Windows 7 Graphics Architecture Overview - Part 3
- Posted: May 05, 2009 at 8:34 AM
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Windows 7 includes many new updates and improvements to the Graphics stack, including a new set of APIs for 2D graphics and writing text. Among the improvements are a major reduction in memory consumption by the DWM and new more efficient ways to combine the different available APIs. Join David Blythe, a senior architect in the Desktop and Graphics team, and Yochay Kiriaty, Technical Evangelist for a quick tour of Windows 7 Graphics architecture, its different components, and how they affect and improve the user experience in Windows 7. Discover what’s new in Windows 7 Graphics and how developer can tap into the new APIs.
This is the first of three overview videos and the first in a long series of videos about Windows 7 Graphics.
You can find additional information about Windows 7 Graphics in the:
· Developer for Windows MSDN page
· E7 blog post Engineering Windows 7 Graphics Performance
· PDC session recordings:
· Windows 7: Writing Your Application to Shine on Modern Graphics Hardware (PDC)
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I will be great if channel 9 posts in much detail about each of the several components david explained in more detail please
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