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	<title>Comment Feed for Channel 9 - Getting Started with Kinect, Setup, Depth, Player Index</title>
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		<title>Channel 9 - Getting Started with Kinect, Setup, Depth, Player Index</title>
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	<description> We&#39;ve not highlighted a Getting Started guide in a bit and since this one comes in three courses, it&#39;s like your getting a three for one deal, free! Another point s that it&#39;s good to get different perspectives, different viewpoints on getting started and using the Kinect SDK for Windows. We&#39;re all trying to figure out the easiest and &amp;quot;best&amp;quot; way to use it, more inputs, more views, more fun... That and I&#39;ve got a soft place in my heart for WinForms...  Getting started with Microsoft Kinect SDK series from I ProgrammerGetting started with Microsoft Kinect SDK The Microsoft official SDK for Kinect is easy to use. Basically you download it, plug the Kinect into a free USB socket and start programming. You can create applications in C#, VB or any .NET language including C&amp;#43;&amp;#43;. Its only disadvantage is that it has a non-commercial license which means you cannot use it to make any profit or even use it at all within a profit making organization. If all you want to do is explore the Kinect or have some fun then this is no big problem. You also need to be running Windows 7 which is perhaps a bigger restriction. As well as being easy to use the new SDK is also significantly more powerful than what you can find as open source - it has an improved body tracker and it supports the Kinect&#39;s sound hardware. In this article we look at how easy it is to start writing software using C#. Getting started with Microsoft Kinect SDK - Depth How to use the raw depth data that the Kinect provides to display and analyze a scene and create a live histogram of depth. This is the second installment of a series on getting started with the Kinect SDK. In this part we look at the basic use of the depth camera. Getting started with Microsoft Kinect SDK - Player index This is the third installment of a series on getting started with the Kinect SDK. In Part 1 we covered the initial steps of how to power your Kinect, downloading and installing the SDK, and using the video camera, Part 2 we looked working with the raw depth data in this part we work with some processed data - the player index. Project Information URLs: Getting started with Microsoft Kinect SDK, http://www.i-programmer.info/programming/hardware/2623-getting-started-with-microsoft-kinect-sdk.htmlGetting started with Microsoft Kinect SDK - Depth, http://www.i-programmer.info/programming/hardware/2714-getting-started-with-microsoft-kinect-sdk-depth.htmlGetting started with Microsoft Kinect SDK - Player index, http://www.i-programmer.info/programming/hardware/2791-getting-started-with-microsoft-kinect-sdk-player-index.htmlDemo video: (optional)   Contact Information: Blog: http://www.i-programmer.info Twitter: @Iprogrammerinfo</description>
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	<pubDate>Thu, 20 Jun 2013 10:40:36 GMT</pubDate>
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		<title>Re: Getting Started with Kinect, Setup, Depth, Player Index</title>
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			<![CDATA[Now all you need to do is to use a cascading character brush for each depth plane and you can be in the Matrix&#33;<p>posted by justin chase</p>]]>
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		<link>http://channel9.msdn.com/coding4fun/kinect/Getting-Started-with-Kinect-Setup-Depth-Player-Index#c634478959860000000</link>
		<pubDate>Tue, 02 Aug 2011 15:33:06 GMT</pubDate>
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		<dc:creator>justin chase</dc:creator>
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		<title>Re: Getting Started with Kinect, Setup, Depth, Player Index</title>
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			<![CDATA[hi<p>posted by Aidan</p>]]>
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		<link>http://channel9.msdn.com/coding4fun/kinect/Getting-Started-with-Kinect-Setup-Depth-Player-Index#c634479052870000000</link>
		<pubDate>Tue, 02 Aug 2011 18:08:07 GMT</pubDate>
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		<dc:creator>Aidan</dc:creator>
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