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Kinect for Windows SDK v1.8

Last week I posted on the Coding4Fun blog about the release of the v1.8 of the Kinect for Windows SDK, [Breaking News] Kinect for Windows SDK v1.8 now available. That was, well, kind of a mistake, that I didn't notice until now.

Oh the SDK was released, no mistake there, but I had intended to post it here in the Gallery, not on the Coding4Fun blog, and until I sat down to write this today, Saturday, days after posting, I see the mistake. Doh!

So to make sure you all caught the news, I'm going to post it again.

As you might expect, the rest of this week's posts, and probably next week's too, will be v1.8 related. but first...

Kinect for Windows SDK v1.8

I am pleased to announce that we released the Kinect for Windows software development kit (SDK) 1.8 today. This is the fourth update to the SDK since we first released it commercially one and a half years ago. Since then, we’ve seen numerous companies using Kinect for Windows worldwide, and more than 700,000 downloads of our SDK.

We build each version of the SDK with our customers in mind—listening to what the developer community and business leaders tell us they want and traveling around the globe to see what these dedicated teams do, how they do it, and what they most need out of our software development kit.

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Kinect for Windows SDK 1.8 includes some key features and samples that the community has been asking for, including:

  • New background removal. An API removes the background behind the active user so that it can be replaced with an artificial background. This green-screening effect was one of the top requests we’re heard in recent months. It is especially useful for advertising, augmented reality gaming, training and simulation, and other immersive experiences that place the user in a different virtual environment.
  • Realistic color capture with Kinect Fusion. A new Kinect Fusion API scans the color of the scene along with the depth information so that it can capture the color of the object along with its three-dimensional (3D) model. The API also produces a texture map for the mesh created from the scan. This feature provides a full fidelity 3D model of a scan, including color, which can be used for full color 3D printing or to create accurate 3D assets for games, CAD, and other applications.
  • Improved tracking robustness with Kinect Fusion. This algorithm makes it easier to scan a scene. With this update, Kinect Fusion is better able to maintain its lock on the scene as the camera position moves, yielding a more reliable and consistent scanning.
  • HTML interaction sample. This sample demonstrates implementing Kinect-enabled buttons, simple user engagement, and the use of a background removal stream in HTML5. It allows developers to use HTML5 and JavaScript to implement Kinect-enabled user interfaces, which was not possible previously—making it easier for developers to work in whatever programming languages they prefer and integrate Kinect for Windows into their existing solutions.
  • Multiple-sensor Kinect Fusion sample. This sample shows developers how to use two sensors simultaneously to scan a person or object from both sides—making it possible to construct a 3D model without having to move the sensor or the object! It demonstrates the calibration between two Kinect for Windows sensors, and how to use Kinect Fusion APIs with multiple depth snapshots. It is ideal for retail experiences and other public kiosks that do not include having an attendant available to scan by hand.
  • Adaptive UI sample. This sample demonstrates how to build an application that adapts itself depending on the distance between the user and the screen—from gesturing at a distance to touching a touchscreen. The algorithm in this sample uses the physical dimensions and positions of the screen and sensor to determine the best ergonomic position on the screen for touch controls as well as ways the UI can adapt as the user approaches the screen or moves further away from it. As a result, the touch interface and visual display adapt to the user’s position and height, which enables users to interact with large touch screen displays comfortably. The display can also be adapted for more than one user.

Project Information URL: http://blogs.msdn.com/b/kinectforwindows/archive/2013/09/16/updated-sdk-with-html5-kinect-fusion-improvements-and-more.aspx

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  • KenKen

    I can't seem to find the 'HTML interaction sample' project anywhere inside the Kinect for Windows developement tookit v1.8, or online.
    Am I missing something?

  • Greg Duncangduncan411 It's amazing what a professional photographer can do...

    @Ken:Good point, I'm not seeing it either... Will try to hunt it down.

    Update: Well the JS files appear to be there in the toolkit, C:\Program Files\Microsoft SDKs\Kinect\Developer Toolkit v1.8.0\Redist\Content\Web\ but I'm not yet seeing the sample.

    Update 2: Found it (I think). Check out C:\Program Files\Microsoft SDKs\Kinect\Developer Toolkit v1.8.0\bin\Content\Web\ and the samplepage.html

    Update 3: The HTML sample is actually in the Sample Browser... Scroll down to "Webserver Basics-WPF", Here's the doc's for that sample, http://msdn.microsoft.com/en-us/library/dn435689.aspx

  • KenKen

    Thanks @gduncan411, appreciate you taking the time to point me in the right direction!

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