3D Head Tracking with Kinect SDK & WPF
- Posted: Sep 01, 2011 at 6:00 AM
- 15,330 Views
- 12 Comments
Loading User Information from Channel 9
Something went wrong getting user information from Channel 9
Loading User Information from MSDN
Something went wrong getting user information from MSDN
Loading Visual Studio Achievements
Something went wrong getting the Visual Studio Achievements
Today's entry takes an existing project that used a mouse and Wiimote and Kinect'ified it. You have love how these kinds of things work out, the synergy that open source/source available projects can make possible.
Head3D makes it easier for MS Kinect SDK developers to Make 3D Head Tracking Apps. You'll no longer have to make it from scratch again. It's developed in C# using WPF.
Head3D is based on WpfHeadTracking project:
Head3D project is only a Kinect SDK port for WpfHeadTracking project which developed by Roberto Sonnino and Bruno França dos Reis (Project's home: http://wpfheadtracking.codeplex.com/ ) where they have made a version for both Mouse and Wiimote. Simply, after I read their simple code I decided to add Kinect version (port) for MS Kinect SDK developers.
Project Information URL: http://head3d.codeplex.com/
Project Download URL: http://head3d.codeplex.com/releases/view/71258
Project Source URL: http://head3d.codeplex.com/releases/view/71258