Kinect for Windows Human Interface Guidelines (HIG)
- Posted: Sep 26, 2013 at 6:00 AM
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The last post in this week's Kinect for Windows SDK v1.8 theme week is a document that everyone doing any Kinect development should (must?) read and understand...
Developing Kinect application is very different than other kinds. It's not keyboard, mouse or touch. It's something different. Don't reinvent the wheel. Learn from the hard lessons of others. You don't have to start your design from scratch.
This 142 page document will help you hit the ground running and avoid costly mistakes...
Welcome to the world of Microsoft Kinect for Windows–enabled applications. This document is your roadmap to building exciting human-computer interaction solutions you once thought were impossible.
We want to help make your experience with Microsoft Kinect for Windows, and your users’ experiences, the best. So, we’re going to set you off on a path toward success by sharing our most effective design tips, based on our long-term design, development, and usability work. You’ll be able to focus on all those unique challenges you want to tackle.
Keep this guide at hand – because, as we regularly update it to reflect both our ongoing findings and the evolving capabilities of Kinect for Windows, you’ll stay on the cutting edge.
Before we get into design tips, it will help to start with a couple of basics: a quick introduction to the Kinect for Windows sensor, software development kit (SDK), and Developer Toolkit, and some environment and sensor setup considerations.
Kinect for Windows is at the forefront of the revolution known as NUI—Natural User Interface. The next generation of human-computer interaction, NUI lets people interact with any device, anywhere, using the movements and language they use every day in their lives. Microsoft Kinect for Windows–enabled applications open a broad range of new possibilities for people to interact with computers in ways that feel natural. From business to the arts, from education to gaming, and beyond, NUI expands the horizons of application development.
In this document we’ve provided you with the tenets and best practices for creating
NUI applications, and guidance on both the basic and more advanced Kinect for Windows interactions for gesture and voice. We hope our suggestions help you create “magical” experiences for your users. Your development of touch-free, natural UI will shape the way people experience and interact with software applications for years to come.
Project Download URL: http://go.microsoft.com/fwlink/?LinkID=247735