Go directly to... dx.h, a modern C++ library for DirectX dev

Today's project by Kenny Kerr is for the DirectX C++ crew out there. If you're C++ coding in the Direct2D, Direct3D, DXGI, DirectWrite, the Windows Imaging Component (WIC), and the Windows Animation Manager (WAM) space, this project is one you're going to want to check out. Now.

dx.h - A modern C++ library for DirectX programming

dx.h is a modern C++ library that aims to simplify DirectX-related development in C++.

It focuses on Direct2D but also includes support for Direct3D, DXGI, DirectWrite, the Windows Imaging Component (WIC), and the Windows Animation Manager (WAM).
dx.h is compatible with Windows 7, Windows 8 (both desktop and Windows Store projects), and Windows Phone 8. The Direct2D 1.0 subset should even work on Windows Vista.

For in-depth Direct2D training, please check out Direct2D Fundamentals. For a crash course in DirectX programming, and even more Direct2D training, check out Direct2D Fundamentals – Part 2.

dx.h was created by Kenny Kerr.

There's no carebear here, no doc's beyond the code, no diagrams, no Solutions, no help files, no compiled downloads, just code, code, code (and in the end, that's all you really need, right?)

Source

image

SNAGHTML6190e13

If you're a C++ DirectX'er you're probably not even gotten this far down the post have you? You're already check out the code, aren't you?  Smiley

Tags:

Follow the Discussion

Comments Closed

Comments have been closed since this content was published more than 30 days ago, but if you'd like to continue the conversation, please create a new thread in our Forums,
or Contact Us and let us know.