Oculus + Kinect + KickR = a Homage to Paperboy
- Posted: Aug 07, 2013 at 6:00 AM
- 2,710 Views
- 1 Comment
Loading User Information from Channel 9
Something went wrong getting user information from Channel 9
Loading User Information from MSDN
Something went wrong getting user information from MSDN
Loading Visual Studio Achievements
Something went wrong getting the Visual Studio Achievements
Today's inspirational project combines so many things, it's hard to call it anything, but cool. And PaperBoy just brings back the memories...
Oculus + Kinect + KickR = Our Homage to Paperboy
How does it work?
The game is built in Unity with 3D assets created in 3D studio and textured in Photoshop. The KickR sensor detects the speed of the bike and has the ability to provide programmatically controlled resistance. The KickR communicates speed and cadence through Bluetooth to a nearby iPad which updates our app over OSC.
The Oculus Rift VR headset lets you look around your scene in a full 360 degrees and allows you to focus your paper aim. The Kinect controller tracks the positions of your hands and arms, and detects the paper throwing gesture.
This version of the game marks an early prototype, but here are some elements we're hoping to add down the road...
Obstacles... there is a definite lack of breakdancers, ghetto blasters, and rogue lawnmowers in our version
The dirt bike course at the end... while the real game version of this was near impossible to complete, we think the sensation of flying up in the air with the Oculus on will be exceptional
Internet based leaderboards... if we can get to the point of releasing this we'll need a common ground to hold our international PaperDude VR competitions...
Project Information URL: http://www.globacore.com/paperdude-vr/