"Introduction to Microsoft Kinect"
- Posted: Dec 18, 2012 at 6:00 AM
- 4,596 Views
- 1 Comment
Loading User Information from Channel 9
Something went wrong getting user information from Channel 9
Loading User Information from MSDN
Something went wrong getting user information from MSDN
Loading Visual Studio Achievements
Something went wrong getting the Visual Studio Achievements
Today we kick off a two day series where Vuyiswa Maseko gets us started developing with the Kinect for Windows SDK.
The Kinect for Windows sensor is a fully-tested and supported Kinect experience on Windows with features such as “near mode,” skeletal tracking control, API improvements, and improved USB support across a range of Windows computers and Windows-specific 10’ acoustic models.
It has been long since I wrote an article, I recently ended my developer career, am now in Management and that is now my ambitions, but it does not mean I will not write articles for you. Now I have plenty of time to play around with new technology and also share knowledge on what I have learned in the past 8 to 9 years. This article introduces a different and new ways that computers work. This is one of the most beautiful technologies that Microsoft has ever created and it is still in its infancy stage, but it’s so beautiful.
In this article am going to introduce you to Microsoft Kinect for Windows
I bought an Xbox 360 Kinect sensor over the weekend and it had all the cables and I was planning to just play games and I realized that I was supposed to buy also the Xbox console. So I took the sensor with and I plugged it into my laptop and I started downloading the SDK and the developer Toolkit and I browsed through the example projects and I was really impressed with what I saw, I thought I should introduce to you my journey with Kinect from the beginning so that you will know where I started one day.
Project Information URL: http://www.dotnetfunda.com/articles/article2050-introduction-to-microsoft-kinect.aspx