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	<title>Comment Feed for Channel 9 - Fall Fury, the PDF!</title>
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		<title>Channel 9 - Fall Fury, the PDF!</title>
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	<description>You&#39;ve all see the recent Coding4Fun articles on the Fall Fury project, right? What? No? (Well of course I know YOU have, but maybe there&#39;s a few other haven&#39;t...) What is Fall Fury anyway? FallFury is a 2D platformer in which the player controls a falling bear, trying to avoid obstacles, dodge missiles, and destroy monsters as the bear falls. The project incorporates several of the new Windows 8 APIs, including the accelerometer and touch as well as integrations with core OS capabilities such as settings and share charms. Additionally, the project leverages the most exacting addition to the Visual Studio development environment—hybrid application development with XAML, C&amp;#43;&amp;#43;, and DirectX. Here&#39;s the Table of Contents for the entire series; Fall Fury: Part 1 - Introduction Fall Fury: Part 2 - Shaders Fall Fury: Part 3 - Basic Rendering and Movement Fall Fury: Part 4 - XAML Interop Fall Fury: Part 5 - Creating Levels Fall Fury: Part 6 - Rendering Level Elements Fall Fury: Part 7 - Animations Fall Fury: Part 8 - Element Interaction Fall Fury: Part 9 - Particle System Fall Fury: Part 10 - Charms Fall Fury: Part 11 - Hardware Testing &amp;amp; Debugging Fall Fury: Part 12 - Conclusions There&#39;s videos, code explications, stuff to download, all there... But 12 posts can be allot to click through, especially if you want something printable or readable offline. Wouldn&#39;t it be great if all this content were available in a single PDF? Fall Fury, the PDF That&#39;s right! All 12 posts in the series are now available in a nicely formatted 131 page PDF! Download and get your Teddy&#39;s on! (Wait... that doesn&#39;t sound right... um... err... um...&amp;nbsp;  </description>
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	<pubDate>Wed, 19 Jun 2013 06:43:33 GMT</pubDate>
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	<item>
		<title>Re: Fall Fury, the PDF!</title>
		<description>
			<![CDATA[<p>Thank you so much for compiling the single PDF, greatly appreciated. Top series this, more epic native adventures please!</p><p>posted by tomkirbygreen</p>]]>
		</description>
		<link>http://channel9.msdn.com/coding4fun/blog/Fall-Fury-the-PDF#c634957582047005153</link>
		<pubDate>Wed, 06 Feb 2013 14:36:44 GMT</pubDate>
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		<dc:creator>tomkirbygreen</dc:creator>
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	<item>
		<title>Re: Fall Fury, the PDF!</title>
		<description>
			<![CDATA[<p>can't I give this 6 stars?</p><p>posted by brianbec</p>]]>
		</description>
		<link>http://channel9.msdn.com/coding4fun/blog/Fall-Fury-the-PDF#c634957596651011080</link>
		<pubDate>Wed, 06 Feb 2013 15:01:05 GMT</pubDate>
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		<dc:creator>brianbec</dc:creator>
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	<item>
		<title>Re: Fall Fury, the PDF!</title>
		<description>
			<![CDATA[<p>Full credit for compiling the PDF goes to <a href="http://twitter.com/BrianPeek">@BrianPeek </a><img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-1.gif?v=c9' alt='Smiley' /></p><p>posted by DennisDel</p>]]>
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		<link>http://channel9.msdn.com/coding4fun/blog/Fall-Fury-the-PDF#c634957782919308004</link>
		<pubDate>Wed, 06 Feb 2013 20:11:31 GMT</pubDate>
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		<dc:creator>DennisDel</dc:creator>
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	<item>
		<title>Re: Fall Fury, the PDF!</title>
		<description>
			<![CDATA[<p>Great work! Can't wait to read it <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-1.gif?v=c9' alt='Smiley' /></p><p>posted by t53na</p>]]>
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		<link>http://channel9.msdn.com/coding4fun/blog/Fall-Fury-the-PDF#c634958567070404839</link>
		<pubDate>Thu, 07 Feb 2013 17:58:27 GMT</pubDate>
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		<dc:creator>t53na</dc:creator>
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		<title>Re: Fall Fury, the PDF!</title>
		<description>
			<![CDATA[<p>Great!&nbsp;</p><p>posted by AlifyZ</p>]]>
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		<link>http://channel9.msdn.com/coding4fun/blog/Fall-Fury-the-PDF#c634959245446765490</link>
		<pubDate>Fri, 08 Feb 2013 12:49:04 GMT</pubDate>
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		<dc:creator>AlifyZ</dc:creator>
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		<title>Re: Fall Fury, the PDF!</title>
		<description>
			<![CDATA[Merci beaucoup.<br>Ce jeu est trop bien ,serait possible de faire un jeu avec beaucoup moins de code &#59; un jeu un peu plus simple.<br>Encore bravo pour votre jeu et ses explication sous forme de pdf.<br>Je ne suis qu&#39;un simple  programmeur amateur.<br>Cordialement.<p>posted by Roudoudou</p>]]>
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		<link>http://channel9.msdn.com/coding4fun/blog/Fall-Fury-the-PDF#c634959378689724220</link>
		<pubDate>Fri, 08 Feb 2013 16:31:08 GMT</pubDate>
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		<dc:creator>Roudoudou</dc:creator>
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		<title>Re: Fall Fury, the PDF!</title>
		<description>
			<![CDATA[<p>@<a href="/coding4fun/blog/Fall-Fury-the-PDF#c634959378689724220?areaType=Blogs&amp;areaName=Coding4FunBlog">Roudoudou</a>:Thank you! The game is this big code-wise because of many &quot;raw&quot; feature implementations, such as the rendering stack. For the most part, you can reuse game components that are included in FallFury in much smaller projects.</p><p>posted by DennisDel</p>]]>
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		<link>http://channel9.msdn.com/coding4fun/blog/Fall-Fury-the-PDF#c634959513142660047</link>
		<pubDate>Fri, 08 Feb 2013 20:15:14 GMT</pubDate>
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		<dc:creator>DennisDel</dc:creator>
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