Games can go wrong, but they don’t have to stay that way. In this video, Elbert Perez demonstrates how you can find and squash problems in your code with the debugger. Watch, then code along at http://create.msdn.com/education/tutorial/2dgame/creating_enemies. We will be featuring a new XNA Game…
Games are only really games if things bump into one another. In this video, Josh Foss and Elbert Perez show you how and why collision works in both 2D and 3D. Watch, then code along at http://create.msdn.com/education/tutorial/2dgame/collision. We will be featuring a new XNA Game Development video…
Get ready to jump into games! In this video, Charles Cox outlines the game you’ll create, the platforms you can choose from, and the toolset you’ll use. Watch this video, then follow the tutorial at http://create.msdn.com/education/tutorial/2dgame/getting_started. We will be featuring a new…
Dropping graphics and sound into your game is easy. But what are the nuts and boltsbehind it? In this video, Josh Foss and Elbert Perez explain the Content Pipeline. Watch and follow along at http://create.msdn.com/education/tutorial/2dgame/explosions. We will be featuring a new XNA Game…
Playing a game should be a no-brainer. This is where user interface can save the day. In this video, David Thany and Elbert Perez explain how to design great UI on all platforms. Watch and code along at http://create.msdn.com/education/tutorial/2dgame/drawing_user_interface. We will be featuring a…
Creating your first game is just the beginning. In this video, Charles Cox explains where you can go from here, and answers your questions about Marketplace and Xbox LIVE. Watch and learn at http://create.msdn.com/education/tutorial/2dgame/going_further. We will be featuring a new XNA Game…
Speaker: Giuseppe Maggiore In this session we will dive into the most exciting aspects of XNA: 3D graphics and models. We will see how we can create 3D geometry, draw it, apply effects to it and how we can move from simple 3D geometry to complex 3D models. We will also take a closer look at the XNA…
This session, led by Arne Janning and Giuseppe Maggiore, will introduce you in detail on the Windows Phone 7 Application platform (Silverlight) and Game platform (XNA). We'll cover both these platforms at an introductory level, and the session will be divided in two parts: Silverlight platform…
Last year the Coding4Fun/Channel 9 guys asked me to work on a few things for MIX10. One of these items was a way to output a webcam stream to Windows Phone 7 for use with Clint's t-shirt cannon project you may have read about. I figured the easiest way to accomplish this was by using a…
Sean McKenna and Talon Ireland came down to discuss a few things they learned from building Unite in Silverlight on Windows Phone 7. They go over: - Pros/cons of silverlight vs. xna for building simple games…