There was one booth at
TechFest that was constantly jammed with people. Everybody wanted to interview
I'm not quite sure what to call his work. I can think of all sorts of adjectives with which to describe it, but an actual name escapes me.
I will say that I had never seen…
As part of the UK launch of XNA Games Studio Express, Microsoft Games Studio company Rare ran a series of XNA workshops for academia at the Rare offices. I tagged along to get the tour of Rare and discuss game development with workshop organiser and Rare software engineer Nick Burton.I've had some…
On behalf of all of us at Channel 9, sorry about not having any content on Friday, but 2/3 of our city shut down because of a little bit of wind. Most of us woke up Friday morning to discover that, without heat, it's very easy for your house/apartment/condo
to turn into a freezer over night in the…
In Part One of this series, Boyd Multerer told us all about XNA.
Now, in Part Two, Frank Savage shows it all to us.
Frank will talk about XNA from his perspective, deploy an XNA project to an Xbox 360, modify the application, and also give a debugging demonstration.
All of this is done at…
This is the first of a two part series in which we get a look at XNA - the technology that's going to make it significantly easier for devs to code games that run on Windows
and the Xbox 360.
In this first part, we chat with Boyd Multerer about his role in the XNA program. It's some pretty…
Ernie Booth headed over to the Microsoft Gamefest 2006 (http://www.microsoftgamefest.com), a conference for game developers held in Seattle, and interviewed Boyd Multerer and David Weller about the new XNA
platform. Check out http://msdn.microsoft.com/directx/xna/ for more info on XNA itself.
Major Nelson stopped by to hang out with Tina and I in our studios. We laughed, we cried, we got the skinny on Xbox Live. Plus some really great insight on "The Outfit" and make sure you watch the whole thing cuz there's prizes for you!! Yay for prizes!