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	<title>Comment Feed for Channel 9 - Advice to Kinect developers from Dance Central 3 Devs</title>
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		<title>Channel 9 - Advice to Kinect developers from Dance Central 3 Devs</title>
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	<description>Today&#39;s post is an interesting advice piece from someone doing some real Kinect development (sure it&#39;s for the XBox 360 and Kinect for XBox, but adivce there very likely applies to the Kinect for Windows too.) New Dance Central 3 Videos &amp;#43; Advice To Kinect DevelopersHarmonix have released a new Dance Central 3 trailer comprised of the intro to the game which you can watch above and a “Characters &amp;amp; Crews” developer diary which you can watch below: Also, in an interview with Kotaku, Dance Central 3′s project director Matt Boch talked about designing Kinect games, including the need to test the games with a lot of people during development to make sure they work properly for everybody... Project Information URL: http://123kinect.com/new-dance-central-3-videos-advice-to-kinect-developers/37587/ Dance Central 3 Designer: Kinect Developers Need to Do Better Than “Oh, It Works”Whatever you may think of Harmonix and the Dance Central games, there&#39;s no denying that they&#39;re the cream of the crop of the games available for Microsoft&#39;s motion-sensing peripheral. From the very first entry, Dance Central has been able to home in on fun, easy-to-implement game mechanics that anyone can jump in front of and play. &amp;quot;Kinect experiences change depending on people&#39;s awareness of their own movements and you need to tune for that,&amp;quot; Boch elaborated. &amp;quot;You can&#39;t just take a standard game concept and bolt it onto Kinect. Embrace what Kinect can do.&amp;quot; He cited Double Fine Happy Action Theater as a game that does that well, remarking that the game asks for big, wacky gestures because they&#39;re easier to input. You can look at Kinect the same way as people once did at touchscreens, Boch said. &amp;quot;Touchscreen tech has been around a while but we&#39;re only now getting to a standardized vocabulary of user input.&amp;quot; As more motion-gesture games come out, Boch essentially believes that the knowledge base of what works and what doesn&#39;t will reach a critical mass that makes for better experiences. And designers will be able to do more fun things with the device&#39;s capabilities. ... Project Information URL: http://kotaku.com/5937398/dance-central-3-designer-kinect-developers-need-to-do-better-than-oh-it-works </description>
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	<pubDate>Thu, 23 May 2013 00:51:04 GMT</pubDate>
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