Charlie Calvert has created great post covering the
XNA Role Playing Game Starter Kit from the XNA team.
Charlie talks about the tile engine and the quest engine. The tile engine supports several layers to create a complex final level. The first layer allows you to define a basic landscape or…
just released a Facebo ok client library to help make it easier for everyone to create some interesting applications. The SDK is broken into a few core DLLs, each serving a core purpose. You can download the SDK from
Download the SDK.
Facebook.dll: This is the main assembly that will…
Nope, it stands for structured actually. But if you are a bit afraid of SQL, MSDev.com has
20 how-to videos about SQL Server 2008 Express! This series of short how-to-videos will touch on SQL Server Express 2008 features such as: how to backup a SQL Express database,
how to backup a remote SQL…
Have you hated how WPF has blurry text depending on what happens? Well, .Net 4.0 and WPF 4.0 fixes that. If you try out a version after Visual Studio 2010 beta 2, you can use these fixes as well. The MSDN
Text blog outlines how to fix your text and the why / how of some of the blurriness. A…
at the Visual Basic blog,
Matt Gertz has a great post on hidden effects with loops on stuff you may not realize. He talks about how looping backwards versus forwards depending on the situation will drastically simplify your code or if you're looping and using the array.Count how
You guys want to try out the newest and greatest Visual Studio Express? The Visual Studio team just released VS 2010 Beta 2 for everyone to try out. It should be out in March, 2010 for the full version as well.
In this episode of the
Coding4Fun Show, Brian Peek interviews
Jeremiah Morrill who has written
WPF MediaKit, an amazing library to quickly build DirectShow and MediaFoundation media player controls in WPF. It's amazingly powerful and, as a developer, can be used with just a few lines of XAML. …
for some XNA help? Shawn Hargreaves's blog has a bunch of answers questions like anisotropic filtering, mipmapping, and texture filtering.
If you're not sure what mipmapping is, it is precalculating a copy of an image that is smaller than the original. This way you control the rendering…
Simon Hoade liked how Windows had 3D photo stacks and wanted to recreate the effect.
He shows how he used threads and calling WPF code from a web server without actually having a WPF application!
He mentioned he used two tutorials also that helped aid him.…
Rick Barraza has 3 amazing examples in Silverlight.
This example shows how to use pixel shader displacement with line drawing to create some amazing effects.
Rick talks about how to do dynamic visuals, why they matter. Vector Fields
This example shows how to…