Coding4Fun BlogMar 12, 2012 at 11:21 AM13
Brian Peek
,
Clint Rutkas
,
Dan Fernandez
and
Jeff Sandquist
Avg Rating: 5
(4)
Earlier this year at Build, we announced a partnership between the Channel 9/Coding4Fun team and Ryan Friedlinghaus, world famous and award winning automotive designer based in Corona, California and star of the Discovery Channel's Velocity network reality TV series, Inside West Coast Customs. …
Join Wade and David each week as they cover Windows Azure. You can follow and interact with the show at @CloudCoverShow. In this episode, Nathan Totten and Glenn Block are joined by Ruben Daniels and Matt Pardee of Cloud9 IDE who talk about how their tool can build and deploy Node.JS…
Mar 07, 2012 at 10:50 AM10
Roger Doherty
and
Aaron Lower
Avg Rating: 4
(6)
This presentation provides an overview of the key improvements in SQL Server 2012 from a developer perspective in the context of Microsoft's overall platform strategy. Roger Doherty Senior Program Manager, Microsoft
In this episode, we kick off our Visual Studio 11 coverage. Jason Zander joins us to celebrate the availability of Visual Studio 11 Beta. Jason shows off and discusses some of his favorite features, including: New IDE ([04:15]) Blend support for HTML ([10:15]) Improved XAML Designer ([13:45])…
Datacenter energy efficiency is a hot topic these days (how to keep thousands of machines cool without consuming too many electrons, etc.), but something that doesn't get quite as much attention in terms of datacenter energy efficiency is the code running on the servers that make up the cloud…
C++ AMP (Accelerated Massive Parallelism) is a small set of open specification language extensions (two of them) and a single library (amp.h) that makes general purpose GPU programming (aka GPGPU) a first class, seamless experience in modern C++. You've been able to experiment with…
C++ AMP (Accelerated Massive Parallelism) is a small set of open specification language extensions (two of them) and a single library (amp.h) that makes general purpose GPU programming (aka GPGPU) a first class, seamless experience in modern C++. You've been able to experiment with…
C++ AMP (Accelerated Massive Parallelism) is a small set of open specification language extensions (two of them) and a single library (amp.h) that makes general purpose GPU programming (aka GPGPU) a first class, seamless experience in modern C++. You've been able to experiment with…
We're back! Sorry for the delay between episodes, but we were busy preparing and then putting on GoingNative 2012, a C++11 conference that you have hopefully heard about It was a blast! Such great speakers. Such great attendees. Huge thanks to all of you who made the journey…
C++ AMP (Accelerated Massive Parallelism) is a small set of open specification language extensions (two of them) and a single library (amp.h) that makes general purpose GPU programming (aka GPGPU) a first class, seamless experience in…