NUI Racing - Using Kinect (and C++) to drive TrackMania
- Posted: Aug 15, 2011 at 6:00 AM
- 6,593 Views
- 5 Comments
Today's project does a couple things.
First, it's another C++ example. Secondly, it shows off using SendInput (.e. a lower level SendKeys) which I've seen a few posts on the Kinect Forums asking for. Thirdly, it's just kind of cool... ![]()
Trackmania + Kinect
I love playing racing games.
I developed a program which you can use as game controller.
This program gets the coordinates of your l/r hand and l/r feet. It calculates by your hands a steering wheel and your feet the speed. If your right foot is at the ground you will give maximum of speed. When you lift it for some centimeters it will reduce speed or moving backwards.
After calculating the program send keys with SendInput() to the game and release them after a short time. This time will be calculated by using speed and direction. Maximum of time is 33ms (Because kinect has 30fps (1000ms / 30fps = 33ms per frame)).
Project Information URL: http://social.msdn.microsoft.com/Forums/en-US/kinectsdknuiapi/thread/4b2bac7b-32de-4ccd-b899-3c7a5a8bccb4
Project Source URL: https://rapidshare.com/files/99878144/kinecttracmania.zip
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I had attempted something similar about a year and half ago before Kinect and workable motion sensing libraries. I think I tried to do it in C# with TrackMania, however it didn't work because of C# SendKeys() not working properly with the game.
It gets plusses for the geek factor, but sometimes you really need to keep it simple... stearing wheel. Kinect looks epically unsuited for this particular purpose. Still, kudos for the effort.
"TrackMaina"? Shouldn't it be "TrackMania"?
@cbae: Why yes. Fixed.
C
@Charles:Thanks
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