XNA
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NUIverse - Reach out and touch...
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I don't normally blog about projects that don't have source, but this project from Dr. Dave is just cool so I'm making an exception. Plus since it has an extensibility model, I guess that makes it code'able? Kind of? Anyway, it's cool and it's fun... What? NUIverseNUIverse is an application, written… -
ANX.Framework (ANX's not XNA... but kind of)
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Today's "What do we do about our XNA Projects in a Windows Store World" Wednesday post is a project I stumbled on recently and given that there's a good bit of XNA code out there and that people are looking for ways to move it forward and/or reuse it (and that I like the acronym… -
Block out some time to play with the C#, open source, block game engine, Voxeliq
Avg Rating: 4
(2)For the last day of the year, last post of the year, we're NOT doing a top 10. We're NOT doing a Best Of. We're NOT doing a prediction post, a roll-up, year in review, or even a thank you post! Na... Boring... We're about coding right? So how about we wrap up the year highlighting a open source, c#,… -
TWC9: Sharing Code, Cheat Sheets, and Jump Starting!
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This week on Channel 9, Duncan and Rick discuss the week's top developer news, including; [0:49] Sharing Code: Windows 8 and Windows Phone (Matt Hidinger) [2:51] MVP Monday - Connected Apps Made Wicked Easy with Windows Azure Mobile Services (Scott Seely) [5:13] TouchDevelop: The Fast… -
From XNA game to Windows 8
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A walkthrough getting an XNA game to run on Windows 8 – no long theory but concrete examples. Get insights on: How to implement the settings charm How to implement the sharing charm How to deal with file reading and writing, threads, and any other topics which vary… -
XNA and a Windows 8 Store game? MonoGame!
Avg Rating: 5
(2)Today's Modern UI Monday post is a series by Bob Familiar that shows us how we CAN XNA in a Windows 8 Modern UI application, with a little help from MonoGame and SharpDX. Windows 8, XNA and MonoGame - Part 3, Code Migration and Windows 8 Feature Support In Part 1 of this series I introduced you to… -
XNA and Unity3D developers unite! UnityXNA
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You all know I have a soft spot in my heart for XNA. Since it first came out and let me create games for my XBox 360, I've been a fanboy of it. You also know that I'm a fanboy of gaming engines, like Unity3D. So when I saw the two mixed in this proof of concept, a example of running XNA inside of… -
TWC9: Windows 8 & VS 2012 RTM, Writing Test Adapters, FoxIE, HTML5 and more
Avg Rating: 5
(2)This week on Channel 9, Dan and Brian discuss the week's top developer news, including: [0:25] Windows 8 has reached the RTM milestone [Brandon LeBlanc] [1:48] Visual Studio 2012 and .NET 4.5 Complete! (S. Somasegar) [2:34] Introducing HTML & JS Templates for Metro Apps (Caleb… -
Microsoft DevRadio: Why Wait? Develop for Windows 8 Now!
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(3)Abstract: Jerry Nixon welcomes Jake Poznanski and Sam Kaufmann from Random Salad Games as they discuss some of the games and applications they’ve developed for Windows 8.Tune in as they share with us some of their reasons as to why they jumped in early and started developing for Windows 8 as well as… -
What we need is an updated GLEE, No... not that Glee, instead a GLEED2D for XNA 4
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Today's Fun Wednesday is a project I've seen mentioned on a number of game dev blogs and is one that I'd been watching for a while, GLEED2D. The problem is that that version is based on XNA 3.1. So I've watching and hoping to see a XNA 4 version drop. Looks like I wasn't the only one. Via the magic…