Kinect Translation Tool: Sign to Spoken and back again...
- Posted: Jun 03, 2014 at 6:00 AM
- 9,687 Views
- 3 Comments
Loading User Information from Channel 9
Something went wrong getting user information from Channel 9
Loading User Information from MSDN
Something went wrong getting user information from MSDN
Loading Visual Studio Achievements
Something went wrong getting the Visual Studio Achievements
Today's project is another look at using the Kinect to translate sign into spoken text and the reverse.[note, the text below was quoted from the project site and contained some unfortunate phrasing, and has been edited. I believe this was simply a language issue on the part of the author, but regardless it has been edited to avoid offense]
Software System Component
1. Kinect SDK ver.1.7 for the Kinect sensor.
2. Windows 7 standard APIs- The audio, speech, and media APIs in Windows 7
This project was aimed to help the hearing-impaired people to communicate with [non-hearing-impaired] people effectively by simply using their sign language. By utilizing Microsoft Kinect technology, the hearing-impaired people only need to stand in front of the Kinect camera and begin to deliver their message by using sign language. The Kinect Sign Language should translate the sign language into written and spoken languages. Vice versa, [non-hearing-impaired] people may directly reply using their common spoken language that is easily translated into written language along with its animated 3D sign language gestures.
You can use this code or any original or modified portion of it in any project that you like. We only ask that you keep the authors' names in the copyright notice because a lot of thought and effort went into this.
Project Information URL: http://kinecttranslation.codeplex.com/
Project Download URL: http://kinecttranslation.codeplex.com/releases/view/122603
Project Source URL: http://kinecttranslation.codeplex.com/SourceControl/latest