How Movies and Games are Made With Motion Capture at Motus - Part 2
- Posted: Jun 16, 2008 at 6:17 AM
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Kirk Evans talks with
Motus Digital. Motus is a motion capture studio in Plano, Texas. In
Motion Capture with Motus - Part 1, we learned about the infrared cameras and how the raw data is captured and processed on Windows 64 bit machines. In this episode, we focus on how the raw data is processed at real-time into animations, and how the post-processing
and key-framing is done to create an actual cartoon. Something that the guys from Motus reiterated several times... they are successful because they run the 64 bit Windows platform, giving them the performance that they need for high-end graphics processing
in real time.
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