Inside Windows 7: Animation Manager Deep Dive and Tutorial
- Posted: May 08, 2009 at 7:01 AM
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- 4 Comments
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Smooth animations are fundamental to many graphical UI applications. Windows 7 introduces a native animation framework for managing the scheduling and execution of animations. The animation framework supplies a library of useful mathematical functions for specifying behavior over time and lets developers provide their own behavior functions. The framework supports sophisticated resolution of conflicts when multiple animations attempt to manipulate the same value simultaneously. An application can specify that one animation must be completed before another can begin and can force completion within a set time. The new framework also helps animations determine appropriate durations.
Watch Paul Kwiatkowski and Paul Gildea as they explain the programming model of the Windows Animation Manager and walk though some code demos that showcase the power of the Animation platform.
This is the second video in a series of videos about the Windows Animation Manager. The first video was Windows Scenic Animation Overview. Since then, we dropped “Scenic” from the name.
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http://braid-game.com/news/?p=455
(Here’s a direct download link).
On a technical note I notice that Windows 7 RC1 does not contain some of the latest DirectX9 files i.e. from March 2009 such as X3DAudio1_6.dll and XACT3 files. It would be nice if when Windows 7 is released that it includes all DirectX 9 files and that there will be no more changes to DirectX9 after that. So that someone buying Windows 7 from the shop will know it will play all DirectX9 games without having to download the DirectX9 runtime.
This will be availble on Windows 7. It will also be on Windows Vista via an update that should be available some time after Windows 7's general availability. A beta of the Windows Vista update will be available soon to MSDN subscribers.
Martyn Lovell
Development Lead
Windows UI Platform
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