Kinect'ing to a Rocket Launcher? Oh yeah...
- Posted: May 03, 2012 at 6:00 AM
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- 3 Comments
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I'm not sure what's funnier, this project itself or the fact that I happened to have a like rocket launcher laying around myself...
In any case, this is an awesome series that walks you through a number of things, pieces and parts and puts the Kinect to some great use (I mean, who doesn't need a NUI Rocket Launcher? )
First we go with the links of the series
- Identifying the Missile Launcher
- Moving the Rocket missile launcher
- Another way to find out the values to work in C# with the rocket launcher
- Using the Rocket Launcher with Kinect
- Video and Source code
And now a video of 30 seconds where I show you a small example of the application running
Project Information URL: http://elbruno.com/2012/04/27/kinectsdk-kinect-missile-launcher-v-video-and-source-code/
Project Source URL: https://skydrive.live.com/?cid=bef06dffdb192125&resid=BEF06DFFDB192125!4275&id=BEF06DFFDB192125%214275
Just a couple notes on getting the code to run.
I had to fix up a couple references (NUnit (nunit.framework) and Coding4Fun Kinect Toolkit for WPF (Coding4Fun.Kinect.Wpf) both from NuGet and the Microsoft.Samples.Kinect.WpfViewers from C:\Program Files\Microsoft SDKs\Kinect\v1.0\Samples\bin\Microsoft.Samples.Kinect.WpfViewers.dll
Then since I didn't have the same rocket launcher I has to use the information from Identifying the Missile Launcher to get the right USB Device ID's
And edit the initrocket method;
Once that was done it pretty much seemed to work (though I think there were some other device specific stuff I still need to do).
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Cool ! you make it work

What would be really cool is if you could make it track and fire at the skeleton of someone walking into the room. Given you have depth data, knowledge of the range of your weapon and a known position from where you are shooting....
@Gineer:mmm cool idea, have work for the weekend
Thanks
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