Kinect'ing to a Rocket Launcher? Oh yeah...
- Posted: May 03, 2012 at 6:00 AM
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I'm not sure what's funnier, this project itself or the fact that I happened to have a like rocket launcher laying around myself...
In any case, this is an awesome series that walks you through a number of things, pieces and parts and puts the Kinect to some great use (I mean, who doesn't need a NUI Rocket Launcher? )
First we go with the links of the series
- Identifying the Missile Launcher
- Moving the Rocket missile launcher
- Another way to find out the values to work in C# with the rocket launcher
- Using the Rocket Launcher with Kinect
- Video and Source code
And now a video of 30 seconds where I show you a small example of the application running
Project Information URL: http://elbruno.com/2012/04/27/kinectsdk-kinect-missile-launcher-v-video-and-source-code/
Just a couple notes on getting the code to run.
I had to fix up a couple references (NUnit (nunit.framework) and Coding4Fun Kinect Toolkit for WPF (Coding4Fun.Kinect.Wpf) both from NuGet and the Microsoft.Samples.Kinect.WpfViewers from C:\Program Files\Microsoft SDKs\Kinect\v1.0\Samples\bin\Microsoft.Samples.Kinect.WpfViewers.dll
Then since I didn't have the same rocket launcher I has to use the information from Identifying the Missile Launcher to get the right USB Device ID's
And edit the initrocket method;
Once that was done it pretty much seemed to work (though I think there were some other device specific stuff I still need to do).