MSDN Radio: XNA and Windows Phone 7 Series with Michael Klucher
- Posted: Apr 20, 2010 at 9:12 AM
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With the recent announcements about the developer environment for Windows Phone we have the opportunity to talk with the product team about how Microsoft XNA fits into the picture. Michael Klucher has been a champion of the XNA framework and how it can
be used to build creative solutions.
MSDN Radio is a weekly Developer talk-show that helps answer your questions about the latest Microsoft news, solutions, and technologies. We dive into the challenges of deciphering today’s technology stack. To register for upcoming show go to www.MSDNRadio.com.
Host and Guest: Mike Benkovich, Senior Developer Evangelist, and Michael Klucher, Lead Program Manager, Microsoft Corporation
Mike Benkovich delivers technical presentations around the U.S. as a developer tools evangelist on the MSDN team at Microsoft. He has worked in a variety of professional roles, including architect, project manager, developer, and technical writer.
Michael Klucher works as a Lead Program Manager for the XNA Development Platform team. Working on XNA Game Studio since its initial inception, Michael has been involved with the design of many feature areas such as the XNA Framework Content Pipeline, XNA Game Studio Connect on the Xbox 360, and most recently the work to bring XNA Game Studio to the Zune platform.
MSDN Radio is a weekly Developer talk-show that helps answer your questions about the latest Microsoft news, solutions, and technologies. We dive into the challenges of deciphering today’s technology stack. To register for upcoming show go to www.MSDNRadio.com.
Host and Guest: Mike Benkovich, Senior Developer Evangelist, and Michael Klucher, Lead Program Manager, Microsoft Corporation
Mike Benkovich delivers technical presentations around the U.S. as a developer tools evangelist on the MSDN team at Microsoft. He has worked in a variety of professional roles, including architect, project manager, developer, and technical writer.
Michael Klucher works as a Lead Program Manager for the XNA Development Platform team. Working on XNA Game Studio since its initial inception, Michael has been involved with the design of many feature areas such as the XNA Framework Content Pipeline, XNA Game Studio Connect on the Xbox 360, and most recently the work to bring XNA Game Studio to the Zune platform.
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