MJPEG Decoder v1.2 - Now with WinRT, Windows Phone 8 support and samples too
- Posted: Nov 26, 2012 at 6:00 AM
- 9,595 Views
- 1 Comment
Loading User Information from Channel 9
Something went wrong getting user information from Channel 9
Loading User Information from MSDN
Something went wrong getting user information from MSDN
Loading Visual Studio Achievements
Something went wrong getting the Visual Studio Achievements
Brian Peek let me know that his project MJPEG Decoder has hit a cool milestone in that it now supports both Windows Phone 8 and WinRT (x86 & ARM). So if you're looking to build an app that decodes MJPEG for a Surface RT or WP8 device, say an app that provides cool touch based security camera features, then this is a library you're going to want to check out...
- Added support for WinRT (ARM and x86/x64)
- Added support for Windows Phone 8
- Added Error event to catch connection exceptions (thanks to Mirek Czerwinski for the idea)
- Note that the XNA and WP7 assemblies remain at v1.1 and do not contain this addition
- Sample for Windows Phone 8 in C#/XAML (in source code repository)
Library to decode MJPEG streams. Sample code showing usage is included with the distribution. For more information, see the full Coding4Fun Article.
Last year the Coding4Fun/Channel 9 guys asked me to work on a few things for MIX10. One of these items was a way to output a webcam stream to Windows Phone 7 for use with Clint's t-shirt cannon project you may have read about. I figured the easiest way to accomplish this was by using a network/IP camera capable of sending a Motion-JPEG stream, which can be easily decoded and displayed that can display a JPEG image. Thus, this library was born.
It has gone through quite a few changes and I have expanded it to easily display MJPEG streams on a variety of platforms. The developer just references the assembly appropriate to their platform, adds a few lines of code, and away it goes
Here's a snap of the Solution;
One important to note and that Brain mentions in the article, if you want to play with the test apps, you're going to need a MJPEG video source (which kind of makes sense, doesn't it?). If you've got one, then all you need to do is plug in the URI into the test apps, which as you can see there's a bunch, and off you go...