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	<title>Channel 9 - Entries tagged with TechFest 2011</title>
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    <description>Channel 9 keeps you up to date with the latest news and behind the scenes info from Microsoft that developers love to keep up with. From LINQ to SilverLight – Watch videos and hear about all the cool technologies coming and the people behind them.</description>
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      <title>TechFest 2011: Mirage Blocks</title>
      <description><![CDATA[ <p>This&nbsp;research demonstrates the use of 3-D projection, combined with a Kinect depth camera to capture and display 3-D objects. Any physical object brought into the demo can be instantaneously digitized and viewed in 3-D. For example, we show a simple modeling application in which complex 3-D models can be constructed with just a few wooden blocks by digitizing and adding one block at the time. This setup also can be used in telepresence scenarios, in which what is real on your collaborator’s table is virtual—3-D projected—on yours, and vice versa. This shows how simulating real-world physics behaviors can be used to manipulate virtual 3-D objects. The research uses a 3-D projector with active shutter glasses.</p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/techfest+2011/RSS&WT.dl=0&WT.entryid=Entry:RSSView:1db93b3bb3654538945b9ea2002f7895">]]></description>
      <comments>http://channel9.msdn.com/posts/TechFest-2011-Mirage-Blocks</comments>
      <itunes:summary> This&amp;nbsp;research demonstrates the use of 3-D projection, combined with a Kinect depth camera to capture and display 3-D objects. Any physical object brought into the demo can be instantaneously digitized and viewed in 3-D. For example, we show a simple modeling application in which complex 3-D models can be constructed with just a few wooden blocks by digitizing and adding one block at the time. This setup also can be used in telepresence scenarios, in which what is real on your collaborator’s table is virtual—3-D projected—on yours, and vice versa. This shows how simulating real-world physics behaviors can be used to manipulate virtual 3-D objects. The research uses a 3-D projector with active shutter glasses. </itunes:summary>
      <itunes:duration>506</itunes:duration>
      <link>http://channel9.msdn.com/posts/TechFest-2011-Mirage-Blocks</link>
      <pubDate>Thu, 10 Mar 2011 23:55:47 GMT</pubDate>
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      <dc:creator>Laura Foy</dc:creator>
      <itunes:author>Laura Foy</itunes:author>
      <slash:comments>5</slash:comments>
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      <category>Microsoft Research</category>
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      <category>TechFest 2011</category>
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  <item>
      <title>TechFest 2011: 3D Photo-Realistic Talking Head</title>
      <description><![CDATA[ <p>This&nbsp;research showcases a new, 3-D, photo-real talking head with freely controlled head motions and facial expressions. It extends our prior, high-quality, 2-D, photo-real talking head to 3-D. First, we apply a 2-D-to-3-D reconstruction algorithm frame by frame on a 2-D video to construct a 3-D training database. In training, super-feature vectors consisting of 3-D geometry, texture, and speech are formed to train a statistical, multistreamed, Hidden Markov Model (HMM). The HMM then is used to synthesize both the trajectories of geometric animation and dynamic texture. The 3-D talking head can be animated by the geometric trajectory, while the facial expressions and articulator movements are rendered with dynamic texture sequences. Head motions and facial expression also can be separately controlled by manipulating corresponding parameters. The new 3-D talking head has many useful applications, such as voice agents, telepresence, gaming, and speech-to-speech translation.</p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/techfest+2011/RSS&WT.dl=0&WT.entryid=Entry:RSSView:a92aee0e855e4c5794dc9ea101830ea7">]]></description>
      <comments>http://channel9.msdn.com/posts/TechFest-2011-3D-Photo-Realistic-Talking-Head</comments>
      <itunes:summary> This&amp;nbsp;research showcases a new, 3-D, photo-real talking head with freely controlled head motions and facial expressions. It extends our prior, high-quality, 2-D, photo-real talking head to 3-D. First, we apply a 2-D-to-3-D reconstruction algorithm frame by frame on a 2-D video to construct a 3-D training database. In training, super-feature vectors consisting of 3-D geometry, texture, and speech are formed to train a statistical, multistreamed, Hidden Markov Model (HMM). The HMM then is used to synthesize both the trajectories of geometric animation and dynamic texture. The 3-D talking head can be animated by the geometric trajectory, while the facial expressions and articulator movements are rendered with dynamic texture sequences. Head motions and facial expression also can be separately controlled by manipulating corresponding parameters. The new 3-D talking head has many useful applications, such as voice agents, telepresence, gaming, and speech-to-speech translation. </itunes:summary>
      <itunes:duration>386</itunes:duration>
      <link>http://channel9.msdn.com/posts/TechFest-2011-3D-Photo-Realistic-Talking-Head</link>
      <pubDate>Thu, 10 Mar 2011 02:56:47 GMT</pubDate>
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      <dc:creator>Laura Foy</dc:creator>
      <itunes:author>Laura Foy</itunes:author>
      <slash:comments>4</slash:comments>
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      <category>Microsoft Research</category>
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  <item>
      <title>TechFest 2011: 3D Scanning with a regular camera or phone!</title>
      <description><![CDATA[ <div><span><span>3-D television is creating a huge buzz in the consumer space, but the generation of 3-D content remains a largely professional endeavor. Our research demonstrates an easy-to-use system for creating photorealistic, 3-D-image-based models simply by walking around an object of interest with your phone, still camera, or video camera. The objects might be your custom car or motorcycle, a wedding cake or dress, a rare musical instrument, or a hand-crafted artwork. Our system uses 3-D stereo matching techniques combined with image-based modeling and rendering to create a photorealistic model you can navigate simply by spinning it around on your screen, tablet, or mobile device.</span></span></div><div>&nbsp;</div><div><span><span><a href="http://research.microsoft.com/en-us/events/techfest2011/default.aspx">Click here for a deeper dive and RIN (Rich Interactive Narrative).</a></span></span></div> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/techfest+2011/RSS&WT.dl=0&WT.entryid=Entry:RSSView:bbabd90d318c493cad4c9ea10180b18d">]]></description>
      <comments>http://channel9.msdn.com/posts/TechFest-2011-3D-Scanning-with-a-regular-camera-or-phone</comments>
      <itunes:summary> 3-D television is creating a huge buzz in the consumer space, but the generation of 3-D content remains a largely professional endeavor. Our research demonstrates an easy-to-use system for creating photorealistic, 3-D-image-based models simply by walking around an object of interest with your phone, still camera, or video camera. The objects might be your custom car or motorcycle, a wedding cake or dress, a rare musical instrument, or a hand-crafted artwork. Our system uses 3-D stereo matching techniques combined with image-based modeling and rendering to create a photorealistic model you can navigate simply by spinning it around on your screen, tablet, or mobile device.&amp;nbsp;Click here for a deeper dive and RIN (Rich Interactive Narrative).</itunes:summary>
      <itunes:duration>341</itunes:duration>
      <link>http://channel9.msdn.com/posts/TechFest-2011-3D-Scanning-with-a-regular-camera-or-phone</link>
      <pubDate>Thu, 10 Mar 2011 02:39:35 GMT</pubDate>
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      <dc:creator>Laura Foy</dc:creator>
      <itunes:author>Laura Foy</itunes:author>
      <slash:comments>14</slash:comments>
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      <category>Microsoft Research</category>
      <category>MS Research</category>
      <category>MSR</category>
      <category>TechFest 2011</category>
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  <item>
      <title>TechFest 2011: Facial Recognition in Videos</title>
      <description><![CDATA[ <div><span><span>Face recognition in video is an emerging technology that will have great impact on user experience in fields such as television, gaming, and communication. In the near future, a television or an Xbox will be able to recognize people in the living room, home video will be annotated automatically and become searchable, and TV watchers will be able to get information about an unfamiliar actor, athlete, or singer just by pointing to the person on the screen. Our research showcases the face-recognition technology developed by iLabs. Our technology includes novel algorithms in face detection, recognition, and tracking. The research demonstrates semi-automatic labeling of videos, a novel TV-watching experience using faces in a video as hyperlinks to get more information, and automatic recognition of the person in front of the television, Xbox, or computer.</span></span></div><div>&nbsp;</div><div><span><span><a href="http://research.microsoft.com/en-us/events/techfest2011/default.aspx">Click here for a deeper dive and RIN (Rich Interactive Narrative)</a></span></span></div> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/techfest+2011/RSS&WT.dl=0&WT.entryid=Entry:RSSView:d0871609f4774fcb963e9ea101489fd5">]]></description>
      <comments>http://channel9.msdn.com/posts/TechFest-2011-Facial-Recognition-in-Videos</comments>
      <itunes:summary> Face recognition in video is an emerging technology that will have great impact on user experience in fields such as television, gaming, and communication. In the near future, a television or an Xbox will be able to recognize people in the living room, home video will be annotated automatically and become searchable, and TV watchers will be able to get information about an unfamiliar actor, athlete, or singer just by pointing to the person on the screen. Our research showcases the face-recognition technology developed by iLabs. Our technology includes novel algorithms in face detection, recognition, and tracking. The research demonstrates semi-automatic labeling of videos, a novel TV-watching experience using faces in a video as hyperlinks to get more information, and automatic recognition of the person in front of the television, Xbox, or computer.&amp;nbsp;Click here for a deeper dive and RIN (Rich Interactive Narrative)</itunes:summary>
      <itunes:duration>577</itunes:duration>
      <link>http://channel9.msdn.com/posts/TechFest-2011-Facial-Recognition-in-Videos</link>
      <pubDate>Wed, 09 Mar 2011 22:49:37 GMT</pubDate>
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      <dc:creator>Laura Foy</dc:creator>
      <itunes:author>Laura Foy</itunes:author>
      <slash:comments>8</slash:comments>
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      <category>TechFest</category>
      <category>facial recognition</category>
      <category>TechFest 2011</category>
    </item>
  <item>
      <title>TechFest 2011: Mobile Photography- Capture, process and View</title>
      <description><![CDATA[ <div><span><span>The mobile phone is becoming the most popular consumer camera. While the benefits are quite clear, the mobile scenario presents several challenges. It is not always easy to capture good photos. Image-processing tools can improve photos after capture, but there are few tools tailored to on-phone image manipulation. We present phone-based image enhancement tools that are tightly integrated with cloud services. Heavy computation is off-loaded to the cloud, which enables faster results without impacting the phone’s performance. </span></span></div><div>&nbsp;</div><div><span><span><a href="http://research.microsoft.com/en-us/events/techfest2011/default.aspx">Click here for a deeper dive and the RIN (Rich Interactive Narrative).</a></span></span></div><div>&nbsp;</div> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/techfest+2011/RSS&WT.dl=0&WT.entryid=Entry:RSSView:ba2302e98daf4be498329ea00132de68">]]></description>
      <comments>http://channel9.msdn.com/posts/TechFest-2011-Mobile-Photography-Capture-process-and-View</comments>
      <itunes:summary> The mobile phone is becoming the most popular consumer camera. While the benefits are quite clear, the mobile scenario presents several challenges. It is not always easy to capture good photos. Image-processing tools can improve photos after capture, but there are few tools tailored to on-phone image manipulation. We present phone-based image enhancement tools that are tightly integrated with cloud services. Heavy computation is off-loaded to the cloud, which enables faster results without impacting the phone’s performance. &amp;nbsp;Click here for a deeper dive and the RIN (Rich Interactive Narrative).&amp;nbsp;</itunes:summary>
      <itunes:duration>421</itunes:duration>
      <link>http://channel9.msdn.com/posts/TechFest-2011-Mobile-Photography-Capture-process-and-View</link>
      <pubDate>Tue, 08 Mar 2011 21:38:51 GMT</pubDate>
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      <dc:creator>Laura Foy</dc:creator>
      <itunes:author>Laura Foy</itunes:author>
      <slash:comments>0</slash:comments>
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      <category>Mobile</category>
      <category>Photography</category>
      <category>TechFest</category>
      <category>Windows Phone 7</category>
      <category>WP7</category>
      <category>TechFest 2011</category>
    </item>
  <item>
      <title>TechFest 2011: ShadowDraw</title>
      <description><![CDATA[ <div><span><span>Do you want to be able to sketch or draw better? ShadowDraw is an interactive assistant for freehand drawing. It automatically recognizes want you’re trying to draw and suggests new pen strokes for you to trace. As you draw new strokes, ShadowDraw refines its models in real time and provides new suggestions. ShadowDraw contains a large database of images with objects that a user might want to draw. The edges from any images that match the user’s current drawing are merged and shown as suggested “shadow strokes.” The user then can trace these strokes to improve the drawing. </span></span></div><div>&nbsp;</div><p><a href="http://research.microsoft.com/en-us/events/techfest2011/default.aspx">Click here for some more in depth info and RIN (Rich Interactive Narrative) </a></p><p>&nbsp;</p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/techfest+2011/RSS&WT.dl=0&WT.entryid=Entry:RSSView:0bd3fb45e715438fba8e9ea001224b88">]]></description>
      <comments>http://channel9.msdn.com/posts/TechFest-2011-ShadowDraw</comments>
      <itunes:summary> Do you want to be able to sketch or draw better? ShadowDraw is an interactive assistant for freehand drawing. It automatically recognizes want you’re trying to draw and suggests new pen strokes for you to trace. As you draw new strokes, ShadowDraw refines its models in real time and provides new suggestions. ShadowDraw contains a large database of images with objects that a user might want to draw. The edges from any images that match the user’s current drawing are merged and shown as suggested “shadow strokes.” The user then can trace these strokes to improve the drawing. &amp;nbsp;Click here for some more in depth info and RIN (Rich Interactive Narrative)  &amp;nbsp; </itunes:summary>
      <itunes:duration>345</itunes:duration>
      <link>http://channel9.msdn.com/posts/TechFest-2011-ShadowDraw</link>
      <pubDate>Tue, 08 Mar 2011 19:25:20 GMT</pubDate>
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      <dc:creator>Laura Foy</dc:creator>
      <itunes:author>Laura Foy</itunes:author>
      <slash:comments>6</slash:comments>
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