSL</category>
      <category>Pixel Shader</category>
      <category>Silverlight</category>
      <category>WPF</category>
    </item>
  <item>
      <title>PhotoSuru, a WPF-based photo experience</title>
      <description><![CDATA[<a href="http://www.photosuru.com/">PhotoSuru</a>&nbsp;is a new&nbsp;photo viewing&nbsp;sample from the WPF team.&nbsp;The sample provides a unique way to browse a collection of photos,&nbsp;taking&nbsp;advantage of&nbsp;WPF features such as Pixel Shaders, Adaptive&nbsp;Layout and&nbsp;Custom Themes.&nbsp;&nbsp;The
 application is based on the recently released <a href="http://windowsclient.net/wpf/starter-kits/sce.aspx">
SCE Starter Kit</a>&nbsp;which is available for download including the <a href="http://windowsclient.net/appfeeds/SubscriptionCenter/Gallery/photosuru.aspx">
full source code</a>.&nbsp; In this video, <a href="http://nicholasarmstrong.com/">Nicholas Armstrong</a>&nbsp;provides a short demonstration on how the application works.
 <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/pixel+shader/RSS&WT.dl=0&WT.entryid=Entry:RSSView:e761ad02a67d45919cfa9deb001cff64">]]></description>
      <comments>http://channel9.msdn.com/Shows/Continuum/PhotoSuru</comments>
      <itunes:summary>PhotoSuru&amp;nbsp;is a new&amp;nbsp;photo viewing&amp;nbsp;sample from the WPF team.&amp;nbsp;The sample provides a unique way to browse a collection of photos,&amp;nbsp;taking&amp;nbsp;advantage of&amp;nbsp;WPF features such as Pixel Shaders, Adaptive&amp;nbsp;Layout and&amp;nbsp;Custom Themes.&amp;nbsp;&amp;nbsp;The
 application is based on the recently released 
SCE Starter Kit&amp;nbsp;which is available for download including the 
full source code.&amp;nbsp; In this video, Nicholas Armstrong&amp;nbsp;provides a short demonstration on how the application works.
</itunes:summary>
      <itunes:duration>589</itunes:duration>
      <link>http://channel9.msdn.com/Shows/Continuum/PhotoSuru</link>
      <pubDate>Wed, 07 Jan 2009 17:48:00 GMT</pubDate>
      <guid isPermaLink="false">http://channel9.msdn.com/Shows/Continuum/PhotoSuru</guid>
      <media:thumbnail url="http://ecn.channel9.msdn.com/o9/previewImages/100/451599_100x75.jpg" height="75" width="100"></media:thumbnail>
      <media:thumbnail url="http://ecn.channel9.msdn.com/o9/previewImages/220/451599_220x165.jpg" height="165" width="220"></media:thumbnail>
      <media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/ch9/9/9/5/1/5/4/TCSPhotoSuru_large_ch9.jpg" height="240" width="320"></media:thumbnail>
      <media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/ch9/9/9/5/1/5/4/TCSPhotoSuru_small_ch9.jpg" height="64" width="85"></media:thumbnail>
      <media:group>
        <media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/9/9/5/1/5/4/TCSPhotoSuru_2MB_ch9.wmv" expression="full" duration="589" fileSize="104430486" type="video/x-ms-wmv" medium="video"></media:content>
        <media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/9/9/5/1/5/4/TCSPhotoSuru_ch9.mp3" expression="full" duration="589" fileSize="4715334" type="audio/mp3" medium="audio"></media:content>
        <media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/9/9/5/1/5/4/TCSPhotoSuru_ch9.mp4" expression="full" duration="589" fileSize="119966660" type="video/mp4" medium="video"></media:content>
        <media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/9/9/5/1/5/4/TCSPhotoSuru_ch9.wma" expression="full" duration="589" fileSize="9539685" type="audio/x-ms-wma" medium="audio"></media:content>
        <media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/9/9/5/1/5/4/TCSPhotoSuru_ch9.wmv" expression="full" duration="589" fileSize="35656977" type="video/x-ms-wmv" medium="video"></media:content>
        <media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/9/9/5/1/5/4/TCSPhotoSuru_Zune_ch9.wmv" expression="full" duration="589" fileSize="82664957" type="video/x-ms-wmv" medium="video"></media:content>
        <media:content url="mms://mschnlnine.wmod.llnwd.net/a1809/d1/ch9/9/9/5/1/5/4/TCSPhotoSuru_s_ch9.wmv" expression="full" duration="589" fileSize="204" type="video/x-ms-wmv" medium="video"></media:content>
      </media:group>      
      <enclosure url="http://mschnlnine.vo.llnwd.net/d1/ch9/9/9/5/1/5/4/TCSPhotoSuru_ch9.wmv" length="35656977" type="video/x-ms-wmv"></enclosure>
      <dc:creator>Adam Kinney</dc:creator>
      <itunes:author>Adam Kinney</itunes:author>
      <slash:comments>8</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Shows/Continuum/PhotoSuru/RSS</wfw:commentRss>
      <category>Photos</category>
      <category>Pixel Shader</category>
      <category>WPF</category>
    </item>
  <item>
      <title>Shazzam - A Tool for Creating WPF Pixel Shader Effects</title>
      <description><![CDATA[<a href="http://wpfwonderland.wordpress.com/">Walt Ritscher</a>&nbsp;walks us through&nbsp;building a custom&nbsp;WPF Pixel Shader Effect using&nbsp;<a href="http://shazzam-tool.com/">Shazzam</a>, his latest creation.&nbsp; Along the lines of other useful tools mentioned,&nbsp;<a href="http://www.kaxaml.com/">Kaxaml</a>
 and <a href="http://www.linqpad.net/">LINQPad</a>, Shazzam is free to download and use.&nbsp; Props to Walt for generating both C#
<em>and</em> VB code for your Shader Effect.  <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/pixel+shader/RSS&WT.dl=0&WT.entryid=Entry:RSSView:4c56cfe1b45540a7bdd19deb001d3421">]]></description>
      <comments>http://channel9.msdn.com/Shows/Continuum/Shazzam</comments>
      <itunes:summary>Walt Ritscher&amp;nbsp;walks us through&amp;nbsp;building a custom&amp;nbsp;WPF Pixel Shader Effect using&amp;nbsp;Shazzam, his latest creation.&amp;nbsp; Along the lines of other useful tools mentioned,&amp;nbsp;Kaxaml
 and LINQPad, Shazzam is free to download and use.&amp;nbsp; Props to Walt for generating both C#
and VB code for your Shader Effect. </itunes:summary>
      <itunes:duration>437</itunes:duration>
      <link>http://channel9.msdn.com/Shows/Continuum/Shazzam</link>
      <pubDate>Mon, 10 Nov 2008 19:25:00 GMT</pubDate>
      <guid isPermaLink="false">http://channel9.msdn.com/Shows/Continuum/Shazzam</guid>
      <media:thumbnail url="http://ecn.channel9.msdn.com/o9/previewImages/100/442082_100x75.jpg" height="75" width="100"></media:thumbnail>
      <media:thumbnail url="http://ecn.channel9.msdn.com/o9/previewImages/220/442082_220x165.jpg" height="165" width="220"></media:thumbnail>
      <media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/ch9/2/8/0/2/4/4/TCSShazzam_large_ch9.jpg" height="240" width="320"></media:thumbnail>
      <media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/ch9/2/8/0/2/4/4/TCSShazzam_small_ch9.jpg" height="64" width="85"></media:thumbnail>
      <media:group>
        <media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/2/8/0/2/4/4/TCSShazzam_2MB_ch9.wmv" expression="full" duration="437" fileSize="135463834" type="video/x-ms-wmv" medium="video"></media:content>
        <media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/2/8/0/2/4/4/TCSShazzam_ch9.mp3" expression="full" duration="437" fileSize="3494057" type="audio/mp3" medium="audio"></media:content>
        <media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/2/8/0/2/4/4/TCSShazzam_ch9.mp4" expression="full" duration="437" fileSize="24582961" type="video/mp4" medium="video"></media:content>
        <media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/2/8/0/2/4/4/TCSShazzam_ch9.wma" expression="full" duration="437" fileSize="3538017" type="audio/x-ms-wma" medium="audio"></media:content>
        <media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/2/8/0/2/4/4/TCSShazzam_ch9.wmv" expression="full" duration="437" fileSize="27556079" type="video/x-ms-wmv" medium="video"></media:content>
        <media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/2/8/0/2/4/4/TCSShazzam_Zune_ch9.wmv" expression="full" duration="437" fileSize="34600379" type="video/x-ms-wmv" medium="video"></media:content>
        <media:content url="mms://mschnlnine.wmod.llnwd.net/a1809/d1/ch9/2/8/0/2/4/4/TCSShazzam_s_ch9.wmv" expression="full" duration="437" fileSize="200" type="video/x-ms-wmv" medium="video"></media:content>
      </media:group>      
      <enclosure url="http://mschnlnine.vo.llnwd.net/d1/ch9/2/8/0/2/4/4/TCSShazzam_ch9.wmv" length="27556079" type="video/x-ms-wmv"></enclosure>
      <dc:creator>Adam Kinney</dc:creator>
      <itunes:author>Adam Kinney</itunes:author>
      <slash:comments>2</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Shows/Continuum/Shazzam/RSS</wfw:commentRss>
      <category>Graphics</category>
      <category>HLSL</category>
      <category>Pixel Shader</category>
      <category>Tools</category>
      <category>Walt Ritscher</category>
      <category>WPF</category>
    </item>
  <item>
      <title>WPF Effects Library</title>
      <description><![CDATA[
<p>WPF 3.5 SP1 offers killer graphic&nbsp;capabilities&nbsp;that were&nbsp;demonstrated&nbsp;in the <a shape="rect" href="http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/" shape="rect">
last video with David Teitlebaum</a>.&nbsp; In this video, David has dropped by to help us announce the
<a shape="rect" href="http://www.codeplex.com/wpffx" shape="rect">WPF Pixel Shader Effects Library</a>.&nbsp; The library includes 23 Effects and 26 Transitions and is available with source code at
<a shape="rect" href="http://codeplex.com/wpffx" shape="rect">http://codeplex.com/wpffx</a>.</p>
<p>After shooting the video, we realized we didn't show&nbsp;all of the&nbsp;effects and&nbsp;any of the transitions.&nbsp; To see the library in action check out the
<a shape="rect" href="http://channel9.msdn.com/shows/Continuum/WPFFXDemo/" shape="rect">
WPF Effects Library Demo video</a>.</p>
 <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/pixel+shader/RSS&WT.dl=0&WT.entryid=Entry:RSSView:c073f94536ef4fc78f249deb001d8d77">]]></description>
      <comments>http://channel9.msdn.com/Shows/Continuum/WPFFX</comments>
      <itunes:summary>
WPF 3.5 SP1 offers killer graphic&amp;nbsp;capabilities&amp;nbsp;that were&amp;nbsp;demonstrated&amp;nbsp;in the 
last video with David Teitlebaum.&amp;nbsp; In this video, David has dropped by to help us announce the
WPF Pixel Shader Effects Library.&amp;nbsp; The library includes 23 Effects and 26 Transitions and is available with source code at
http://codeplex.com/wpffx. 
After shooting the video, we realized we didn&#39;t show&amp;nbsp;all of the&amp;nbsp;effects and&amp;nbsp;any of the transitions.&amp;nbsp; To see the library in action check out the

WPF Effects Library Demo video. 
</itunes:summary>
      <itunes:duration>526</itunes:duration>
      <link>http://channel9.msdn.com/Shows/Continuum/WPFFX</link>
      <pubDate>Sat, 04 Oct 2008 22:37:00 GMT</pubDate>
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      <dc:creator>Adam Kinney</dc:creator>
      <itunes:author>Adam Kinney</itunes:author>
      <slash:comments>4</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Shows/Continuum/WPFFX/RSS</wfw:commentRss>
      <category>David Teitlebaum</category>
      <category>Graphics</category>
      <category>HLSL</category>
      <category>Pixel Shader</category>
      <category>WPF</category>
    </item>
  <item>
      <title>WPF Effects Library Demo</title>
      <description><![CDATA[After shooting the&nbsp;<a href="http://channel9.msdn.com/shows/Continuum/WPFFX/">WPF Effects Library&nbsp;interview&nbsp;with David Teitlebaum</a>&nbsp;and realizing we didn't show&nbsp;all of the&nbsp;effects and&nbsp;any of the transitions, we put together this short video.&nbsp; Very little
 dialogue here to distract from the beauty of the Effects and Transitions.&nbsp; Cue the music...
<br>
<br>
Download the WPF&nbsp;Effects Library at <a href="http://codeplex.com/wpffx">http://codeplex.com/wpffx</a>
 <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/pixel+shader/RSS&WT.dl=0&WT.entryid=Entry:RSSView:d36549d252564d939b769deb001d76d4">]]></description>
      <comments>http://channel9.msdn.com/Shows/Continuum/WPFFXDemo</comments>
      <itunes:summary>After shooting the&amp;nbsp;WPF Effects Library&amp;nbsp;interview&amp;nbsp;with David Teitlebaum&amp;nbsp;and realizing we didn&#39;t show&amp;nbsp;all of the&amp;nbsp;effects and&amp;nbsp;any of the transitions, we put together this short video.&amp;nbsp; Very little
 dialogue here to distract from the beauty of the Effects and Transitions.&amp;nbsp; Cue the music...


Download the WPF&amp;nbsp;Effects Library at http://codeplex.com/wpffx
</itunes:summary>
      <itunes:duration>335</itunes:duration>
      <link>http://channel9.msdn.com/Shows/Continuum/WPFFXDemo</link>
      <pubDate>Sat, 04 Oct 2008 22:36:00 GMT</pubDate>
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        <media:content url="mms://mschnlnine.wmod.llnwd.net/a1809/d1/ch9/6/1/1/1/3/4/TCSWPFFXDemo_s_ch9.wmv" expression="full" duration="335" fileSize="204" type="video/x-ms-wmv" medium="video"></media:content>
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      <dc:creator>Adam Kinney</dc:creator>
      <itunes:author>Adam Kinney</itunes:author>
      <slash:comments>8</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Shows/Continuum/WPFFXDemo/RSS</wfw:commentRss>
      <category>Graphics</category>
      <category>HLSL</category>
      <category>Pixel Shader</category>
      <category>Transitions</category>
      <category>WPF</category>
    </item>
  <item>
      <title>WPF Pixel Shader Parts</title>
      <description><![CDATA[
<p><a href="http://blogs.msdn.com/nikola/">Nikola Mihaylov</a>&nbsp;came by the studio to explain what a WPF Pixel Shader really is and the code involved and making one.&nbsp; He has a great post on his blog explaining how to
<a href="http://blogs.msdn.com/nikola/archive/2008/09/04/beginner-s-wpf-pixel-shaders-template-project-samples-light-blobs-twirl-and-other-presentation.aspx">
get started with Pixel Shaders along with a custom VS project template</a> to make it even easier.</p>
<p>In his demonstration Nikola shows off his own effects along with&nbsp;<a href="http://bursjootech.blogspot.com/2008/06/grayscale-effect-pixel-shader-effect-in.html">Anders Bursjöö’s Grayscale Effect</a>&nbsp;and
<a href="http://rakeshravuri.blogspot.com/2008/07/wave-reflection-shader-effect-in-wpf.html">
Rakesh Ravuri's Wave Reflection Effect</a>.</p>
 <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/pixel+shader/RSS&WT.dl=0&WT.entryid=Entry:RSSView:9a8f2ace5eec4e0abf439deb001d86f5">]]></description>
      <comments>http://channel9.msdn.com/Shows/Continuum/PixelShaderParts</comments>
      <itunes:summary>
Nikola Mihaylov&amp;nbsp;came by the studio to explain what a WPF Pixel Shader really is and the code involved and making one.&amp;nbsp; He has a great post on his blog explaining how to

get started with Pixel Shaders along with a custom VS project template to make it even easier. 
In his demonstration Nikola shows off his own effects along with&amp;nbsp;Anders Bursj&#246;&#246;’s Grayscale Effect&amp;nbsp;and

Rakesh Ravuri&#39;s Wave Reflection Effect. 
</itunes:summary>
      <itunes:duration>761</itunes:duration>
      <link>http://channel9.msdn.com/Shows/Continuum/PixelShaderParts</link>
      <pubDate>Fri, 19 Sep 2008 17:29:00 GMT</pubDate>
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      <dc:creator>Adam Kinney</dc:creator>
      <itunes:author>Adam Kinney</itunes:author>
      <slash:comments>5</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Shows/Continuum/PixelShaderParts/RSS</wfw:commentRss>
      <category>HLSL</category>
      <category>Nikola Mihaylov</category>
      <category>Pixel Shader</category>
      <category>WPF</category>
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