Listen in as Rob Cameron chats with Andre Vrignaud, Senior Technical Evangelist at Microsoft, about the exciting announcements around the commonalities between XNA and mobile development.Click here to download the Windows Phone 7 ToolkitAbout AndreOzymandias is the Xbox Live gamertag of…
Emily GibsonAug 26, 2010 at 3:21 PM0
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Are you a game developer or want to be a game developer but don't know how to get started? You're in luck! If you're a Microsoft .NET developer interested in developing games for the Windows Phone 7 platform tune in to this show. Dan Waters, an Academic
Evangelist from Microsoft joins…
The XNA team just released a wealth of information on developing for Windows Phone 7. This is the first of 4 releases for this series on WP7 game development by this team. They'll talk about the actual platform, to performance to adding in the final polish
to make your game really…
Emily GibsonAug 17, 2010 at 3:20 PM1
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This session covers using media in your Windows Phone 7 applications and games. Topics include media in XNA overview, displaying pictures, and playing music. The Windows Phone 7 Jump Start video training is for all developers interested in developing applications or games for the new Windows Phone…
Emily GibsonAug 17, 2010 at 3:20 PM2
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This session targets developers interested in marketing their games and applications. Rob and Andy cover the Windows Phone 7 marketplace, registering as a developer, how you get paid for your applications, packaging your applications for the market and publishing them to the marketplace. They…
Emily GibsonAug 17, 2010 at 3:20 PM4
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This session covers server-initiated communications, enabling background scenarios, preserving battery life and the user experience, as well as learning how to prevent polling for updates. Beginning with Start Tiles 101, you’ll work through types of notification, notification data flow, cloud…
Emily GibsonAug 17, 2010 at 3:20 PM3
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This session goes through the Windows Phone execution model in terms of Launchers and Choosers. Learn how to effectively managing tombstoning with Launchers and Choosers. We cover types of Launchers and Choosers as well as programming them.The Windows Phone 7 Jump Start video training is for all…
Emily GibsonAug 17, 2010 at 3:19 PM2
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This important session covers what you as a developer need to include in your application development process in order to get your application through the marketplace certification process. It covers how applications work in the Windows Phone environment, the application lifecycle, lifecycle events…
Emily GibsonAug 17, 2010 at 3:19 PM2
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This session covers how to get your phone application to persist data so that you can avoid inappropriate tombstoning. It covers topics such as loading and storing data, application settings and saving data in settings, serialization and threads all supported again with demos and scripts.The…
Emily GibsonAug 17, 2010 at 3:18 PM1
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This session on building XNA for games covers managing voices and XNA sounds in Silverlight. Rob and Andy then move on to Touch Input in XNA by covering the topics of getting inputs, iterating through inputs, and creating flicks.The Windows Phone 7 Jump Start video training is for all developers…