Kinect to Mayhem
- Posted: May 09, 2012 at 6:00 AM
- 5,401 Views
- 3 Comments
Loading User Information from Channel 9
Something went wrong getting user information from Channel 9
Loading User Information from MSDN
Something went wrong getting user information from MSDN
Loading Visual Studio Achievements
Something went wrong getting the Visual Studio Achievements
"An open source application with a near-zero learning curve. Mayhem provides a collection of triggers events and reactions, allowing non-programmers to use their computers to automate… anything! What sort of things? Chase your cat off the couch automatically. Receive a text message when your physical mail arrives. Advance to the next slide in your presentation when you wave your hand. Update your Facebook status when the weather changes. The possibilities are endless...."
Now if only there was a Kinect module for Mayhem...
Add Motion capture to Mayhem with Kinect
Project Information URL: http://mayhemkinect.codeplex.com/
Project Download URL: http://mayhemkinect.codeplex.com/releases/view/86785
Project Source URL: http://mayhemkinect.codeplex.com/SourceControl/list/changesets
A couple things I had to do to get this to work for me...
First I downloaded and installed the Kinect Mayhem module, KinectModule.1.0.0.mayhem. You install it by double clicking on it (and this is all assuming you already have Mayhem itself installed).
What this does is create a C:\Program Files (x86)\Outercurve\Mayhem\KinectModule.1.0.0\lib\net40\ folder and copies some DLL's into it.
I then downloaded the source, fixed up a couple references via Nuget, compiled it and copied the ClassLibrary.dll from the bin folder to C:\Program Files (x86)\Outercurve\Mayhem\KinectModule.1.0.0\lib\net40\ (for what ever reason it wasn't there already, instead a copy of the defaultmodule.dll was there).
Now Mayhem had the expected Motion Detection event.