OGRE you ready to build Windows 8.1 games?
- Posted: Mar 26, 2014 at 6:00 AM
- 10,878 Views
- 2 Comments
Loading User Information from Channel 9
Something went wrong getting user information from Channel 9
Loading User Information from MSDN
Something went wrong getting user information from MSDN
Loading Visual Studio Achievements
Something went wrong getting the Visual Studio Achievements
Today's Windows Wednesday is in homage to last week's GDC and next week's Build conference, in short building games on Windows 8.1.
Michael H.C. Cummings provides us a great getting started guide for build Win 8.1 games with OGRE (Object-Oriented Graphics Rendering Engine). He takes from step 0, getting the tools, to compiling OGRE all the way to building your first hello world'ish Windows 8.1 App.
Does OGRE sound familiar? Yep, we highlighted OGRE last year, There's an Ogre in my Metro... But allot has happened since then...
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. In recent releases OGRE has added support for Windows 8.1 and Windows Phone 8. Since the support is fairly new, getting OGRE ready for building games for these platforms can be a little tricksy, this guide is intended to reduce the friction of getting a game started using OGRE.
By following this guide, you will be able to start building your next game targeting the Windows 8.1. A follow-up article will cover Windows Phone 8. The best method for using OGRE is to build it from source and then build your projects on top of that build. A primary benefit of compiling from source is that you can keep updated with the latest bug fixes. This also allows you to step into the OGRE source while debugging, if you need to, in order to solve the trickier rendering problems.
As this guide is targeting Windows 8.1, you’ll need to have a working installation of Windows 8.1 and Visual Studio 2013 . If you are using the Express editions of Visual Studio, make sure you are using the Visual Studio Express for Windows 8, and not Visual Studio Express for Desktop.
To get started you’ll need to have a couple of additional pieces of software installed. These will allow you to download and configure the OGRE source tree to compile for Windows 8.1. use the links below to download and install the additional software.
Prepare a sandbox environment ...
Building the Dependencies ...
Building OGRE ...
Creating a Test Application ...
Creating the OGRE App ...
Wrapping it up
In this article we accomplished the goal of getting a sample application configured to use the OGRE library to render a model on the screen in a Windows Store App. To accomplish this amazing feat we had to first compile the OGRE dependencies, then compile OGRE itself. Finally we created an App to display the OGRE model.