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<channel>
	<title>Comment Feed for Channel 9 - Kinect Paint</title>
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		<url>http://files.channel9.msdn.com/thumbnail/727df7a0-80e6-48c4-bb5a-6a4358abece9.png</url>
		<title>Channel 9 - Kinect Paint</title>
		<link></link>
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	<description> Kinect PaintKinect Paint is a skeleton tracking application that allows you to become the paint brush! This application uses the Kinect for Windows SDK and its skeletal tracking feature to create a painting experience. Use several different tools, a simple color palette, and create a masterpiece! This paint sample allows you to paint on a canvas using a pen, paintbrush, airbrush, and eraser. It allows you to select different brush sizes and colors, and to save and load. Use your right hand to control the cursor. Hover over a button for a second to press it. To paint, hold your left hand up above your shoulder. If the Kinect is not plugged in when you start the app, it will use the mouse instead. &amp;nbsp; Project Information URL: http://channel9.msdn.com/coding4fun/projects/Kinect-Paint Project Download URL: http://paint.codeplex.com/releases/view/68386     /// &amp;lt;summary&amp;gt;
/// Call to hide the UI and begin painting on the canvas
/// &amp;lt;/summary&amp;gt;
public void StartPainting()
{
     if (_isTutorialActive)
     {
         return;
     }    
// Make the cursor passive so buttons and stuff don&#39;t respond to it
     PART_Cursor.Passive = true;    
// Draw at the current position and start checking for updates until done
     Point pos = PART_Cursor.GetPosition(PART_LoadedImageDisplay);
     Draw(pos, pos, null);
     _pastCursorPosition = pos;
     if (NuiRuntime == null)
         CompositionTarget.Rendering &amp;#43;= ContinueDrawingStroke;
     else
         NuiRuntime.SkeletonFrameReady &amp;#43;= ContinueDrawingStroke;
}   /// &amp;lt;summary&amp;gt;
/// Call to show the UI and stop painting on the canvas
/// &amp;lt;/summary&amp;gt;
public void StopPainting()
{
     // Make the cursor active again
     PART_Cursor.Passive = false;
     _imageUnsaved = true;    
// Stop listening for cursor changes
     if (NuiRuntime == null)
         CompositionTarget.Rendering -= ContinueDrawingStroke;
     else
         NuiRuntime.SkeletonFrameReady -= ContinueDrawingStroke;
}  Contact Information: Blog: Laurent Bugnion (GalaSoft) (http://blog.galasoft.ch/) Twitter: @LBugnionTwitter: @EvanLangIM </description>
	<link></link>
	<language>en</language>
	<pubDate>Wed, 22 May 2013 15:31:15 GMT</pubDate>
	<lastBuildDate>Wed, 22 May 2013 15:31:15 GMT</lastBuildDate>
	<generator>Rev9</generator>
	<item>
		<title>Re: Kinect Paint</title>
		<description>
			<![CDATA[This application has a very good interface and very precise mouse control. Looks like the ui has been inspired by the tiles of the next windows&#47;phone7. Great work&#33;<br><br>As I am interested in programming my own application for kincet I wonder if you could publish your code. Especially the mouse control would be very useful for many kinect developers.<br><br>Thanks &#58;&#41;<p>posted by stefan george</p>]]>
		</description>
		<link>http://channel9.msdn.com/coding4fun/kinect/Kinect-Paint#c634445132220000000</link>
		<pubDate>Fri, 24 Jun 2011 11:53:42 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/coding4fun/kinect/Kinect-Paint#c634445132220000000</guid>
		<dc:creator>stefan george</dc:creator>
	</item>
	<item>
		<title>Re: Kinect Paint</title>
		<description>
			<![CDATA[ <p>@<a href="/coding4fun/kinect/Kinect-Paint#c634445132220000000?areaType=Blogs&amp;areaName=Coding4FunKinect">stefan george</a>: Check out the Source tab on the Project download page (or click here <a href="http://paint.codeplex.com/SourceControl/list/changesets">http://paint.codeplex.com/SourceControl/list/changesets</a>). The source is all there... <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-1.gif?v=c9' alt='Smiley' /></p><p>posted by gduncan411</p>]]>
		</description>
		<link>http://channel9.msdn.com/coding4fun/kinect/Kinect-Paint#c634445200360000000</link>
		<pubDate>Fri, 24 Jun 2011 13:47:16 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/coding4fun/kinect/Kinect-Paint#c634445200360000000</guid>
		<dc:creator>gduncan411</dc:creator>
	</item>
	<item>
		<title>Re: Kinect Paint</title>
		<description>
			<![CDATA[Great thank you &#58;&#41;<p>posted by stefan george</p>]]>
		</description>
		<link>http://channel9.msdn.com/coding4fun/kinect/Kinect-Paint#c634445970600000000</link>
		<pubDate>Sat, 25 Jun 2011 11:11:00 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/coding4fun/kinect/Kinect-Paint#c634445970600000000</guid>
		<dc:creator>stefan george</dc:creator>
	</item>
	<item>
		<title>Re: Kinect Paint</title>
		<description>
			<![CDATA[ <p>Whoa Fun!</p><p>posted by mrllewellyn</p>]]>
		</description>
		<link>http://channel9.msdn.com/coding4fun/kinect/Kinect-Paint#c634455244740000000</link>
		<pubDate>Wed, 06 Jul 2011 04:47:54 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/coding4fun/kinect/Kinect-Paint#c634455244740000000</guid>
		<dc:creator>mrllewellyn</dc:creator>
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