TechFest 2010: Project Gustav
- Posted: Mar 02, 2010 at 10:50 AM
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Adding the shadow of the brush gives it a much more realistic feel and the brush stiffness control is nice too.
I was so impressed with this demo- blows away from any other painting applications I've seen.
"It's all about me anyway. That's a wrap" ... nice
Pretty awesome stuff. Would be cool to see something like this come to fruition on a certain two screened tablet MS is supposedly working on.
Oh...... so want to get this baby, but, I need to take art class first. I can't draw LOL.
I see that fan brush and immediately want to paint happy little trees.
Or happy litle clouds
I wonder if there's "liquid white" in one of the tool palette's?
I'm sure I'm missing something here... apart from the 3D paint brush cursor, what in this application isn't already available in Corel Painter? Paper texture, blending paints on the canvas, brush shapes... Pretty sure I've seen all that in at least Painter 9 or 10. What am I missing that makes this so amazing?
That one gets a thumb up for sure. Very nice and well-thought work.
Wow... please, incupate this in an Expression tool, like Expression Design ! And generates nice vectorial XAML
Ok, I am a dreamer, but yesterday, I just saw a designer ditching Illustrator in favor of Expression Design over transparent gradient effects.
Now I do think everything is possible.
I'm interested to know what's going on behind the paint mixing happening on canvas. Does it have any depth or is it all just flat raster effects? Can you start a new layer to simulate the layer underneath having dried, but still gain interference from the brushstrokes underneath? I'll grant that a paint program is no doubt an order of magnitude more complex (considering not only the number of objects deforming the surface's mesh at one time but the added complication of hue transformation), but if Sega Rally Revo on the XBOX 360 can record all the deformations to the track throughout an entire race from every car tire driving on it, then can't something similar be happening on the mighty PC?
Also, when do we get to use transparent paints and|or metallic paints with variable specularity? I guess the transparent|transluscent side is summed up in Laura's question about watercolours, but I've been keen to see specularity play a role since the early '90s when I first encountered digital paint programs. It's just one (well perhaps two to be effective) more channel to add, really, so why is no one doing it? With today's graphics cards, we can rotate images arbitrarily onscreen, and it would be great to watch light change across the surface of the image.
Alternately, you could rig up webcam|lightmap array support and have the environment in front of the monitor reflected in the shiny parts of the image, deforming to the topography of the brush strokes. This way you could either rig up head tracking (I mean, you've got Johnny Lee. You've no excuse for not having exposure to the idea.) or simply have the image onscreen be affected to the same degree as all physical objects in the room when you change the room's physical lighting or orientation of the display.
I am just so sold on this idea and it's frustrating that people aren't doing anything with it when it's been technically possible for years now (albeit on a less fine grain detail level than is possible today).
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