The Kinect knows no national boundaries, as shown by Chinese University students pushing the Kinect's boundaries
- Posted: Nov 22, 2011 at 6:00 AM
- 6,613 Views
- 2 Comments
Loading User Information from Channel 9
Something went wrong getting user information from Channel 9
Loading User Information from MSDN
Something went wrong getting user information from MSDN
Loading Visual Studio Achievements
Something went wrong getting the Visual Studio Achievements
Today's story shows about the Kinect, no matter your background or national origin, inspires creativity and fun...
When Microsoft Research unveiled the Kinect for Windows Software Development Kit (SDK) beta in mid-June, we expected it would be popular with academic and enthusiast developer communities. But even with our high expectations for the SDK, we didn’t anticipate the level of creativity that was demonstrated by the Chinese university students who participated in the Kinect Pioneer Program. Given the opportunity to develop Windows applications that take advantage of the Kinect sensor, these students have created some truly remarkable projects.
Kinect Pioneer Program Encourages Students to Innovate
The Kinect Pioneer Program was introduced by Microsoft Research Asia in May 2011, in anticipation of the release of the non-commercial Kinect for Windows SDK beta. The program, which involved eight Chinese universities, established 25 student teams that intensely competed to create the most elegant and practical applications. By using Kinect sensor technology, the students generated applications that use depth sensing, voice and object recognition, and human motion tracking, and that are applicable to diverse topics: from education to commerce to culture and history. Six pioneer teams were selected to attend the 2011 China Kinect Student Summer Camp and shared their applications with more than 180 students from the top 30 universities in China.
Kinect-based 3D Production Platform by South China University of Technology
“3D Kinect-based creative platform” is developed by South China University of Technology.
As the pace of life speeds up, people are too busy with work to forget the beautiful dreams in the childhood, such as creating a world of their own.
With Kinect somatosensory interactive technology, they build an edutainment 3D Production Platform which connects the virtual world and the real world. On the platform, users can construct their dream kingdoms, therefore wonderful things in reality like pyramids and Bird’s Nest can be shown in the virtual scenario. Furthermore, the project can be used to help disabled children. Although they couldn’t play Lego bricks in reality, they enjoy the games through the virtual platform we design.
Kinect Virtual Show by Beihang University
“Kinect Virtual Show” is developed by Beihang University. The inspiration of this project comes from PPT. The traditional PPT presentation needs the speaker to stand by the computer and turn the slides one by one. But in this project, the speaker can be placed in a corresponding scenario, where the speaker can interact with the elements.
For example, when explaining astronomical knowledge, we can randomly grab one planet, zoom in or cut it open to explain the internal structure. Thus we don’t need to go into real-world scenarios to achieve live presentation effect.
Moreover, we could freely change scenarios, maybe from planetarium to aquarium. The software not only can be used in teaching and presentation, but also can be applied to parent-child education and other related fields.
Kinect Dressing Room by Sun Yat-sen University
“Kinect Dressing Room” is developed by Sun Yat-Sen University. As it’s known to all, online shopping has become a fashion. However, it’s difficult to determine whether the clothes are fit or not when shopping online. To solve the problem, students of Sun Yat-Sen University spend one month to develop this project. The project makes basic functions work, such as choosing clothes and dressing up, and also it makes tailoring feasible. Thus users can design and decide the style and size of the clothes due to their preference.
This project uses Kinect’s skeleton tracking technology to locate every part of human body as to match clothes accordingly. In the next version, it will make 3D clothes so that the clothes could alter as the users’ move their bodies.
Kinect Teaching and Meeting Assistant by Wuhan University & HUST
“Kinect Teaching and Meeting Assistant” is developed by Wuhan University and Huazhong University of Science and Technology. It includes three modules of drawing board, image viewer and PPT player.
With it, users can use gesture to write and paint on the drawing board. The users are able to select line weight and color by gesture or voice. Four blackboards are provided in the software. The image viewer enables users’ gestures to switch, zoom in and out pictures and the PPT Player enables the user to control PPT switch by gestures.
This project can help speakers control their presentations more directly and easily by gestures without any handheld device.
Kinect Virtual Face Stage by Xidian University
“Kinect Virtual Face Stage” is developed by Xi’an University of Electronic Science and Technology.
It is a 3D Virtual Peking Opera Masks Platform which provides a virtual performance stage for Peking Opera fans. Kinect can track real-time body skeleton and identify the joints in human head and limbs, so when the user put on virtual masks we design in front of Kinect, the masks will turn as the user’s head move around. Furthermore, the user could change their masks by waving hands. We hope this project can make a contribution to the inheritance of Peking Opera.
Kinect Time Travel by Xi'an Jiaotong University
“Kinect Time Travel” is developed by Xi’an Jiaotong University. It uses Kinect’s new human-computer interaction approach that enables users to go back to ancient times and experience the life there. Moreover, based on social networks, our friends can join us to experience life in ancient times.
The project makes use of Microsoft’s XNA technology to develop a 3D virtual scene, where the users can wander, enjoy ancient architecture, and experience ancient culture. Thus the users could get a live experience through Kinect somatosensory interactive technology. By constructing buildings in the virtual ancient scene, the users could understand the style of ancient architecture, and share with friends as well. Additionally, the users could zoom in and out the cultural relics in the scene to understand China’s ancient culture in details.