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	<title>Channel 9 - Entries tagged with racing games</title>
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      <title>Channel 9 - Entries tagged with racing games</title>
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    <itunes:category text="Technology"></itunes:category>
    <description>Channel 9 keeps you up to date with the latest news and behind the scenes info from Microsoft that developers love to keep up with. From LINQ to SilverLight – Watch videos and hear about all the cool technologies coming and the people behind them.</description>
    <link>http://channel9.msdn.com/Tags/racing+games</link>
    <language>en</language>
    <pubDate>Tue, 21 May 2013 10:15:18 GMT</pubDate>
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      <title>I feel the need... the need for Kineed For Speed</title>
      <description><![CDATA[<p>Friend of the Gallery, Tango Chen, has released, for free, a cool project that lets you play Need for Speed or other racing games with the Kinect</p><h2>Kineed For Speed – Play Need For Speed (Or Other Racing Games) with Kinect</h2><blockquote><p>Kineed For Speed = Kinect &#43; Need For Speed</p><p>It can be used to play PC version of Need For Speed (or other racing games) with Kinect..Just like playing Kinect Joy Ride on Xbox..</p><p><a href="http://files.channel9.msdn.com/wlwimages/f1dda9cc6de74512b7c19f0101402403/image%5B2%5D-206.png" target="_blank"><img title="image" src="http://files.channel9.msdn.com/wlwimages/f1dda9cc6de74512b7c19f0101402403/image_thumb-203.png" alt="image" width="410" height="384" border="0"></a></p><p><strong>How to use</strong><br>Simply Run the KineedForSpeed.exe and a racing game at the same time.. You can play the game with Kinect..</p><p>How to gain control:<br>1. hold hands in gesture like holding a virtual wheel to gain the control.<br>2. lower hands to release the control.</p><p>How to drive:<br>1. Turn left/right by turning the virtual wheel left/right.<br>2. Speed up by putting the virtual wheel forward.<br>3. Slow down by retrieving back the virtual wheel.</p><p>Configurable key mappings:<br>1. Left hand up to trigger Esc key event, which will pause the game.<br>2. Right hand up to trigger Enter key event, which will reset the car.</p><p>You can also set other keys to make it work with other racing games..</p></blockquote><p><strong>Project Information URL:</strong> <a title="http://tangochen.com/blog/?p=564" href="http://tangochen.com/blog/?p=564">http://tangochen.com/blog/?p=564</a></p><p><strong>Project Download URL:</strong> <a href="http://tangochen.com/blog/wp-content/plugins/download-monitor/download.php?id=15">http://tangochen.com/blog/wp-content/plugins/download-monitor/download.php?id=15</a></p><p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/PQvZc9Ka-r4&hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/PQvZc9Ka-r4&hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></p><p>Contact Information:</p><ul><li>Blog: <a title="http://tangochen.com/blog" href="http://tangochen.com/blog">http://tangochen.com/blog</a> </li><li>Twitter: <a href="https://twitter.com/tangochen" target="_blank">@tangochen</a> </li></ul> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/racing+games/RSS&WT.dl=0&WT.entryid=Entry:RSSView:b865e1aa500442608be6a130014084b3">]]></description>
      <comments>http://channel9.msdn.com/coding4fun/kinect/I-feel-the-need-the-need-for-Kineed-For-Speed</comments>
      <itunes:summary>Friend of the Gallery, Tango Chen, has released, for free, a cool project that lets you play Need for Speed or other racing games with the Kinect Kineed For Speed – Play Need For Speed (Or Other Racing Games) with KinectKineed For Speed = Kinect &amp;#43; Need For Speed It can be used to play PC version of Need For Speed (or other racing games) with Kinect..Just like playing Kinect Joy Ride on Xbox..  How to useSimply Run the KineedForSpeed.exe and a racing game at the same time.. You can play the game with Kinect.. How to gain control:1. hold hands in gesture like holding a virtual wheel to gain the control.2. lower hands to release the control. How to drive:1. Turn left/right by turning the virtual wheel left/right.2. Speed up by putting the virtual wheel forward.3. Slow down by retrieving back the virtual wheel. Configurable key mappings:1. Left hand up to trigger Esc key event, which will pause the game.2. Right hand up to trigger Enter key event, which will reset the car. You can also set other keys to make it work with other racing games.. Project Information URL: http://tangochen.com/blog/?p=564 Project Download URL: http://tangochen.com/blog/wp-content/plugins/download-monitor/download.php?id=15  Contact Information: Blog: http://tangochen.com/blog Twitter: @tangochen </itunes:summary>
      <link>http://channel9.msdn.com/coding4fun/kinect/I-feel-the-need-the-need-for-Kineed-For-Speed</link>
      <pubDate>Wed, 26 Dec 2012 14:00:00 GMT</pubDate>
      <guid isPermaLink="false">http://channel9.msdn.com/coding4fun/kinect/I-feel-the-need-the-need-for-Kineed-For-Speed</guid>
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      <dc:creator>Greg Duncan</dc:creator>
      <itunes:author>Greg Duncan</itunes:author>
      <slash:comments>0</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/coding4fun/kinect/I-feel-the-need-the-need-for-Kineed-For-Speed/RSS</wfw:commentRss>
      <category>Coding4Fun</category>
      <category>Kinect</category>
      <category>racing games</category>
      <category>Kinect SDK</category>
    </item>
  <item>
      <title>Torquing it up with TORCS, The Open Racing Car Simulator</title>
      <description><![CDATA[<p>Todays wild Wednesday project comes to us via David Bolton's <a href="http://cplus.about.com/b/2012/08/17/the-next-best-thing-to-racing.htm">The Next Best thing to Racing</a> post.</p><p>Racing, who doesn't like racing (or at least the thought of racing)? Yet, that's just not something the average guy and girl gets to do very often. So what's the next best thing? Racing Sim's of course! And what makes it best&#43;&#43;? Having the source to a racing sim!</p><h2><a href="http://torcs.sourceforge.net/index.php">Welcome to TORCS</a></h2><blockquote><p>This is the official site of TORCS, <strong>The Open Racing Car Simulator</strong>. TORCS is a highly portable multi platform car racing simulation. It is used as ordinary car racing game, as AI racing game and as research platform. It runs on Linux (all architectures, 32 and 64 bit, little and big endian), FreeBSD, OpenSolaris, MacOSX and Windows (32 and 64 bit). The source code of TORCS is licensed under the GPL (&quot;Open Source&quot;). You find more information about the project in the menu bar on the left. If you need help have a look at the <a href="http://torcs.sourceforge.net/index.php?name=Sections&amp;op=viewarticle&amp;artid=30">FAQ</a> first, I added a new <a href="http://torcs.sourceforge.net/index.php?name=Sections&amp;op=viewarticle&amp;artid=30#c6_2">Researchers</a> section. You can contact us on the <a href="http://lists.sf.net/lists/listinfo/torcs-users">torcs-users</a> mailing list (you need to subscribe to use it because of spam).</p><p>There are various sites on the Internet dedicated to TORCS with additional content (cars, tracks, documentation, patches, etc.), you can find them in the &quot;Related Sites&quot; section in the menu on the left. If you are interested in racing visit the sites listed in the Racing section.</p><p>If you need new tracks use <a href="http://trackgen.pierlucalanzi.net/">the online track generator</a>.</p></blockquote><h3><a href="http://torcs.sourceforge.net/index.php?name=Sections&amp;op=viewarticle&amp;artid=1">About TORCS</a></h3><blockquote><p>..</p><p>TORCS features more than 50 different cars, more than 20 tracks, and 50 opponents to race against. Your can steer with a joystick or steering wheel, if the device is supported by your platform. It is also possible to drive with the mouse or the keyboard. Graphic features lighting, smoke, skidmarks and glowing brake disks. The simulation features a simple damage model, collisions, tire and wheel properties (springs, dampers, stiffness, ...), aerodynamics (ground effect, spoilers, ...) and much more. The gameplay allows different types of races from the simple practice session up to the championship. Enjoy racing against your friends in the split screen mode with up to four human players.</p><p>TORCS was initially written by Eric Espié and Christophe Guionneau, substantial parts have been added by other contributors (have a look into the &quot;Credits&quot; section for details). The TORCS source code is licensed under the terms of the GNU General Public License (GPL), most of the artwork is licensed under the Free Art License, have a look into the packages for details about copyright holders and the licensing.</p><p>The next big development goal is an online racing mode.</p></blockquote><h3><a href="http://torcs.sourceforge.net/index.php?name=Sections&amp;op=viewarticle&amp;artid=3">TORCS 1.3.3 Download &amp; Installation</a></h3><blockquote><h4><a name="win32-bin"></a>Binary Installer Package For Windows</h4><ul><li>Download and run <a href="http://sourceforge.net/projects/torcs/files/torcs-win32-bin/1.3.3/torcs_1.3.3_setup.exe/download">torcs_1.3.3_setup.exe</a>. It requires at least an i686 compatible CPU to run. </li></ul></blockquote><p>Sure you can get the binaries and just play the game, but I did mention source?</p><blockquote><h4><a name="linux-src-all-win"></a>For Windows From &quot;all-in-one&quot; Source Package</h4><ol><li>Requires VS 6.0 (tested with sp6) or VS 2008 (tested with sp1). </li><li>Download the source package <a href="http://sourceforge.net/projects/torcs/files/all-in-one/1.3.3/torcs-1.3.3.tar.bz2/download">torcs-1.3.3.tar.bz2</a>. </li><li>Unpack the package with &quot;tar xfvj torcs-1.3.3.tar.bz2&quot; or any application you like, be careful to select a path without whitespaces and other special characters. </li><li>Hint: You can build a release and a debug version side by side, the required step for the debug version is showed in brackets &quot;()&quot;. </li><li>Open a command prompt and cd into the torcs-1.3.3 directory. </li><li>Run setup_win32.bat (setup_win32_debug.bat). </li><li>Run setup_win32-data-from-CVS.bat (setup_win32-data-from-CVS_debug.bat). </li><li>Open the file TORCS.dsw with VS 6.0 or the TORCS.sln with VS 2008. </li><li>Select the TORCS project and the win32-Release (win32-Debug) version. </li><li>Compile the project (0 warnings). </li><li>cd into the &quot;runtime&quot; (&quot;runtimed&quot;) directory. </li><li>Run &quot;wtorcs.exe&quot;. </li></ol></blockquote><p>I grabbed the source (note, it's a 300&#43; MB download and 1.2&#43; GB uncompressed) and followed the above instructions. Now VS 2010 is not mentioned, but that worked for me with only one very minor tweak.</p><p>I was getting an error compiling the Learning.dll.</p><p><a href="http://files.channel9.msdn.com/wlwimages/ae054c0b4d7b402ab1239e6800c0220f/image%5B6%5D-48.png" target="_blank"><img title="image" src="http://files.channel9.msdn.com/wlwimages/ae054c0b4d7b402ab1239e6800c0220f/image_thumb%5B2%5D-65.png" alt="image" width="650" height="134" border="0"></a></p><p>To fix this all I had to do was comment out the message export in the learning.def</p><p><a href="http://files.channel9.msdn.com/wlwimages/ae054c0b4d7b402ab1239e6800c0220f/image%5B9%5D-21.png" target="_blank"><img title="image" src="http://files.channel9.msdn.com/wlwimages/ae054c0b4d7b402ab1239e6800c0220f/image_thumb%5B3%5D-55.png" alt="image" width="215" height="239" border="0"></a></p><p><a href="http://files.channel9.msdn.com/wlwimages/ae054c0b4d7b402ab1239e6800c0220f/image%5B15%5D-20.png" target="_blank"><img title="image" src="http://files.channel9.msdn.com/wlwimages/ae054c0b4d7b402ab1239e6800c0220f/image_thumb%5B5%5D-40.png" alt="image" width="302" height="334" border="0"></a></p><p>Once I did that (make_message was previously commented) everything compiled with no warnings or errors.</p><p><a href="http://files.channel9.msdn.com/wlwimages/ae054c0b4d7b402ab1239e6800c0220f/image%5B18%5D-12.png" target="_blank"><img title="image" src="http://files.channel9.msdn.com/wlwimages/ae054c0b4d7b402ab1239e6800c0220f/image_thumb%5B6%5D-33.png" alt="image" width="638" height="66" border="0"></a></p><p><a href="http://files.channel9.msdn.com/wlwimages/ae054c0b4d7b402ab1239e6800c0220f/image%5B3%5D-62.png" target="_blank"><img title="image" src="http://files.channel9.msdn.com/wlwimages/ae054c0b4d7b402ab1239e6800c0220f/image_thumb%5B1%5D-75.png" alt="image" width="670" height="374" border="0"></a></p><p><a href="http://files.channel9.msdn.com/wlwimages/ae054c0b4d7b402ab1239e6800c0220f/SNAGHTML8734249%5B3%5D.png" target="_blank"><img title="SNAGHTML8734249" src="http://files.channel9.msdn.com/wlwimages/ae054c0b4d7b402ab1239e6800c0220f/SNAGHTML8734249_thumb.png" alt="SNAGHTML8734249" width="530" height="407" border="0"></a></p><p><a href="http://files.channel9.msdn.com/wlwimages/ae054c0b4d7b402ab1239e6800c0220f/SNAGHTML8735858%5B3%5D.png" target="_blank"><img title="SNAGHTML8735858" src="http://files.channel9.msdn.com/wlwimages/ae054c0b4d7b402ab1239e6800c0220f/SNAGHTML8735858_thumb.png" alt="SNAGHTML8735858" width="530" height="407" border="0"></a></p><p><a href="http://files.channel9.msdn.com/wlwimages/ae054c0b4d7b402ab1239e6800c0220f/image%5B25%5D-11.png" target="_blank"><img title="image" src="http://files.channel9.msdn.com/wlwimages/ae054c0b4d7b402ab1239e6800c0220f/image_thumb%5B9%5D-22.png" alt="image" width="543" height="407" border="0"></a></p><p>Here's a snap of the Solution;</p><p><a href="http://files.channel9.msdn.com/wlwimages/ae054c0b4d7b402ab1239e6800c0220f/image%5B22%5D-8.png" target="_blank"><img title="image" src="http://files.channel9.msdn.com/wlwimages/ae054c0b4d7b402ab1239e6800c0220f/image_thumb%5B8%5D-26.png" alt="image" width="237" height="427" border="0"></a></p><p>As you can see, both in the solution and the site, this is not some little, simple, project but a very mature and complex project.</p><p>What, you want more? Well what if I was to tell you that you can also code your own robot/AI drivers?</p><blockquote><h6>4.4.2 Can I develop a robot using Windows?</h6><p>Yes, you can. Here is a rough guide:</p><ul><li>Download the TORCS source and manage to compile and run it. </li><li>Download e. g. the bt robot package, it is a little enhanced version of the robot developed in the tutorial, so there is good documentation available to understand it. </li><li>Copy the sources into a new directory, e. g. when you choose the name &quot;myrobot&quot; create a directory /src/drivers/myrobot. </li><li>Copy all the bt files into the myrobot directory. </li><li>Now rename all &quot;bt*&quot; files into &quot;myrobot*&quot;. </li><li>Edit myrobot.def and also change all bt strings into myrobot. </li><li>The same for myrobot.dsp, .xml, perhaps more, you get the idea. </li><li>Change the &quot;bt&quot; module entry point in myrobot.cpp to &quot;myrobot&quot;, also make the strings for the robots names and description match with those in myrobot.xml. </li><li>Add the myrobot project to TORCS, open the project with vc&#43;&#43; and try to compile it. </li><li>If you want to deploy the files you have to do that manually, create a directory in &quot;runtime&quot; where the other robots are and copy the required files there (myrobot.dll, .xml, setup subdirectories etc.). </li><li>Now TORCS should pick up your robot. </li></ul></blockquote><p>There's more information and tutorials on the wiki too...</p><p>If gaming, sims, racing, AI, cars or c&#43;&#43; are your thing, or your just looking for something different to do, TORCS' rev'ing engine might be music to your ears...</p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/racing+games/RSS&WT.dl=0&WT.entryid=Entry:RSSView:a878d3d705594506b723a0b101126dbc">]]></description>
      <comments>http://channel9.msdn.com/coding4fun/blog/Torquing-it-up-with-TORCS-The-Open-Racing-Car-Simulator</comments>
      <itunes:summary>Todays wild Wednesday project comes to us via David Bolton&#39;s The Next Best thing to Racing post. Racing, who doesn&#39;t like racing (or at least the thought of racing)? Yet, that&#39;s just not something the average guy and girl gets to do very often. So what&#39;s the next best thing? Racing Sim&#39;s of course! And what makes it best&amp;#43;&amp;#43;? Having the source to a racing sim! Welcome to TORCSThis is the official site of TORCS, The Open Racing Car Simulator. TORCS is a highly portable multi platform car racing simulation. It is used as ordinary car racing game, as AI racing game and as research platform. It runs on Linux (all architectures, 32 and 64 bit, little and big endian), FreeBSD, OpenSolaris, MacOSX and Windows (32 and 64 bit). The source code of TORCS is licensed under the GPL (&amp;quot;Open Source&amp;quot;). You find more information about the project in the menu bar on the left. If you need help have a look at the FAQ first, I added a new Researchers section. You can contact us on the torcs-users mailing list (you need to subscribe to use it because of spam). There are various sites on the Internet dedicated to TORCS with additional content (cars, tracks, documentation, patches, etc.), you can find them in the &amp;quot;Related Sites&amp;quot; section in the menu on the left. If you are interested in racing visit the sites listed in the Racing section. If you need new tracks use the online track generator. About TORCS.. TORCS features more than 50 different cars, more than 20 tracks, and 50 opponents to race against. Your can steer with a joystick or steering wheel, if the device is supported by your platform. It is also possible to drive with the mouse or the keyboard. Graphic features lighting, smoke, skidmarks and glowing brake disks. The simulation features a simple damage model, collisions, tire and wheel properties (springs, dampers, stiffness, ...), aerodynamics (ground effect, spoilers, ...) and much more. The gameplay allows different types of races from the simple pract</itunes:summary>
      <link>http://channel9.msdn.com/coding4fun/blog/Torquing-it-up-with-TORCS-The-Open-Racing-Car-Simulator</link>
      <pubDate>Wed, 22 Aug 2012 13:00:00 GMT</pubDate>
      <guid isPermaLink="false">http://channel9.msdn.com/coding4fun/blog/Torquing-it-up-with-TORCS-The-Open-Racing-Car-Simulator</guid>
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      <dc:creator>Greg Duncan</dc:creator>
      <itunes:author>Greg Duncan</itunes:author>
      <slash:comments>0</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/coding4fun/blog/Torquing-it-up-with-TORCS-The-Open-Racing-Car-Simulator/RSS</wfw:commentRss>
      <category>C++</category>
      <category>Coding4Fun</category>
      <category>Game Development</category>
      <category>PC games</category>
      <category>racing games</category>
    </item>
  <item>
      <title>Kinect Joy Ride Offers Whole New Way to Test Drive Cars</title>
      <description><![CDATA[ <p>Microsoft and Chevrolet have <a shape="rect" href="http://www.microsoft.com/Presspass/press/2010/jun10/06-22ChevyVoltPR.mspx?rss_fdn=Press%20Releases" shape="rect">teamed up</a> on a unique advertising campaign for the electric vehicle the Chevy Volt. Using the Xbox 360’s new controller-free system called Kinect (formerly known as Project Natal), users will be able to test drive the Volt in the Kinect-enabled racing game “Kinect Joy Ride.” </p><p>By watching a brief ad for the vehicle, users can unlock the Chevy Volt which can then be used within the Joy Ride game itself, allowing users to virtually “test drive” the car from their living rooms.</p><p>“Kinect allows us to bring the excitement of the showroom to the living rooms of our customers,” says Jim Campbell, U.S. vice president, Chevrolet Marketing. Heck, it might even be more exciting, since most test drives are boring “around-the-block” adventures – certainly nothing like a racing game!&nbsp;&nbsp; </p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/racing+games/RSS&WT.dl=0&WT.entryid=Entry:RSSView:0b7067206c394d59b1249e0e0023fd15">]]></description>
      <comments>http://channel9.msdn.com/Blogs/coolstuff/Kinect-Joy-Ride-Offers-Whole-New-Way-to-Test-Drive-Cars</comments>
      <itunes:summary> Microsoft and Chevrolet have teamed up on a unique advertising campaign for the electric vehicle the Chevy Volt. Using the Xbox 360’s new controller-free system called Kinect (formerly known as Project Natal), users will be able to test drive the Volt in the Kinect-enabled racing game “Kinect Joy Ride.”  By watching a brief ad for the vehicle, users can unlock the Chevy Volt which can then be used within the Joy Ride game itself, allowing users to virtually “test drive” the car from their living rooms. “Kinect allows us to bring the excitement of the showroom to the living rooms of our customers,” says Jim Campbell, U.S. vice president, Chevrolet Marketing. Heck, it might even be more exciting, since most test drives are boring “around-the-block” adventures – certainly nothing like a racing game!&amp;nbsp;&amp;nbsp;  </itunes:summary>
      <link>http://channel9.msdn.com/Blogs/coolstuff/Kinect-Joy-Ride-Offers-Whole-New-Way-to-Test-Drive-Cars</link>
      <pubDate>Wed, 23 Jun 2010 14:33:00 GMT</pubDate>
      <guid isPermaLink="false">http://channel9.msdn.com/Blogs/coolstuff/Kinect-Joy-Ride-Offers-Whole-New-Way-to-Test-Drive-Cars</guid>
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      <dc:creator>Sarah Perez</dc:creator>
      <itunes:author>Sarah Perez</itunes:author>
      <slash:comments>0</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Blogs/coolstuff/Kinect-Joy-Ride-Offers-Whole-New-Way-to-Test-Drive-Cars/RSS</wfw:commentRss>
      <category>project natal</category>
      <category>Xbox 360</category>
      <category>racing</category>
      <category>racing games</category>
      <category>car</category>
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