Kinecting the Dots: Adding Buttons to your Kinect Application
- Posted: Jul 20, 2011 at 6:00 AM
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Today's project is another from the one and only Michael Crump and is another example of creating a button in your Kinect application (Kinect Buttons was the first I highlighted). I found it interesting and cool how Michael leveraged the code from Jelly bean. Got to love the view when standing on the shoulders of giants...
The official Kinect SDK has been out for a while now and I haven’t seen many people actually doing “how-to” post to get others started developing for it. I decided that I would help kick-start the movement by creating a series called, “Kinecting the Dots”. This is going to be a series of blog posts covering questions or concerns that I’ve seen in the community. I am planning on answering questions so if you have one that you want answered then please contact me by using the form above.
First a few post by me that will help you get started developing for Kinect. I highly recommend the first one.
How do you get create a button that can be used in your Kinect Applications? I would like my users to be able to interact with it inside of the application.
There are a lot of ways you can implement a custom button that your user can interact with in a Kinect Application. The one that we are going to do today is part of the Coding4Fun Kinect Toolkit. This toolkit provides a button called “Hover Button”. The only problem is that some people can’t figure it out because it does not have any documentation.
Project Download URL: http://michaelcrump.info/2011/src/kinect/KinectingTheDotsUserControl.zip