<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" media="screen" href="/styles/xslt/rss.xslt"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:media="http://search.yahoo.com/mrss/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:c9="http://channel9.msdn.com">
<channel>
	<title>Comment Feed for Channel 9 - KinectSDK / Unity3D Interface v5 (now Kinect for Windows SDK v1 compatible)</title>
	<atom:link rel="self" type="application/rss+xml" href="http://channel9.msdn.com/coding4fun/kinect/KinectSDK--Unity3D-Interface-v5-now-Kinect-for-Windows-SDK-v1-compatible/RSS"></atom:link>
	<image>
		<url>http://files.channel9.msdn.com/thumbnail/f068979b-7cfb-4945-abd2-63d070812a5c.png</url>
		<title>Channel 9 - KinectSDK / Unity3D Interface v5 (now Kinect for Windows SDK v1 compatible)</title>
		<link></link>
	</image>
	<description>Today&#39;s project takes us back to Unity and to a project we highlighted last August, Kinect, Unity 3D and University of Central Florida&#39;s Interactive Systems &amp;amp; User Experience Lab brings us Kinect Football! KinectSDK / Unity3D Interface v5.0*********************************README********************************* &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; KinectSDK / Unity3D Interface&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; v.5.0 &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Andrew DeVine&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; University of Central Florida ISUE Lab&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; http://www.eecs.ucf.edu/isuelab ************************************************************************ Thanks for downloading! The Microsoft Kinect SDK v.1.0 is required for this dll: http://www.microsoft.com/en-us/kinectforwindows/download New Features with this Release: &amp;nbsp;&amp;nbsp;&amp;nbsp; 1) The Depth and RGB streams are now available for your enjoyment!&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; 2) Intellisense summaries have been added for public members &amp;nbsp;&amp;nbsp;&amp;nbsp; 3) Now distributed as a Unity package for easy setup WARNING: Using both the RGB and Depth feeds will cause a significantdrop in performance. Please be sure your system meets the requirementsfound in the website above to maximize your experience with the SDK. ************************************************************************&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; SETUP************************************************************************ In Unity:&amp;nbsp;&amp;nbsp;&amp;nbsp; Assets -&amp;gt; Import Package -&amp;gt; Custom Package Select the package from the directory you downloaded it to! Simple. ************************************************************************&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; USE************************************************************************ PUBLIC SETTINGS: scaleFactor: scales all joint positions by this number. Do not set to zero. twoPlayer: set to true to track the maximum of two skeletons. Do not change&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; value while in play. useRGB: update RGB feed every frame. Set to false if not being used to&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; optimize performance. Do not change value while in play. useDepth: update depth feed every frame. Set to false if not being used to&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; optimize performance. Do not change value while in play. displayJointInformation: for visualization of data. diplayTextureImage: renders RGB feed on-screen. displayDepthImage: renders depth feed on-screen as reverse-intensity image. NUI: - Call GetJointPos(KinectWrapper.Joints joint) to retrieve the givenjoint&#39;s current position as a Vector3 object. - Call the override GetJointPos(int player, KinectWrapper.Joints joint)for player = 1,2 to use two-player mode. The Microsoft Kinect SDK supportsa maximum of two players with fully recognized skeletons. To use this,field &#39;twoPlayer&#39; must be set to &#39;True&#39;. IMAGE STREAMS: - Call GetTextureImage() to get the RGB camera&#39;s current output as aTexture2D object. - Call GetDepthData() to return the pixel depths as a byte[][] array. Thecoordinate depth[x=0][y=0] corresponds to the top-left corner of the depthcamera&#39;s viewport. CAMERA: - Call GetCameraAngle() to get the Kinect Camera&#39;s current angle from thehorizontal as a float. - Call SetCameraAngle(int angle) to set the Kinect Camera&#39;s angle from thehorizontal. Do not change the camera angle more than once every 30 seconds,as this may damage the motor (A provision to prevent this already exists,do not remove this code). The camera is capable of -27 deg. to 27 deg. Project Information URL: https://github.com/adevine1618/KinectSDK-Unity3D_Interface_Plugin Project Download URL: https://github.com/adevine1618/KinectSDK-Unity3D_Interface_Plugin &amp;nbsp; Page image, Xbox 360 Kinect, courtesy of bfishadow </description>
	<link></link>
	<language>en</language>
	<pubDate>Sun, 19 May 2013 08:15:40 GMT</pubDate>
	<lastBuildDate>Sun, 19 May 2013 08:15:40 GMT</lastBuildDate>
	<generator>Rev9</generator>
	<item>
		<title>Re: KinectSDK / Unity3D Interface v5 (now Kinect for Windows SDK v1 compatible)</title>
		<description>
			<![CDATA[<p>THX! Nice work!</p><p>posted by splinzer</p>]]>
		</description>
		<link>http://channel9.msdn.com/coding4fun/kinect/KinectSDK--Unity3D-Interface-v5-now-Kinect-for-Windows-SDK-v1-compatible#c634687956461701778</link>
		<pubDate>Sat, 31 Mar 2012 13:00:46 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/coding4fun/kinect/KinectSDK--Unity3D-Interface-v5-now-Kinect-for-Windows-SDK-v1-compatible#c634687956461701778</guid>
		<dc:creator>splinzer</dc:creator>
	</item>
	<item>
		<title>Re: KinectSDK / Unity3D Interface v5 (now Kinect for Windows SDK v1 compatible)</title>
		<description>
			<![CDATA[Thanks&#33;&#33;&#33;<br>Is there any sample project&#63;<br>I don&#39;t know how to use..<br><br><p>posted by Donut Park</p>]]>
		</description>
		<link>http://channel9.msdn.com/coding4fun/kinect/KinectSDK--Unity3D-Interface-v5-now-Kinect-for-Windows-SDK-v1-compatible#c634690385941542584</link>
		<pubDate>Tue, 03 Apr 2012 08:29:54 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/coding4fun/kinect/KinectSDK--Unity3D-Interface-v5-now-Kinect-for-Windows-SDK-v1-compatible#c634690385941542584</guid>
		<dc:creator>Donut Park</dc:creator>
	</item>
	<item>
		<title>Re: KinectSDK / Unity3D Interface v5 (now Kinect for Windows SDK v1 compatible)</title>
		<description>
			<![CDATA[<p>This wrapper is working great in a project I'm working on (<a href="http://www.youtube.com/watch?v=xln6hLe_gF4&amp;feature=youtu.be">http&#58;&#47;&#47;www.youtube.com&#47;watch&#63;v&#61;xln6hLe_gF4&#38;feature&#61;youtu.be</a>).This project blends Kinect gesture control in Unity along with physical hardware control using a Programmable Automation Controller. Some of my other work with machine control and the Kinect SDKs (both the MS Research beta and v1.0) are described on my website: <a href="http://bkbrown.com/">http&#58;&#47;&#47;bkbrown.com&#47;</a> .&nbsp;</p><p>My compliments to the author (who is credited in the YouTube video). I'd be happy to assist anyone who has questions on using this very nice piece of work in an actual application.</p><p>posted by bkbrowncom</p>]]>
		</description>
		<link>http://channel9.msdn.com/coding4fun/kinect/KinectSDK--Unity3D-Interface-v5-now-Kinect-for-Windows-SDK-v1-compatible#c634696972853892583</link>
		<pubDate>Tue, 10 Apr 2012 23:28:05 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/coding4fun/kinect/KinectSDK--Unity3D-Interface-v5-now-Kinect-for-Windows-SDK-v1-compatible#c634696972853892583</guid>
		<dc:creator>bkbrowncom</dc:creator>
	</item>
	<item>
		<title>Re: KinectSDK / Unity3D Interface v5 (now Kinect for Windows SDK v1 compatible)</title>
		<description>
			<![CDATA[I don&#39;t seem to be able to get this working with SDK 1.5, any chance of getting that going&#63;<p>posted by Wahooney</p>]]>
		</description>
		<link>http://channel9.msdn.com/coding4fun/kinect/KinectSDK--Unity3D-Interface-v5-now-Kinect-for-Windows-SDK-v1-compatible#c634762954516028201</link>
		<pubDate>Tue, 26 Jun 2012 08:17:31 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/coding4fun/kinect/KinectSDK--Unity3D-Interface-v5-now-Kinect-for-Windows-SDK-v1-compatible#c634762954516028201</guid>
		<dc:creator>Wahooney</dc:creator>
	</item>
</channel>
</rss>