Louis Ingenthron has created a XNA clone of everyone's (well, my favorite) xbox 360 game, Rock Band, called Unsigned. I'm not sure yet if it works with the microphone or drums but it is only a matter
of time. I'm impressed how close the user interface elements are to the Rock Band…
Over at Popular Science, they've created a neat little project for people on the go,
an electronic Post-It note system.
With about $175 worth of parts and a day's worth of spare time, you'll be able to create one of these wonder machines.
carrier board (SparkFun…
Due to a special election, a new congressman was put into office. Now, normally, I shrug my shoulders and not care. However,
Democratic Representative Bill Foster from Illinois has some skills. Foster is a physicist and can do something most computer programmer can't, he can code…
I had the opportunity to attend MIX '08 this year and I got to see Deep Zoom in action in Silverlight 2.0. Some of you may know Deep Zoom by its old name, Seadragon, however, it is a new beast.
Scott Hanselman goes into detail on how to create a Deep Zoom project in Silverlight and a real…
Toni did something most people wouldn't have. He programmed
Guitar Hero in his Commodore 64, which he calls Shredz64.
Here are a few of the features:
The ability to play (many) SID files, including ones added by the player. The ability to edit "notes" (the buttons that scroll…
at SOA pit stop, they found a very interesting find that I didn't even know existed. Some hidden
Zune API's you can develop against.
They mention there are a few objects you can get to.
ZuneLibrary ZuneQueryList ZuneQueryItem
Which lets you do stuff like
RobotTurk is a system that was developed with the Istanbul Municipality and Microsoft that helps provide live video to disaster struck regions. Using unmanned aerial helicopters equipped with an eBox computer running Microsoft Robotic Studio, one can get
a live stream along with exact…
Thomas Stockwell created one of my favorite games,
Tetris, in Visual Basic with a multiplayer aspect to it. Thomas talks about collision detection, animations, what happens when a line is completed, along with a few other points.
I think this would be a wonder project to port so it can work…
done minimal WPF work myself due to lack of time, I found an interesting thing on
Rudi Grobler's post regarding the Wiimote and WPF.
Rudi points out that with WPF, you can bind by implementing the INotifyPropertyChanged interface. When a property changes, the UI updates too. …