Want to see how to do some neat stuff on the Zune HD?
Development Prerequisites (install in this order):
Visual Studio (non-express) or Visual C# 2008 Express (download)
XNA Game Studio 3.1 (download)
XNA Game Studio Zune Extensions (download)
Dan waters is also blogging about creating a…
Dave Cook has created an interesting
write up on the Netflix API. Netflix has a web service API model so you do need an internet connection to leverage this.
He currently has 4 articles from the simple to the complex.
Accessing the Title Catalog
Accessing Subscriber Account…
As popfly is getting shut down August 31st, they released the game engine under the Ms-Pl. If you used the
Popfly Game Downloader we released a few weeks back to grab your games, there's also instructions on how to crack them open and grab the data files. Which means you may be able
Damien Guard has created a nice little
cheat sheet for LINQ 2 SQL. Damien even went the extra yard and put it in both VB.Net and C# since the syntax is slightly different for each.
If you haven't tried LINQ2SQL, it is pretty powerful. Stuff that typically would have been a bit more complex…
GeoFrameworks and Jon Person released their GPS Framework for .NET on CodePlex! The really nice thing about this framework is it works with both the full blown .NET Framework and the Compact Framework. If you're developing for a Windows Mobile, embedded,
laptop or desktop computer, it should…
Brian Peek interviews Arian Kulp for the Coding4Fun Show on Coding4Fun TV! Brian chats about our
MEF Utility Runner application.
You'll see us at C4F leveraging the MEF Utility Runner framework more in upcoming articles.
I came across Habib Heydarian's blog and he has one of the coolest tips I've seen in a while with debugging.
Habib shows how to debug an application without actually running it.
He uses the Immediate Window (Debug –> Windows –> Immediate Window) to actually create an instance of the Window…
I came across
this from Miguel de Icaza's twitter feed, Christopher Park designing an AI with c# and LINQ. Currently it is a 4 part series, each is an interesting read into what exactly goes into an artificial intelligence
Queries and Code
Brian Peek has updated his
WiiMote library to 1.8b1 with freshly added support for the MotionPlus add-on.
Taiko Drum Master's TaTaCon drum controller supported (Dean Herbert) Bare-bones Wii MotionPlus support (wiibrew.org, testing by Tyler Tolley)
WiimoteTest UI changed to add MotionPlus…
Brian Peek, of wiimote fame, gave a talk to the Facebook .NET Programmers Group and had it recorded. The talk is about creating a clone of Space Invaders called Alien Attack in XNA Game Studio 3.0. If you want
even greater detail, this is the
first chapter in the Coding4Fun book.