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The Coding4Fun Blog is where we post all the interesting bits of news we find.
Portable is as portable does... Maximizing code reuse via the magic of the Portable Class Library
Avg Rating: 0Today's Modern UI Monday project and post from Alnur Ismail provides some great guidance and information on to increase your code's portability across many of the Microsoft development platforms. With the number of platforms growing, the more code we can reuse, via a binary library, the better,…
Torquing it up with TORCS, The Open Racing Car Simulator
Avg Rating: 0Todays wild Wednesday project comes to us via David Bolton's The Next Best thing to Racing post. Racing, who doesn't like racing (or at least the thought of racing)? Yet, that's just not something the average guy and girl gets to do very often. So what's the next best thing? Racing Sim's of course!…
.Net Micro Framework v4.2 now available for Netduino
Avg Rating: 0We're going to do a two-fer today. Our first Hardware Friday post is a quick notice from Chris Walker about one of the blog's favorite frameworks, the .Net Micro Framework, on one of the blog's favorite hardware platforms, the Netduino... Announcing: .NET MF 4.2 upgrade for all Netduino hardwareI'm…
Chris gets us started with the Netduino
Avg Rating: 5(1)Our second Hardware Friday post is, oddly enough, related to our first post, .Net Micro Framework v4.2 now available for Netduino. Who better to tell us how to get started with Netduino and the .Net Micro Framework than the man behind it, Chris Walker? Getting Started with NetduinoXNA and a Windows 8 Store game? MonoGame!
Avg Rating: 5(2)Today's Modern UI Monday post is a series by Bob Familiar that shows us how we CAN XNA in a Windows 8 Modern UI application, with a little help from MonoGame and SharpDX. Windows 8, XNA and MonoGame - Part 3, Code Migration and Windows 8 Feature Support In Part 1 of this series I introduced you to…Adding a little loot randomness with the Random Distribution System (RDS) Library
Avg Rating: 0Today's project from Mike Barthold is one that will be of interest to those thinking about writing a game. His two articles go into some good depth on providing random loot, monsters and maps... I mean who doesn't like loot! Loot-Tables, Random Maps and Monsters - Part IThis is something that ran…"Gadgetab – the Gadgeteer Tablet"
Avg Rating: 0Today's Hardware Friday project from Ian Lee, Sr. is one that's not our usual kind of hardware project, it's hardware as in real hardware... With all the recent talk of tablets, well how could we let this go bye without a mention? Gadgetab – the Gadgeteer TabletThis story… …begins a couple years ago…Getting physical Windows 8 Modern UI XAML with the Physics Helper XAML
Avg Rating: 5(2)Today's Mobile/Modern UI Monday project from Andy Beaulieu is in an area that I just can't get enough of, Physics in our app's. This project not only brings us a Physics Helper, but one for XAML and works in three of the major XAML platforms, Windows 8/Modern UI, Windows Phone and Silverlight…Mix some C#, GLEED2D and Farseer Physics and the desire for a simple game sample...
Avg Rating: 0Monday we talked up a Physics Helper that is based on Farseer Physics, Getting physical Windows 8 Modern UI XAML with the Physics Helper XAML. In another recent post we highlighted GLEED2D, What we need is an updated GLEE, No... not that Glee, instead a GLEED2D for XNA 4. (That's besides all the…Mini-Pacman on mini hardware...
Avg Rating: 0Today's hardware Friday post in this seemly game themed week is the work of Chris Taylor and Kenny Spade, one building on the work of the other and together providing us some .NET Micro Framework Gadgeteer Mini-Pacman Arcade console coolness... Playing with .NET Micro Framework and GadgeteerI am…
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