Face Tracking Kinect Demo - Skulls...
- Posted: Dec 07, 2012 at 6:00 AM
- 5,207 Views
- 1 Comment
Loading User Information from Channel 9
Something went wrong getting user information from Channel 9
Loading User Information from MSDN
Something went wrong getting user information from MSDN
Loading Visual Studio Achievements
Something went wrong getting the Visual Studio Achievements
Today's inspirational video is an example of how Face Tracking can be done with the Kinect...
Paradox D&D wanted to take the opportunity to try the new features that Kinect provides. This time, Face-Tracking.
With this excuse, we developed "Skulls", an application with Face Tracking which positions a 3D skull and replaces the user's head. In addition to Face Tracking, has also been used the video capture image to provide a "natural augmented reality", using the user's own body for referencing 3D models.
The Skulls application provides 3 types of heads options: skull bone, skull radiography and skull in flames (based on Ghost Rider's comic). Furthermore, a controller is added to the user's mouth so that it can open and close the skull's jaw. This application is an example of a new technology that offers many possibilities and is in the line of "virtual dressers" (in which the user "wears" 3D elements: dresses, costumes, accessories, etc..).
For more information and demos, please visit: http://pdxstudio.com
Project Information URL: http://www.youtube.com/watch?v=SVt62qagEcA