Kinetisense and Kinect app development the right way
- Posted: Aug 07, 2014 at 6:00 AM
- 8,287 Views
Today, Kinect MVP Vangos Pterneas gives us a peek at the work behind a "real world" application being developed using the Kinect for Windows v2 device and SDK.
Today, I would like to share one of my favorite projects my company has worked on. This project has been the result of a 5-month effort and is expected to launch publicly very soon.
Kinetisense is one of these startups that you have a feeling they’ll succeed even before their product launch. When I was initially approached by its founders, David and Ryan, I was impressed by how focused their product idea was. They came to me with a real problem to solve, an idea for the solution and valuable feedback for the whole development process. Throughout our extensive meetings, we set the goals and expectations of a revolutionary product that would serve a very specific purpose: change the game in the rehabilitation field.
Artificial intelligence, meet the consumers
If you’ve read any of my previous publications, you should already know that I’m a deeply technical person and I love programming for the sake of programming (just see my blog). However, when it comes to business, the most essential element of a new product is the market need it covers. Unless the product solves real problems and pains, it won’t succeed.
Kinetisense is different than any other competitor. It is inspired by founders with significant experience and impact in the medical field and it is tailored to fit their needs as much as possible. In this case, the creator is a customer as well (“Build an app that you’d buy”).
So, since a product needs to solve a pain, how exactly does Kinetisense succeed on this? First of all, it targets a niche market: rehabilitation professionals, practitioners, chiropractors. It is not just another fancy app for the average consumer. Instead, it is a solid platform for medical professionals who need a digital assistant to do their job better.
For years, practitioners have been using the same techniques to measure the range of motion of their patients: physical tools, such as the goniometer and the inclinometer, help them identify the angles formed by a patient’s joints. Technology has several times tried to substitute the physical tools in the form of wearable sensors or mobile apps. Guess what? Even the latest technological applications do not provide much of the desired efficiency in the whole process. Wearable sensors seem quite weird, plus they require a lot of time to setup. Mobile apps simply replace the physical goniometer with a digital one, so the end results are approximately the same.
You know you innovate when you change the way something is done, not the medium.
Kinetisense makes a huge step forward by utilizing the power of the most accurate consumer 3D sensor: Microsoft’s Kinect for Windows version 2. ...
Kinetisense is developed for Windows 8.1 (using the WinRT APIs) and follows the Modern UI design aesthetics. It is relying on Kinect for Windows version 2 and will be published via the Windows Store. In my opinion, it’s the best fit for the new Surface 3. In short:
Kinetisense + Kinect 2 + Surface 3 = Magic
Project Information URL: http://pterneas.com/2014/07/24/kinetisense/
Project Information URL: http://www.kinetisense.com/